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Side by Side Diff: src/core/SkHalf.h

Issue 2159993003: Improve naive SkColorXform to half floats (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Prettier code Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkHalf_DEFINED 8 #ifndef SkHalf_DEFINED
9 #define SkHalf_DEFINED 9 #define SkHalf_DEFINED
10 10
11 #include "SkNx.h" 11 #include "SkNx.h"
12 #include "SkTypes.h" 12 #include "SkTypes.h"
13 13
14 // 16-bit floating point value 14 // 16-bit floating point value
15 // format is 1 bit sign, 5 bits exponent, 10 bits mantissa 15 // format is 1 bit sign, 5 bits exponent, 10 bits mantissa
16 // only used for storage 16 // only used for storage
17 typedef uint16_t SkHalf; 17 typedef uint16_t SkHalf;
18 18
19 #define SK_HalfMin 0x0400 // 2^-24 (minimum positive normal value) 19 static constexpr uint16_t SK_HalfMin = 0x0400; // 2^-24 (minimum positive n ormal value)
20 #define SK_HalfMax 0x7bff // 65504 20 static constexpr uint16_t SK_HalfMax = 0x7bff; // 65504
21 #define SK_HalfEpsilon 0x1400 // 2^-10 21 static constexpr uint16_t SK_HalfEpsilon = 0x1400; // 2^-10
22 static constexpr uint16_t SK_Half1 = 0x3C00; // 1
22 23
23 // convert between half and single precision floating point 24 // convert between half and single precision floating point
24 float SkHalfToFloat(SkHalf h); 25 float SkHalfToFloat(SkHalf h);
25 SkHalf SkFloatToHalf(float f); 26 SkHalf SkFloatToHalf(float f);
26 27
27 // Convert between half and single precision floating point, 28 // Convert between half and single precision floating point,
28 // assuming inputs and outputs are both finite. 29 // assuming inputs and outputs are both finite.
29 static inline Sk4f SkHalfToFloat_finite(uint64_t); 30 static inline Sk4f SkHalfToFloat_finite(uint64_t);
30 static inline uint64_t SkFloatToHalf_finite(const Sk4f&); 31 static inline Sk4h SkFloatToHalf_finite(const Sk4f&);
31 32
32 // ~~~~~~~~~~~ impl ~~~~~~~~~~~~~~ // 33 // ~~~~~~~~~~~ impl ~~~~~~~~~~~~~~ //
33 34
34 // Like the serial versions in SkHalf.cpp, these are based on 35 // Like the serial versions in SkHalf.cpp, these are based on
35 // https://fgiesen.wordpress.com/2012/03/28/half-to-float-done-quic/ 36 // https://fgiesen.wordpress.com/2012/03/28/half-to-float-done-quic/
36 37
37 // GCC 4.9 lacks the intrinsics to use ARMv8 f16<->f32 instructions, so we use i nline assembly. 38 // GCC 4.9 lacks the intrinsics to use ARMv8 f16<->f32 instructions, so we use i nline assembly.
38 39
39 static inline Sk4f SkHalfToFloat_finite(uint64_t hs) { 40 static inline Sk4f SkHalfToFloat_finite(uint64_t hs) {
40 #if !defined(SKNX_NO_SIMD) && defined(SK_CPU_ARM64) 41 #if !defined(SKNX_NO_SIMD) && defined(SK_CPU_ARM64)
(...skipping 17 matching lines...) Expand all
58 // denorm value V*2^-14 into a normalized float K + V*2^-14. Then subtract off K. 59 // denorm value V*2^-14 into a normalized float K + V*2^-14. Then subtract off K.
59 const Sk4i K = ((127-15) + (23-10) + 1) << 23; 60 const Sk4i K = ((127-15) + (23-10) + 1) << 23;
60 Sk4i mask_K = positive | K; 61 Sk4i mask_K = positive | K;
61 Sk4f denorm = Sk4f::Load(&mask_K) - Sk4f::Load(&K); 62 Sk4f denorm = Sk4f::Load(&mask_K) - Sk4f::Load(&K);
62 63
63 Sk4i merged = (sign << 16) | is_denorm.thenElse(Sk4i::Load(&denorm), norm); 64 Sk4i merged = (sign << 16) | is_denorm.thenElse(Sk4i::Load(&denorm), norm);
64 return Sk4f::Load(&merged); 65 return Sk4f::Load(&merged);
65 #endif 66 #endif
66 } 67 }
67 68
68 static inline uint64_t SkFloatToHalf_finite(const Sk4f& fs) { 69 static inline Sk4h SkFloatToHalf_finite(const Sk4f& fs) {
69 uint64_t r;
70 #if !defined(SKNX_NO_SIMD) && defined(SK_CPU_ARM64) 70 #if !defined(SKNX_NO_SIMD) && defined(SK_CPU_ARM64)
71 float32x4_t vec = fs.fVec; 71 float32x4_t vec = fs.fVec;
72 asm ("fcvtn %[vec].4h, %[vec].4s \n" // vcvt_f16_f32(vec) 72 asm ("fcvtn %[vec].4h, %[vec].4s \n" // vcvt_f16_f32(vec)
73 "fmov %[r], %d[vec] \n" // vst1_f16(&r, ...) 73 : [vec] "+w" (vec)); // +w: read-write NEON register
74 : [r] "=r" (r) // =r: write-only 64-bit general reg ister 74 return vreinterpret_u16_f32(vget_low_f32(vec));
75 , [vec] "+w" (vec)); // +w: read-write NEON register
76 #else 75 #else
77 Sk4i bits = Sk4i::Load(&fs), 76 Sk4i bits = Sk4i::Load(&fs),
78 sign = bits & 0x80000000, // Save the sign bit f or later... 77 sign = bits & 0x80000000, // Save the sign bit f or later...
79 positive = bits ^ sign, // ...but strip it off for now. 78 positive = bits ^ sign, // ...but strip it off for now.
80 will_be_denorm = positive < ((127-15+1) << 23); // positve < smallest normal half? 79 will_be_denorm = positive < ((127-15+1) << 23); // positve < smallest normal half?
81 80
82 // For normal half floats, adjust the exponent from 127 bias to 15 bias, 81 // For normal half floats, adjust the exponent from 127 bias to 15 bias,
83 // then drop the bottom 13 mantissa bits. 82 // then drop the bottom 13 mantissa bits.
84 Sk4i norm = (positive - ((127 - 15) << 23)) >> 13; 83 Sk4i norm = (positive - ((127 - 15) << 23)) >> 13;
85 84
86 // This mechanically inverts the denorm half -> normal float conversion abov e. 85 // This mechanically inverts the denorm half -> normal float conversion abov e.
87 // Knowning that and reading its explanation will leave you feeling more con fident 86 // Knowning that and reading its explanation will leave you feeling more con fident
88 // than reading my best attempt at explaining this directly. 87 // than reading my best attempt at explaining this directly.
89 const Sk4i K = ((127-15) + (23-10) + 1) << 23; 88 const Sk4i K = ((127-15) + (23-10) + 1) << 23;
90 Sk4f plus_K = Sk4f::Load(&positive) + Sk4f::Load(&K); 89 Sk4f plus_K = Sk4f::Load(&positive) + Sk4f::Load(&K);
91 Sk4i denorm = Sk4i::Load(&plus_K) ^ K; 90 Sk4i denorm = Sk4i::Load(&plus_K) ^ K;
92 91
93 Sk4i merged = (sign >> 16) | will_be_denorm.thenElse(denorm, norm); 92 Sk4i merged = (sign >> 16) | will_be_denorm.thenElse(denorm, norm);
94 SkNx_cast<uint16_t>(merged).store(&r); 93 return SkNx_cast<uint16_t>(merged);
95 #endif 94 #endif
96 return r;
97 } 95 }
98 96
99 #endif 97 #endif
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