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| 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. |
| 2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
| 3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
| 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s | 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s |
| 5 | 5 |
| 6 # See the GpuTestExpectations class for documentation. | 6 # See the GpuTestExpectations class for documentation. |
| 7 | 7 |
| 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): | 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
| 9 def __init__(self, conformance_path): | 9 def __init__(self, conformance_path): |
| 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) | 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) |
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| 108 'tex-2d-rgba-rgba-unsigned_short_4_4_4_4.html', | 108 'tex-2d-rgba-rgba-unsigned_short_4_4_4_4.html', |
| 109 ['win'], bug=483282) | 109 ['win'], bug=483282) |
| 110 self.Fail('conformance/textures/webgl_canvas/' + | 110 self.Fail('conformance/textures/webgl_canvas/' + |
| 111 'tex-2d-rgba-rgba-unsigned_short_5_5_5_1.html', | 111 'tex-2d-rgba-rgba-unsigned_short_5_5_5_1.html', |
| 112 ['win'], bug=483282) | 112 ['win'], bug=483282) |
| 113 self.Fail('conformance/textures/webgl_canvas/' + | 113 self.Fail('conformance/textures/webgl_canvas/' + |
| 114 'tex-2d-rgb-rgb-unsigned_short_5_6_5.html', | 114 'tex-2d-rgb-rgb-unsigned_short_5_6_5.html', |
| 115 ['win'], bug=483282) | 115 ['win'], bug=483282) |
| 116 self.Fail('deqp/data/gles2/shaders/functions.html', | 116 self.Fail('deqp/data/gles2/shaders/functions.html', |
| 117 ['win'], bug=478572) | 117 ['win'], bug=478572) |
| 118 self.Fail('deqp/functional/gles3/shaderloop_for.html', | |
| 119 ['win'], bug=617817) | |
| 120 self.Fail('deqp/functional/gles3/shaderloop_while.html', | |
| 121 ['win'], bug=617817) | |
| 122 self.Fail('deqp/functional/gles3/shaderloop_do_while.html', | |
| 123 ['win'], bug=617817) | |
| 124 | 118 |
| 125 self.Fail('conformance2/glsl3/array-in-complex-expression.html', | 119 self.Fail('conformance2/glsl3/array-in-complex-expression.html', |
| 126 ['win'], bug=483282) | 120 ['win'], bug=483282) |
| 127 | 121 |
| 128 self.Fail('deqp/functional/gles3/transformfeedback/*.html', | |
| 129 ['win'], bug=626068) | |
| 130 | |
| 131 self.Fail('deqp/functional/gles3/fboinvalidate/whole.html', | 122 self.Fail('deqp/functional/gles3/fboinvalidate/whole.html', |
| 132 ['win'], bug=624506) | 123 ['win'], bug=624506) |
| 133 | 124 |
| 134 # ANGLE bug id | 125 # ANGLE bug id |
| 135 self.Fail('deqp/functional/gles3/fbomultisample*', | 126 self.Fail('deqp/functional/gles3/fbomultisample*', |
| 136 ['win'], bug=1246) | 127 ['win'], bug=1246) |
| 137 self.Fail('deqp/functional/gles3/fboinvalidate/sub.html', | 128 self.Fail('deqp/functional/gles3/fboinvalidate/sub.html', |
| 138 ['win'], bug=1246) | 129 ['win'], bug=1246) |
| 139 | 130 |
| 140 # Windows 8 only. | 131 # Windows 8 only. |
| 141 | 132 |
| 142 self.Flaky('deqp/functional/gles3/buffercopy.html', ['win8'], bug=587601) | 133 self.Flaky('deqp/functional/gles3/buffercopy.html', ['win8'], bug=587601) |
| 143 | 134 |
| 144 # Win / NVidia | 135 # Win / NVidia |
| 145 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', | 136 # La la la la la la la la la la ... |
| 146 ['win', 'nvidia'], bug=483282) | |
| 147 self.Fail('deqp/functional/gles3/framebufferblit/rect_05.html', | |
| 148 ['win', 'nvidia'], bug=483282) | |
| 149 | 137 |
| 150 # Win / AMD | 138 # Win / AMD |
| 151 self.Fail('deqp/functional/gles3/texturespecification/' + | 139 self.Fail('deqp/functional/gles3/texturespecification/' + |
| 152 'texstorage2d_format_depth_stencil.html', | 140 'texstorage2d_format_depth_stencil.html', |
| 153 ['win', ('amd', 0x6779)], bug=614178) | 141 ['win', ('amd', 0x6779)], bug=614178) |
| 154 self.Fail('deqp/functional/gles3/texturespecification/' + | 142 self.Fail('deqp/functional/gles3/texturespecification/' + |
| 155 'texstorage3d_format_depth_stencil.html', | 143 'texstorage3d_format_depth_stencil.html', |
| 156 ['win', ('amd', 0x6779)], bug=614178) | 144 ['win', ('amd', 0x6779)], bug=614178) |
| 157 self.Fail('deqp/functional/gles3/shadertexturefunction/texture.html', | 145 self.Fail('deqp/functional/gles3/shadertexturefunction/texture.html', |
| 158 ['win', ('amd', 0x6779)], bug=483282) | 146 ['win', ('amd', 0x6779)], bug=483282) |
| 159 self.Fail('deqp/functional/gles3/shadertexturefunction/' + | 147 self.Fail('deqp/functional/gles3/shadertexturefunction/' + |
| 160 'texelfetchoffset.html', | 148 'texelfetchoffset.html', |
| 161 ['win', ('amd', 0x6779)], bug=483282) | 149 ['win', ('amd', 0x6779)], bug=483282) |
| 162 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html', | 150 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html', |
| 163 ['win', ('amd', 0x6779)], bug=483282) | 151 ['win', ('amd', 0x6779)], bug=483282) |
| 164 | 152 |
| 165 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', | 153 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', |
| 166 ['win', ('amd', 0x6779)], bug=483282) | 154 ['win', ('amd', 0x6779)], bug=483282) |
| 167 self.Fail('deqp/functional/gles3/textureshadow/2d*', | 155 self.Fail('deqp/functional/gles3/textureshadow/2d*', |
| 168 ['win', ('amd', 0x6779)], bug=483282) | 156 ['win', ('amd', 0x6779)], bug=483282) |
| 169 self.Fail('deqp/functional/gles3/textureshadow/cube*', | 157 self.Fail('deqp/functional/gles3/textureshadow/cube*', |
| 170 ['win', ('amd', 0x6779)], bug=483282) | 158 ['win', ('amd', 0x6779)], bug=483282) |
| 171 | 159 |
| 160 self.Fail('deqp/functional/gles3/transformfeedback/*', |
| 161 ['win', ('amd', 0x6779)], bug=626068) |
| 162 |
| 172 # It's unfortunate that these suppressions need to be so broad, but | 163 # It's unfortunate that these suppressions need to be so broad, but |
| 173 # basically any test that uses readPixels is potentially flaky, and | 164 # basically any test that uses readPixels is potentially flaky, and |
| 174 # it's infeasible to suppress individual failures one by one. | 165 # it's infeasible to suppress individual failures one by one. |
| 175 self.Flaky('conformance/*', ['win', ('amd', 0x6779)], bug=491419) | 166 self.Flaky('conformance/*', ['win', ('amd', 0x6779)], bug=491419) |
| 176 self.Flaky('conformance2/*', ['win', ('amd', 0x6779)], bug=491419) | 167 self.Flaky('conformance2/*', ['win', ('amd', 0x6779)], bug=491419) |
| 177 self.Flaky('deqp/*', ['win', ('amd', 0x6779)], bug=491419) | 168 self.Flaky('deqp/*', ['win', ('amd', 0x6779)], bug=491419) |
| 178 | 169 |
| 179 # Win / Intel | 170 # Win / Intel |
| 180 self.Fail('conformance2/buffers/uniform-buffers.html', | 171 self.Fail('conformance2/buffers/uniform-buffers.html', |
| 181 ['win', 'intel'], bug=483282) | 172 ['win', 'intel'], bug=483282) |
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| 930 # self.Fail(page_name, | 921 # self.Fail(page_name, |
| 931 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) | 922 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) |
| 932 # self.Fail(page_name, | 923 # self.Fail(page_name, |
| 933 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 924 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
| 934 | 925 |
| 935 # Conflicts if between a generic os condition and a specific version | 926 # Conflicts if between a generic os condition and a specific version |
| 936 # self.Fail(page_name, | 927 # self.Fail(page_name, |
| 937 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) | 928 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) |
| 938 # self.Fail(page_name, | 929 # self.Fail(page_name, |
| 939 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 930 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
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