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Side by Side Diff: src/gpu/vk/GrVkPipelineState.cpp

Issue 2159333002: Recycle small uniform buffers. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrVkPipelineState.h" 8 #include "GrVkPipelineState.h"
9 9
10 #include "GrPipeline.h" 10 #include "GrPipeline.h"
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60 // Currently we are always binding a descriptor set for uniform buffers. 60 // Currently we are always binding a descriptor set for uniform buffers.
61 if (vertexUniformSize || fragmentUniformSize) { 61 if (vertexUniformSize || fragmentUniformSize) {
62 fDSCount++; 62 fDSCount++;
63 fStartDS = GrVkUniformHandler::kUniformBufferDescSet; 63 fStartDS = GrVkUniformHandler::kUniformBufferDescSet;
64 } 64 }
65 if (numSamplers) { 65 if (numSamplers) {
66 fDSCount++; 66 fDSCount++;
67 fStartDS = SkTMin(fStartDS, (int)GrVkUniformHandler::kSamplerDescSet); 67 fStartDS = SkTMin(fStartDS, (int)GrVkUniformHandler::kSamplerDescSet);
68 } 68 }
69 69
70 fVertexUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, vertexUniformSize, true)); 70 fVertexUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, vertexUniformSize) );
71 fFragmentUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, fragmentUniformS ize, true)); 71 fFragmentUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, fragmentUniformS ize));
72 72
73 fNumSamplers = numSamplers; 73 fNumSamplers = numSamplers;
74 } 74 }
75 75
76 GrVkPipelineState::~GrVkPipelineState() { 76 GrVkPipelineState::~GrVkPipelineState() {
77 // Must of freed all GPU resources before this is destroyed 77 // Must of freed all GPU resources before this is destroyed
78 SkASSERT(!fPipeline); 78 SkASSERT(!fPipeline);
79 SkASSERT(!fPipelineLayout); 79 SkASSERT(!fPipelineLayout);
80 SkASSERT(!fSamplers.count()); 80 SkASSERT(!fSamplers.count());
81 SkASSERT(!fTextureViews.count()); 81 SkASSERT(!fTextureViews.count());
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492 492
493 b.add32(get_blend_info_key(pipeline)); 493 b.add32(get_blend_info_key(pipeline));
494 494
495 b.add32(primitiveType); 495 b.add32(primitiveType);
496 496
497 // Set key length 497 // Set key length
498 int keyLength = key->count(); 498 int keyLength = key->count();
499 SkASSERT(0 == (keyLength % 4)); 499 SkASSERT(0 == (keyLength % 4));
500 *reinterpret_cast<uint32_t*>(key->begin()) = SkToU32(keyLength); 500 *reinterpret_cast<uint32_t*>(key->begin()) = SkToU32(keyLength);
501 } 501 }
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