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Side by Side Diff: gpu/command_buffer/common/command_buffer.h

Issue 215803002: Remove CommandBuffer::GetTransferBuffer. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase Created 6 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_COMMON_COMMAND_BUFFER_H_ 5 #ifndef GPU_COMMAND_BUFFER_COMMON_COMMAND_BUFFER_H_
6 #define GPU_COMMAND_BUFFER_COMMON_COMMAND_BUFFER_H_ 6 #define GPU_COMMAND_BUFFER_COMMON_COMMAND_BUFFER_H_
7 7
8 #include "gpu/command_buffer/common/buffer.h" 8 #include "gpu/command_buffer/common/buffer.h"
9 #include "gpu/command_buffer/common/constants.h" 9 #include "gpu/command_buffer/common/constants.h"
10 #include "gpu/gpu_export.h" 10 #include "gpu/gpu_export.h"
(...skipping 95 matching lines...) Expand 10 before | Expand all | Expand 10 after
106 virtual void WaitForTokenInRange(int32 start, int32 end) = 0; 106 virtual void WaitForTokenInRange(int32 start, int32 end) = 0;
107 107
108 // The writer calls this to wait until the current get offset is within a 108 // The writer calls this to wait until the current get offset is within a
109 // specific range, inclusive. Can return early if an error is generated. 109 // specific range, inclusive. Can return early if an error is generated.
110 virtual void WaitForGetOffsetInRange(int32 start, int32 end) = 0; 110 virtual void WaitForGetOffsetInRange(int32 start, int32 end) = 0;
111 111
112 // Sets the buffer commands are read from. 112 // Sets the buffer commands are read from.
113 // Also resets the get and put offsets to 0. 113 // Also resets the get and put offsets to 0.
114 virtual void SetGetBuffer(int32 transfer_buffer_id) = 0; 114 virtual void SetGetBuffer(int32 transfer_buffer_id) = 0;
115 115
116 // Sets the current get offset. This can be called from any thread.
117 virtual void SetGetOffset(int32 get_offset) = 0;
118
119 // Create a transfer buffer of the given size. Returns its ID or -1 on 116 // Create a transfer buffer of the given size. Returns its ID or -1 on
120 // error. 117 // error.
121 virtual scoped_refptr<gpu::Buffer> CreateTransferBuffer(size_t size, 118 virtual scoped_refptr<gpu::Buffer> CreateTransferBuffer(size_t size,
122 int32* id) = 0; 119 int32* id) = 0;
123 120
124 // Destroy a transfer buffer. The ID must be positive. 121 // Destroy a transfer buffer. The ID must be positive.
125 virtual void DestroyTransferBuffer(int32 id) = 0; 122 virtual void DestroyTransferBuffer(int32 id) = 0;
126 123
127 // Get the transfer buffer associated with an ID. Returns a null buffer for
128 // ID 0.
129 virtual scoped_refptr<gpu::Buffer> GetTransferBuffer(int32 id) = 0;
130
131 // Allows the reader to update the current token value.
132 virtual void SetToken(int32 token) = 0;
133
134 // Allows the reader to set the current parse error.
135 virtual void SetParseError(error::Error) = 0;
136
137 // Allows the reader to set the current context lost reason.
138 // NOTE: if calling this in conjunction with SetParseError,
139 // call this first.
140 virtual void SetContextLostReason(error::ContextLostReason) = 0;
141
142 // The NaCl Win64 build only really needs the struct definitions above; having 124 // The NaCl Win64 build only really needs the struct definitions above; having
143 // GetLastError declared would mean we'd have to also define it, and pull more 125 // GetLastError declared would mean we'd have to also define it, and pull more
144 // of gpu in to the NaCl Win64 build. 126 // of gpu in to the NaCl Win64 build.
145 #if !defined(NACL_WIN64) 127 #if !defined(NACL_WIN64)
146 // TODO(apatrick): this is a temporary optimization while skia is calling 128 // TODO(apatrick): this is a temporary optimization while skia is calling
147 // RendererGLContext::MakeCurrent prior to every GL call. It saves returning 6 129 // RendererGLContext::MakeCurrent prior to every GL call. It saves returning 6
148 // ints redundantly when only the error is needed for the CommandBufferProxy 130 // ints redundantly when only the error is needed for the CommandBufferProxy
149 // implementation. 131 // implementation.
150 virtual error::Error GetLastError(); 132 virtual error::Error GetLastError();
151 #endif 133 #endif
152 134
153 private: 135 private:
154 DISALLOW_COPY_AND_ASSIGN(CommandBuffer); 136 DISALLOW_COPY_AND_ASSIGN(CommandBuffer);
155 }; 137 };
156 138
157 } // namespace gpu 139 } // namespace gpu
158 140
159 #endif // GPU_COMMAND_BUFFER_COMMON_COMMAND_BUFFER_H_ 141 #endif // GPU_COMMAND_BUFFER_COMMON_COMMAND_BUFFER_H_
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