Index: cc/scheduler/scheduler_state_machine_unittest.cc |
diff --git a/cc/scheduler/scheduler_state_machine_unittest.cc b/cc/scheduler/scheduler_state_machine_unittest.cc |
index c433bba9951ce35093a2a08d1ea0bd314c6081cb..db0a93b7308eb24140576731d0c0a90cc9190ee6 100644 |
--- a/cc/scheduler/scheduler_state_machine_unittest.cc |
+++ b/cc/scheduler/scheduler_state_machine_unittest.cc |
@@ -35,18 +35,18 @@ |
EXPECT_ENUM_EQ(ActionToString, expected, state.NextAction()) \ |
<< state.AsValue()->ToString() |
-#define EXPECT_ACTION_UPDATE_STATE(action) \ |
- EXPECT_ACTION(action); \ |
- if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \ |
- action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \ |
- EXPECT_IMPL_FRAME_STATE( \ |
- SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); \ |
- } \ |
- PerformAction(&state, action); \ |
- if (action == SchedulerStateMachine::ACTION_NONE) { \ |
- if (state.begin_impl_frame_state() == \ |
- SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ |
- state.OnBeginImplFrameIdle(); \ |
+#define EXPECT_ACTION_UPDATE_STATE(action) \ |
+ EXPECT_ACTION(action); \ |
+ if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \ |
+ action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \ |
+ EXPECT_IMPL_FRAME_STATE( \ |
+ SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); \ |
+ } \ |
+ PerformAction(&state, action); \ |
+ if (action == SchedulerStateMachine::ACTION_NONE) { \ |
+ if (state.begin_impl_frame_state() == \ |
+ SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ |
+ state.OnBeginImplFrameIdle(); \ |
} |
#define SET_UP_STATE(state) \ |
@@ -62,9 +62,11 @@ namespace cc { |
namespace { |
const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] = |
- {SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, |
- SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, |
- SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, }; |
+ { |
+ SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, |
+ SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, |
+ SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, |
+}; |
const SchedulerStateMachine::BeginMainFrameState begin_main_frame_states[] = { |
SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE, |
@@ -1101,6 +1103,7 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithCommitToActive) { |
// Begin the frame. |
state.OnBeginImplFrame(); |
+ EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); |
@@ -1125,8 +1128,6 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithCommitToActive) { |
state.SetNeedsRedraw(true); |
state.SetNeedsBeginMainFrame(); |
state.OnBeginImplFrameDeadline(); |
- EXPECT_ACTION_UPDATE_STATE( |
- SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
// Cannot BeginMainFrame yet since last commit is not yet activated and drawn. |
@@ -1144,28 +1145,41 @@ TEST(SchedulerStateMachineTest, TestFullCycleWithCommitToActive) { |
EXPECT_MAIN_FRAME_STATE( |
SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_WAITING_FOR_DRAW); |
- // Swap throttled. Do not draw. |
- state.DidSwapBuffers(); |
+ // Draw only after ready to draw. |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
- state.DidSwapBuffersComplete(); |
// Haven't draw since last commit, do not begin new main frame. |
state.OnBeginImplFrame(); |
+ EXPECT_MAIN_FRAME_STATE( |
+ SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_WAITING_FOR_DRAW); |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
+ |
+ state.NotifyReadyToDraw(); |
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
- // At BeginImplFrame deadline, draw. This draws unblocks BeginMainFrame. |
+ // We can draw now. This draw unblocks BeginMainFrame. |
state.OnBeginImplFrameDeadline(); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE); |
- state.DidSwapBuffers(); |
- state.DidSwapBuffersComplete(); |
- // Now will be able to start main frame. |
EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
- EXPECT_FALSE(state.needs_redraw()); |
EXPECT_ACTION_UPDATE_STATE( |
SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
+ EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); |
+ |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
+ |
+ state.OnBeginImplFrame(); |
+ EXPECT_FALSE(state.needs_redraw()); |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
+ |
+ // Swap throttled. Do not draw. |
+ state.DidSwapBuffers(); |
+ state.SetNeedsRedraw(true); |
+ state.OnBeginImplFrameDeadline(); |
+ EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
+ state.DidSwapBuffersComplete(); |
} |
TEST(SchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween) { |