Index: third_party/WebKit/Source/platform/graphics/Image.h |
diff --git a/third_party/WebKit/Source/platform/graphics/Image.h b/third_party/WebKit/Source/platform/graphics/Image.h |
index 841a2ea4ea92d73524c02e32082db48001097da1..344a1b51d0d50c40cfb705cf092650b617cf5e05 100644 |
--- a/third_party/WebKit/Source/platform/graphics/Image.h |
+++ b/third_party/WebKit/Source/platform/graphics/Image.h |
@@ -28,6 +28,7 @@ |
#define Image_h |
#include "platform/PlatformExport.h" |
+#include "platform/geometry/FloatRect.h" |
#include "platform/geometry/IntRect.h" |
#include "platform/graphics/Color.h" |
#include "platform/graphics/GraphicsTypes.h" |
@@ -149,7 +150,11 @@ public: |
DoNotClampImageToSourceRect |
}; |
- virtual void draw(SkCanvas*, const SkPaint&, const FloatRect& dstRect, const FloatRect& srcRect, RespectImageOrientationEnum, ImageClampingMode) = 0; |
+ virtual void draw(SkCanvas*, const SkPaint&, const FloatRect& dstRect, const FloatRect& srcRect, bool imageSmoothingEnabled, RespectImageOrientationEnum, ImageClampingMode) = 0; |
f(malita)
2016/07/18 15:46:38
Instead of plumbing imageSmoothingEnabled in the I
fs
2016/07/18 15:56:55
I was about to make a note about the same thing =)
|
+ static bool isDrawScalingDown(const FloatRect& srcRect, const FloatRect& dstRect) |
+ { |
+ return dstRect.width() < srcRect.width() && dstRect.height() < srcRect.height(); |
+ } |
virtual bool applyShader(SkPaint&, const SkMatrix& localMatrix); |