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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_TREES_LAYER_TREE_SETTINGS_H_ | 5 #ifndef CC_TREES_LAYER_TREE_SETTINGS_H_ |
6 #define CC_TREES_LAYER_TREE_SETTINGS_H_ | 6 #define CC_TREES_LAYER_TREE_SETTINGS_H_ |
7 | 7 |
8 #include <stddef.h> | 8 #include <stddef.h> |
9 | 9 |
10 #include <vector> | 10 #include <vector> |
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37 SchedulerSettings ToSchedulerSettings() const; | 37 SchedulerSettings ToSchedulerSettings() const; |
38 | 38 |
39 RendererSettings renderer_settings; | 39 RendererSettings renderer_settings; |
40 bool single_thread_proxy_scheduler = true; | 40 bool single_thread_proxy_scheduler = true; |
41 // TODO(enne): Remove this after everything uses output surface begin frames. | 41 // TODO(enne): Remove this after everything uses output surface begin frames. |
42 bool use_external_begin_frame_source = false; | 42 bool use_external_begin_frame_source = false; |
43 // TODO(enne): Temporary staging for unified begin frame source work. | 43 // TODO(enne): Temporary staging for unified begin frame source work. |
44 bool use_output_surface_begin_frame_source = false; | 44 bool use_output_surface_begin_frame_source = false; |
45 bool main_frame_before_activation_enabled = false; | 45 bool main_frame_before_activation_enabled = false; |
46 bool using_synchronous_renderer_compositor = false; | 46 bool using_synchronous_renderer_compositor = false; |
| 47 bool swap_ack_watchdog_enabled = false; |
47 bool can_use_lcd_text = true; | 48 bool can_use_lcd_text = true; |
48 bool use_distance_field_text = false; | 49 bool use_distance_field_text = false; |
49 bool gpu_rasterization_enabled = false; | 50 bool gpu_rasterization_enabled = false; |
50 bool gpu_rasterization_forced = false; | 51 bool gpu_rasterization_forced = false; |
51 bool async_worker_context_enabled = false; | 52 bool async_worker_context_enabled = false; |
52 int gpu_rasterization_msaa_sample_count = 0; | 53 int gpu_rasterization_msaa_sample_count = 0; |
53 float gpu_rasterization_skewport_target_time_in_seconds = 0.2f; | 54 float gpu_rasterization_skewport_target_time_in_seconds = 0.2f; |
54 bool create_low_res_tiling = false; | 55 bool create_low_res_tiling = false; |
55 | 56 |
56 enum ScrollbarAnimator { | 57 enum ScrollbarAnimator { |
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103 // If set to true, the display item list will internally cache a SkPicture for | 104 // If set to true, the display item list will internally cache a SkPicture for |
104 // raster rather than directly using the display items. | 105 // raster rather than directly using the display items. |
105 bool use_cached_picture_raster = true; | 106 bool use_cached_picture_raster = true; |
106 | 107 |
107 LayerTreeDebugState initial_debug_state; | 108 LayerTreeDebugState initial_debug_state; |
108 }; | 109 }; |
109 | 110 |
110 } // namespace cc | 111 } // namespace cc |
111 | 112 |
112 #endif // CC_TREES_LAYER_TREE_SETTINGS_H_ | 113 #endif // CC_TREES_LAYER_TREE_SETTINGS_H_ |
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