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Unified Diff: content/browser/accessibility/browser_accessibility.cc

Issue 215633003: Improve accessible hit testing heuristic. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 6 years, 9 months ago
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Index: content/browser/accessibility/browser_accessibility.cc
diff --git a/content/browser/accessibility/browser_accessibility.cc b/content/browser/accessibility/browser_accessibility.cc
index ff57121c89d66d7f00d43e9b0edb3f5b23bad9e9..18a24b4fed2eb7f9b9c36c72b53d437204146e4c 100644
--- a/content/browser/accessibility/browser_accessibility.cc
+++ b/content/browser/accessibility/browser_accessibility.cc
@@ -314,8 +314,15 @@ gfx::Rect BrowserAccessibility::GetGlobalBoundsForRange(int start, int len)
BrowserAccessibility* BrowserAccessibility::BrowserAccessibilityForPoint(
const gfx::Point& point) {
+ // The best result found that's a child of this object.
+ BrowserAccessibility* child_result = NULL;
+ // The best result that's an indirect descendant like grandchild, etc.
+ BrowserAccessibility* descendant_result = NULL;
+
// Walk the children recursively looking for the BrowserAccessibility that
- // most tightly encloses the specified point.
+ // most tightly encloses the specified point. Walk backwards so that in
+ // the absence of any other information, we assume the object that occurs
+ // later in the tree is on top of one that comes before it.
for (int i = static_cast<int>(PlatformChildCount()) - 1; i >= 0; --i) {
BrowserAccessibility* child = PlatformGetChild(i);
@@ -324,9 +331,29 @@ BrowserAccessibility* BrowserAccessibility::BrowserAccessibilityForPoint(
if (child->role() == ui::AX_ROLE_COLUMN)
continue;
- if (child->GetGlobalBoundsRect().Contains(point))
- return child->BrowserAccessibilityForPoint(point);
+ if (child->GetGlobalBoundsRect().Contains(point)) {
+ BrowserAccessibility* result = child->BrowserAccessibilityForPoint(point);
+ if (result == child && !child_result)
+ child_result = result;
+ if (result != child && !descendant_result)
+ descendant_result = result;
+ }
+
+ if (child_result && descendant_result)
+ break;
}
+
+ // Explanation of logic: it's possible that this point overlaps more than
+ // one child of this object. If so, as a heuristic we prefer if the point
+ // overlaps a descendant of one of the two children and not the other.
+ // As an example, suppose you have two rows of buttons - the buttons don't
+ // overlap, but the rows do. Without this heuristic, we'd greedily only
+ // consider one of the containers.
+ if (descendant_result)
+ return descendant_result;
+ if (child_result)
+ return child_result;
+
return this;
}
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