Index: content/browser/accessibility/browser_accessibility.cc |
diff --git a/content/browser/accessibility/browser_accessibility.cc b/content/browser/accessibility/browser_accessibility.cc |
index ff57121c89d66d7f00d43e9b0edb3f5b23bad9e9..18a24b4fed2eb7f9b9c36c72b53d437204146e4c 100644 |
--- a/content/browser/accessibility/browser_accessibility.cc |
+++ b/content/browser/accessibility/browser_accessibility.cc |
@@ -314,8 +314,15 @@ gfx::Rect BrowserAccessibility::GetGlobalBoundsForRange(int start, int len) |
BrowserAccessibility* BrowserAccessibility::BrowserAccessibilityForPoint( |
const gfx::Point& point) { |
+ // The best result found that's a child of this object. |
+ BrowserAccessibility* child_result = NULL; |
+ // The best result that's an indirect descendant like grandchild, etc. |
+ BrowserAccessibility* descendant_result = NULL; |
+ |
// Walk the children recursively looking for the BrowserAccessibility that |
- // most tightly encloses the specified point. |
+ // most tightly encloses the specified point. Walk backwards so that in |
+ // the absence of any other information, we assume the object that occurs |
+ // later in the tree is on top of one that comes before it. |
for (int i = static_cast<int>(PlatformChildCount()) - 1; i >= 0; --i) { |
BrowserAccessibility* child = PlatformGetChild(i); |
@@ -324,9 +331,29 @@ BrowserAccessibility* BrowserAccessibility::BrowserAccessibilityForPoint( |
if (child->role() == ui::AX_ROLE_COLUMN) |
continue; |
- if (child->GetGlobalBoundsRect().Contains(point)) |
- return child->BrowserAccessibilityForPoint(point); |
+ if (child->GetGlobalBoundsRect().Contains(point)) { |
+ BrowserAccessibility* result = child->BrowserAccessibilityForPoint(point); |
+ if (result == child && !child_result) |
+ child_result = result; |
+ if (result != child && !descendant_result) |
+ descendant_result = result; |
+ } |
+ |
+ if (child_result && descendant_result) |
+ break; |
} |
+ |
+ // Explanation of logic: it's possible that this point overlaps more than |
+ // one child of this object. If so, as a heuristic we prefer if the point |
+ // overlaps a descendant of one of the two children and not the other. |
+ // As an example, suppose you have two rows of buttons - the buttons don't |
+ // overlap, but the rows do. Without this heuristic, we'd greedily only |
+ // consider one of the containers. |
+ if (descendant_result) |
+ return descendant_result; |
+ if (child_result) |
+ return child_result; |
+ |
return this; |
} |