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| 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. |
| 2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
| 3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
| 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s | 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation
s |
| 5 | 5 |
| 6 # See the GpuTestExpectations class for documentation. | 6 # See the GpuTestExpectations class for documentation. |
| 7 | 7 |
| 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): | 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
| 9 def __init__(self, conformance_path): | 9 def __init__(self, conformance_path): |
| 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) | 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) |
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| 33 | 33 |
| 34 # Too slow (take about one hour to run) | 34 # Too slow (take about one hour to run) |
| 35 self.Skip('deqp/functional/gles3/builtinprecision/*.html', bug=619403) | 35 self.Skip('deqp/functional/gles3/builtinprecision/*.html', bug=619403) |
| 36 | 36 |
| 37 self.Fail('conformance2/glsl3/tricky-loop-conditions.html', bug=483282) | 37 self.Fail('conformance2/glsl3/tricky-loop-conditions.html', bug=483282) |
| 38 self.Fail('conformance2/glsl3/vector-dynamic-indexing-nv-driver-bug.html', | 38 self.Fail('conformance2/glsl3/vector-dynamic-indexing-nv-driver-bug.html', |
| 39 ['linux'], bug=483282) | 39 ['linux'], bug=483282) |
| 40 | 40 |
| 41 # All platforms. | 41 # All platforms. |
| 42 | 42 |
| 43 self.Fail('deqp/data/gles3/shaders/linkage.html', bug=601821) | |
| 44 | |
| 45 self.Flaky('conformance2/query/occlusion-query.html', bug=603168) | 43 self.Flaky('conformance2/query/occlusion-query.html', bug=603168) |
| 46 | 44 |
| 47 self.Fail('conformance2/rendering/attrib-type-match.html', bug=627193) | 45 self.Fail('conformance2/rendering/attrib-type-match.html', bug=627193) |
| 48 | 46 |
| 49 self.Fail('conformance2/rendering/uniform-block-buffer-size.html', | 47 self.Fail('conformance2/rendering/uniform-block-buffer-size.html', |
| 50 bug=628863) | 48 bug=628863) |
| 51 | 49 |
| 52 self.Fail('conformance2/transform_feedback/' + | 50 self.Fail('conformance2/transform_feedback/' + |
| 53 'unwritten-output-defaults-to-zero.html', bug=1441) # ANGLE bug | 51 'unwritten-output-defaults-to-zero.html', bug=1441) # ANGLE bug |
| 54 | 52 |
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| 232 # configuration while running basically any test. | 230 # configuration while running basically any test. |
| 233 self.Flaky('conformance/*', ['win', 'intel'], bug=628395) | 231 self.Flaky('conformance/*', ['win', 'intel'], bug=628395) |
| 234 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395) | 232 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395) |
| 235 self.Flaky('deqp/*', ['win', 'intel'], bug=628395) | 233 self.Flaky('deqp/*', ['win', 'intel'], bug=628395) |
| 236 | 234 |
| 237 # Mac only. | 235 # Mac only. |
| 238 self.Flaky('deqp/functional/gles3/shaderindexing/varying.html', | 236 self.Flaky('deqp/functional/gles3/shaderindexing/varying.html', |
| 239 ['mac'], bug=619264) | 237 ['mac'], bug=619264) |
| 240 self.Fail('deqp/functional/gles3/shaderloop_do_while.html', | 238 self.Fail('deqp/functional/gles3/shaderloop_do_while.html', |
| 241 ['mac'], bug=617820) | 239 ['mac'], bug=617820) |
| 240 self.Fail('deqp/data/gles3/shaders/linkage.html', |
| 241 ['mac'], bug=601821) |
| 242 |
| 242 # This one's flaky on AMD, NVIDIA and Intel GPUs, but the | 243 # This one's flaky on AMD, NVIDIA and Intel GPUs, but the |
| 243 # GPU-specific expectations aren't working properly. | 244 # GPU-specific expectations aren't working properly. |
| 244 self.Fail('deqp/functional/gles3/shaderpackingfunction.html', | 245 self.Fail('deqp/functional/gles3/shaderpackingfunction.html', |
| 245 ['mac'], bug=619264) | 246 ['mac'], bug=619264) |
| 246 self.Fail('deqp/functional/gles3/uniformbuffers/random.html', | 247 self.Fail('deqp/functional/gles3/uniformbuffers/random.html', |
| 247 ['mac'], bug=618464) | 248 ['mac'], bug=618464) |
| 248 | 249 |
| 249 self.Fail('deqp/data/gles3/shaders/qualification_order.html', | 250 self.Fail('deqp/data/gles3/shaders/qualification_order.html', |
| 250 ['mac'], bug=483282) | 251 ['mac'], bug=483282) |
| 251 self.Fail('deqp/functional/gles3/pixelbufferobject.html', | 252 self.Fail('deqp/functional/gles3/pixelbufferobject.html', |
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| 930 # self.Fail(page_name, | 931 # self.Fail(page_name, |
| 931 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) | 932 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) |
| 932 # self.Fail(page_name, | 933 # self.Fail(page_name, |
| 933 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 934 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
| 934 | 935 |
| 935 # Conflicts if between a generic os condition and a specific version | 936 # Conflicts if between a generic os condition and a specific version |
| 936 # self.Fail(page_name, | 937 # self.Fail(page_name, |
| 937 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) | 938 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) |
| 938 # self.Fail(page_name, | 939 # self.Fail(page_name, |
| 939 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) | 940 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) |
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