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Side by Side Diff: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py

Issue 2156133002: WebGL2 CTS: remove suppression of linkage.html (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: WebGL2 CTS: remove suppression of linkage.html Created 4 years, 5 months ago
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1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved.
2 # Use of this source code is governed by a BSD-style license that can be 2 # Use of this source code is governed by a BSD-style license that can be
3 # found in the LICENSE file. 3 # found in the LICENSE file.
4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s
5 5
6 # See the GpuTestExpectations class for documentation. 6 # See the GpuTestExpectations class for documentation.
7 7
8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
9 def __init__(self, conformance_path): 9 def __init__(self, conformance_path):
10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path)
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33 33
34 # Too slow (take about one hour to run) 34 # Too slow (take about one hour to run)
35 self.Skip('deqp/functional/gles3/builtinprecision/*.html', bug=619403) 35 self.Skip('deqp/functional/gles3/builtinprecision/*.html', bug=619403)
36 36
37 self.Fail('conformance2/glsl3/tricky-loop-conditions.html', bug=483282) 37 self.Fail('conformance2/glsl3/tricky-loop-conditions.html', bug=483282)
38 self.Fail('conformance2/glsl3/vector-dynamic-indexing-nv-driver-bug.html', 38 self.Fail('conformance2/glsl3/vector-dynamic-indexing-nv-driver-bug.html',
39 ['linux'], bug=483282) 39 ['linux'], bug=483282)
40 40
41 # All platforms. 41 # All platforms.
42 42
43 self.Fail('deqp/data/gles3/shaders/linkage.html', bug=601821)
44
45 self.Flaky('conformance2/query/occlusion-query.html', bug=603168) 43 self.Flaky('conformance2/query/occlusion-query.html', bug=603168)
46 44
47 self.Fail('conformance2/rendering/attrib-type-match.html', bug=627193) 45 self.Fail('conformance2/rendering/attrib-type-match.html', bug=627193)
48 46
49 self.Fail('conformance2/rendering/uniform-block-buffer-size.html', 47 self.Fail('conformance2/rendering/uniform-block-buffer-size.html',
50 bug=628863) 48 bug=628863)
51 49
52 self.Fail('conformance2/transform_feedback/' + 50 self.Fail('conformance2/transform_feedback/' +
53 'unwritten-output-defaults-to-zero.html', bug=1441) # ANGLE bug 51 'unwritten-output-defaults-to-zero.html', bug=1441) # ANGLE bug
54 52
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232 # configuration while running basically any test. 230 # configuration while running basically any test.
233 self.Flaky('conformance/*', ['win', 'intel'], bug=628395) 231 self.Flaky('conformance/*', ['win', 'intel'], bug=628395)
234 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395) 232 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395)
235 self.Flaky('deqp/*', ['win', 'intel'], bug=628395) 233 self.Flaky('deqp/*', ['win', 'intel'], bug=628395)
236 234
237 # Mac only. 235 # Mac only.
238 self.Flaky('deqp/functional/gles3/shaderindexing/varying.html', 236 self.Flaky('deqp/functional/gles3/shaderindexing/varying.html',
239 ['mac'], bug=619264) 237 ['mac'], bug=619264)
240 self.Fail('deqp/functional/gles3/shaderloop_do_while.html', 238 self.Fail('deqp/functional/gles3/shaderloop_do_while.html',
241 ['mac'], bug=617820) 239 ['mac'], bug=617820)
240 self.Fail('deqp/data/gles3/shaders/linkage.html',
241 ['mac'], bug=601821)
242
242 # This one's flaky on AMD, NVIDIA and Intel GPUs, but the 243 # This one's flaky on AMD, NVIDIA and Intel GPUs, but the
243 # GPU-specific expectations aren't working properly. 244 # GPU-specific expectations aren't working properly.
244 self.Fail('deqp/functional/gles3/shaderpackingfunction.html', 245 self.Fail('deqp/functional/gles3/shaderpackingfunction.html',
245 ['mac'], bug=619264) 246 ['mac'], bug=619264)
246 self.Fail('deqp/functional/gles3/uniformbuffers/random.html', 247 self.Fail('deqp/functional/gles3/uniformbuffers/random.html',
247 ['mac'], bug=618464) 248 ['mac'], bug=618464)
248 249
249 self.Fail('deqp/data/gles3/shaders/qualification_order.html', 250 self.Fail('deqp/data/gles3/shaders/qualification_order.html',
250 ['mac'], bug=483282) 251 ['mac'], bug=483282)
251 self.Fail('deqp/functional/gles3/pixelbufferobject.html', 252 self.Fail('deqp/functional/gles3/pixelbufferobject.html',
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930 # self.Fail(page_name, 931 # self.Fail(page_name,
931 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) 932 # ['linux', ('nvidia', 0x1), 'debug', 'opengl'])
932 # self.Fail(page_name, 933 # self.Fail(page_name,
933 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) 934 # ['win', ('nvidia', 0x1), 'debug', 'opengl'])
934 935
935 # Conflicts if between a generic os condition and a specific version 936 # Conflicts if between a generic os condition and a specific version
936 # self.Fail(page_name, 937 # self.Fail(page_name,
937 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) 938 # ['xp', ('nvidia', 0x1), 'debug', 'opengl'])
938 # self.Fail(page_name, 939 # self.Fail(page_name,
939 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) 940 # ['win', ('nvidia', 0x1), 'debug', 'opengl'])
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