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Side by Side Diff: ui/views/controls/menu/menu_message_loop_aura.cc

Issue 2155243007: Turn Bookmark Menus Async (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Merge the pretarget handlers Created 4 years, 4 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/views/controls/menu/menu_message_loop_aura.h" 5 #include "ui/views/controls/menu/menu_message_loop_aura.h"
6 6
7 #include "base/macros.h" 7 #include "base/macros.h"
8 #include "base/run_loop.h" 8 #include "base/run_loop.h"
9 #include "build/build_config.h" 9 #include "build/build_config.h"
10 #include "ui/aura/client/screen_position_client.h" 10 #include "ui/aura/client/screen_position_client.h"
11 #include "ui/aura/window.h" 11 #include "ui/aura/window.h"
12 #include "ui/aura/window_event_dispatcher.h" 12 #include "ui/aura/window_event_dispatcher.h"
13 #include "ui/aura/window_tree_host.h" 13 #include "ui/aura/window_tree_host.h"
14 #include "ui/events/event.h" 14 #include "ui/events/event.h"
15 #include "ui/events/platform/platform_event_source.h" 15 #include "ui/events/platform/platform_event_source.h"
16 #include "ui/events/platform/scoped_event_dispatcher.h" 16 #include "ui/events/platform/scoped_event_dispatcher.h"
17 #include "ui/views/controls/menu/menu_controller.h" 17 #include "ui/views/controls/menu/menu_controller.h"
18 #include "ui/views/controls/menu/menu_key_event_handler.h"
19 #include "ui/views/widget/widget.h" 18 #include "ui/views/widget/widget.h"
20 #include "ui/wm/public/activation_change_observer.h" 19 #include "ui/wm/public/activation_change_observer.h"
21 #include "ui/wm/public/activation_client.h" 20 #include "ui/wm/public/activation_client.h"
22 #include "ui/wm/public/drag_drop_client.h" 21 #include "ui/wm/public/drag_drop_client.h"
23 22
24 23
25 using aura::client::ScreenPositionClient; 24 using aura::client::ScreenPositionClient;
26 25
27 namespace views { 26 namespace views {
28 27
29 namespace {
30
31 aura::Window* GetOwnerRootWindow(views::Widget* owner) {
32 return owner ? owner->GetNativeWindow()->GetRootWindow() : NULL;
33 }
34
35 // ActivationChangeObserverImpl is used to observe activation changes and close
36 // the menu. Additionally it listens for the root window to be destroyed and
37 // cancel the menu as well.
38 class ActivationChangeObserverImpl
39 : public aura::client::ActivationChangeObserver,
40 public aura::WindowObserver,
41 public ui::EventHandler {
42 public:
43 ActivationChangeObserverImpl(MenuController* controller, aura::Window* root)
44 : controller_(controller), root_(root) {
45 aura::client::GetActivationClient(root_)->AddObserver(this);
46 root_->AddObserver(this);
47 root_->AddPreTargetHandler(this);
48 }
49
50 ~ActivationChangeObserverImpl() override { Cleanup(); }
51
52 // aura::client::ActivationChangeObserver:
53 void OnWindowActivated(
54 aura::client::ActivationChangeObserver::ActivationReason reason,
55 aura::Window* gained_active,
56 aura::Window* lost_active) override {
57 if (!controller_->drag_in_progress())
58 controller_->CancelAll();
59 }
60
61 // aura::WindowObserver:
62 void OnWindowDestroying(aura::Window* window) override { Cleanup(); }
63
64 // ui::EventHandler:
65 void OnCancelMode(ui::CancelModeEvent* event) override {
66 controller_->CancelAll();
67 }
68
69 private:
70 void Cleanup() {
71 if (!root_)
72 return;
73 // The ActivationClient may have been destroyed by the time we get here.
74 aura::client::ActivationClient* client =
75 aura::client::GetActivationClient(root_);
76 if (client)
77 client->RemoveObserver(this);
78 root_->RemovePreTargetHandler(this);
79 root_->RemoveObserver(this);
80 root_ = NULL;
81 }
82
83 MenuController* controller_;
84 aura::Window* root_;
85
86 DISALLOW_COPY_AND_ASSIGN(ActivationChangeObserverImpl);
87 };
88
89 } // namespace
90
91 // static 28 // static
92 MenuMessageLoop* MenuMessageLoop::Create() { 29 MenuMessageLoop* MenuMessageLoop::Create() {
93 return new MenuMessageLoopAura; 30 return new MenuMessageLoopAura;
94 } 31 }
95 32
96 // static 33 // static
97 void MenuMessageLoop::RepostEventToWindow(const ui::LocatedEvent* event, 34 void MenuMessageLoop::RepostEventToWindow(const ui::LocatedEvent* event,
98 gfx::NativeWindow window, 35 gfx::NativeWindow window,
99 const gfx::Point& screen_loc) { 36 const gfx::Point& screen_loc) {
100 aura::Window* root = window->GetRootWindow(); 37 aura::Window* root = window->GetRootWindow();
101 aura::client::ScreenPositionClient* spc = 38 aura::client::ScreenPositionClient* spc =
102 aura::client::GetScreenPositionClient(root); 39 aura::client::GetScreenPositionClient(root);
103 if (!spc) 40 if (!spc)
104 return; 41 return;
105 42
106 gfx::Point root_loc(screen_loc); 43 gfx::Point root_loc(screen_loc);
107 spc->ConvertPointFromScreen(root, &root_loc); 44 spc->ConvertPointFromScreen(root, &root_loc);
108 45
109 std::unique_ptr<ui::Event> clone = ui::Event::Clone(*event); 46 std::unique_ptr<ui::Event> clone = ui::Event::Clone(*event);
110 std::unique_ptr<ui::LocatedEvent> located_event( 47 std::unique_ptr<ui::LocatedEvent> located_event(
111 static_cast<ui::LocatedEvent*>(clone.release())); 48 static_cast<ui::LocatedEvent*>(clone.release()));
112 located_event->set_location(root_loc); 49 located_event->set_location(root_loc);
113 located_event->set_root_location(root_loc); 50 located_event->set_root_location(root_loc);
114 51
115 root->GetHost()->dispatcher()->RepostEvent(located_event.get()); 52 root->GetHost()->dispatcher()->RepostEvent(located_event.get());
116 } 53 }
117 54
118 MenuMessageLoopAura::MenuMessageLoopAura() : owner_(nullptr) {} 55 MenuMessageLoopAura::MenuMessageLoopAura() {}
119 56
120 MenuMessageLoopAura::~MenuMessageLoopAura() {} 57 MenuMessageLoopAura::~MenuMessageLoopAura() {}
121 58
122 void MenuMessageLoopAura::Run(MenuController* controller, 59 void MenuMessageLoopAura::Run() {
123 Widget* owner,
124 bool nested_menu) {
125 // |owner_| may be NULL.
126 owner_ = owner;
127 aura::Window* root = GetOwnerRootWindow(owner_);
128 // It is possible for the same MenuMessageLoopAura to start a nested 60 // It is possible for the same MenuMessageLoopAura to start a nested
129 // message-loop while it is already running a nested loop. So make sure the 61 // message-loop while it is already running a nested loop. So make sure the
130 // quit-closure gets reset to the outer loop's quit-closure once the innermost 62 // quit-closure gets reset to the outer loop's quit-closure once the innermost
131 // loop terminates. 63 // loop terminates.
132 base::AutoReset<base::Closure> reset_quit_closure(&message_loop_quit_, 64 base::AutoReset<base::Closure> reset_quit_closure(&message_loop_quit_,
133 base::Closure()); 65 base::Closure());
134 66
135 std::unique_ptr<ActivationChangeObserverImpl> observer;
136 if (root) {
137 if (!nested_menu)
138 observer.reset(new ActivationChangeObserverImpl(controller, root));
139 }
140
141 base::MessageLoop* loop = base::MessageLoop::current(); 67 base::MessageLoop* loop = base::MessageLoop::current();
142 base::MessageLoop::ScopedNestableTaskAllower allow(loop); 68 base::MessageLoop::ScopedNestableTaskAllower allow(loop);
143 base::RunLoop run_loop; 69 base::RunLoop run_loop;
144 message_loop_quit_ = run_loop.QuitClosure(); 70 message_loop_quit_ = run_loop.QuitClosure();
145 71
146 run_loop.Run(); 72 run_loop.Run();
147 } 73 }
148 74
149 void MenuMessageLoopAura::QuitNow() { 75 void MenuMessageLoopAura::QuitNow() {
150 CHECK(!message_loop_quit_.is_null()); 76 CHECK(!message_loop_quit_.is_null());
151 message_loop_quit_.Run(); 77 message_loop_quit_.Run();
152 78
153 #if !defined(OS_WIN) 79 #if !defined(OS_WIN)
154 // Ask PlatformEventSource to stop dispatching events in this message loop 80 // Ask PlatformEventSource to stop dispatching events in this message loop
155 // iteration. We want our menu's loop to return before the next event. 81 // iteration. We want our menu's loop to return before the next event.
156 if (ui::PlatformEventSource::GetInstance()) 82 if (ui::PlatformEventSource::GetInstance())
157 ui::PlatformEventSource::GetInstance()->StopCurrentEventStream(); 83 ui::PlatformEventSource::GetInstance()->StopCurrentEventStream();
158 #endif 84 #endif
159 } 85 }
160 86
161 void MenuMessageLoopAura::ClearOwner() {
162 owner_ = NULL;
163 }
164
165 } // namespace views 87 } // namespace views
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