Index: src/effects/SkBlurMaskFilter.cpp |
diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp |
index 6a20d48c758cd1f64f5fe4ab38d2fca93bece2be..b7893c50b48d080fc23d8726e8fa362157571dfb 100644 |
--- a/src/effects/SkBlurMaskFilter.cpp |
+++ b/src/effects/SkBlurMaskFilter.cpp |
@@ -1260,7 +1260,7 @@ bool SkBlurMaskFilterImpl::filterMaskGPU(GrTexture* src, |
SkMatrix matrix; |
matrix.setIDiv(src->width(), src->height()); |
// Blend pathTexture over blurTexture. |
- paint.addCoverageFragmentProcessor(GrSimpleTextureEffect::Make(src, matrix)); |
+ paint.addCoverageFragmentProcessor(GrSimpleTextureEffect::Make(src, nullptr, matrix)); |
if (kInner_SkBlurStyle == fBlurStyle) { |
// inner: dst = dst * src |
paint.setCoverageSetOpXPFactory(SkRegion::kIntersect_Op); |