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Side by Side Diff: src/gpu/effects/GrConfigConversionEffect.cpp

Issue 2154753003: Introduce GrColorSpaceXform, for gamut conversion on textures (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: More progress & refactoring Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrConfigConversionEffect.h" 8 #include "GrConfigConversionEffect.h"
9 #include "GrContext.h" 9 #include "GrContext.h"
10 #include "GrDrawContext.h" 10 #include "GrDrawContext.h"
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91 typedef GrGLSLFragmentProcessor INHERITED; 91 typedef GrGLSLFragmentProcessor INHERITED;
92 92
93 }; 93 };
94 94
95 /////////////////////////////////////////////////////////////////////////////// 95 ///////////////////////////////////////////////////////////////////////////////
96 96
97 GrConfigConversionEffect::GrConfigConversionEffect(GrTexture* texture, 97 GrConfigConversionEffect::GrConfigConversionEffect(GrTexture* texture,
98 const GrSwizzle& swizzle, 98 const GrSwizzle& swizzle,
99 PMConversion pmConversion, 99 PMConversion pmConversion,
100 const SkMatrix& matrix) 100 const SkMatrix& matrix)
101 : INHERITED(texture, matrix) 101 : INHERITED(texture, nullptr, matrix)
102 , fSwizzle(swizzle) 102 , fSwizzle(swizzle)
103 , fPMConversion(pmConversion) { 103 , fPMConversion(pmConversion) {
104 this->initClassID<GrConfigConversionEffect>(); 104 this->initClassID<GrConfigConversionEffect>();
105 // We expect to get here with non-BGRA/RGBA only if we're doing not doing a premul/unpremul 105 // We expect to get here with non-BGRA/RGBA only if we're doing not doing a premul/unpremul
106 // conversion. 106 // conversion.
107 SkASSERT((kRGBA_8888_GrPixelConfig == texture->config() || 107 SkASSERT((kRGBA_8888_GrPixelConfig == texture->config() ||
108 kBGRA_8888_GrPixelConfig == texture->config()) || 108 kBGRA_8888_GrPixelConfig == texture->config()) ||
109 kNone_PMConversion == pmConversion); 109 kNone_PMConversion == pmConversion);
110 // Why did we pollute our texture cache instead of using a GrSingleTextureEf fect? 110 // Why did we pollute our texture cache instead of using a GrSingleTextureEf fect?
111 SkASSERT(swizzle != GrSwizzle::RGBA() || kNone_PMConversion != pmConversion) ; 111 SkASSERT(swizzle != GrSwizzle::RGBA() || kNone_PMConversion != pmConversion) ;
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289 } 289 }
290 290
291 sk_sp<GrFragmentProcessor> GrConfigConversionEffect::Make(GrTexture* texture, 291 sk_sp<GrFragmentProcessor> GrConfigConversionEffect::Make(GrTexture* texture,
292 const GrSwizzle& swizz le, 292 const GrSwizzle& swizz le,
293 PMConversion pmConvers ion, 293 PMConversion pmConvers ion,
294 const SkMatrix& matrix ) { 294 const SkMatrix& matrix ) {
295 if (swizzle == GrSwizzle::RGBA() && kNone_PMConversion == pmConversion) { 295 if (swizzle == GrSwizzle::RGBA() && kNone_PMConversion == pmConversion) {
296 // If we returned a GrConfigConversionEffect that was equivalent to a Gr SimpleTextureEffect 296 // If we returned a GrConfigConversionEffect that was equivalent to a Gr SimpleTextureEffect
297 // then we may pollute our texture cache with redundant shaders. So in t he case that no 297 // then we may pollute our texture cache with redundant shaders. So in t he case that no
298 // conversions were requested we instead return a GrSimpleTextureEffect. 298 // conversions were requested we instead return a GrSimpleTextureEffect.
299 return GrSimpleTextureEffect::Make(texture, matrix); 299 return GrSimpleTextureEffect::Make(texture, nullptr, matrix);
300 } else { 300 } else {
301 if (kRGBA_8888_GrPixelConfig != texture->config() && 301 if (kRGBA_8888_GrPixelConfig != texture->config() &&
302 kBGRA_8888_GrPixelConfig != texture->config() && 302 kBGRA_8888_GrPixelConfig != texture->config() &&
303 kNone_PMConversion != pmConversion) { 303 kNone_PMConversion != pmConversion) {
304 // The PM conversions assume colors are 0..255 304 // The PM conversions assume colors are 0..255
305 return nullptr; 305 return nullptr;
306 } 306 }
307 return sk_sp<GrFragmentProcessor>( 307 return sk_sp<GrFragmentProcessor>(
308 new GrConfigConversionEffect(texture, swizzle, pmConversion, matrix) ); 308 new GrConfigConversionEffect(texture, swizzle, pmConversion, matrix) );
309 } 309 }
310 } 310 }
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