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Side by Side Diff: gm/texdata.cpp

Issue 2154753003: Introduce GrColorSpaceXform, for gamut conversion on textures (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: More progress & refactoring Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 // This test only works with the GPU backend. 8 // This test only works with the GPU backend.
9 9
10 #include "gm.h" 10 #include "gm.h"
(...skipping 80 matching lines...) Expand 10 before | Expand all | Expand 10 after
91 if (i) { 91 if (i) {
92 vm.setRotate(90 * SK_Scalar1, 92 vm.setRotate(90 * SK_Scalar1,
93 S * SK_Scalar1, 93 S * SK_Scalar1,
94 S * SK_Scalar1); 94 S * SK_Scalar1);
95 } else { 95 } else {
96 vm.reset(); 96 vm.reset();
97 } 97 }
98 SkMatrix tm; 98 SkMatrix tm;
99 tm = vm; 99 tm = vm;
100 tm.postIDiv(2*S, 2*S); 100 tm.postIDiv(2*S, 2*S);
101 paint.addColorTextureProcessor(texture, tm); 101 paint.addColorTextureProcessor(texture, nullptr, tm);
102 102
103 drawContext->drawRect(clip, paint, vm, SkRect::MakeWH(2*S, 2*S)); 103 drawContext->drawRect(clip, paint, vm, SkRect::MakeWH(2*S, 2*S));
104 104
105 // now update the lower right of the texture in first pass 105 // now update the lower right of the texture in first pass
106 // or upper right in second pass 106 // or upper right in second pass
107 offset = 0; 107 offset = 0;
108 for (int y = 0; y < S; ++y) { 108 for (int y = 0; y < S; ++y) {
109 for (int x = 0; x < S; ++x) { 109 for (int x = 0; x < S; ++x) {
110 gTextureData[offset + y * stride + x] = 110 gTextureData[offset + y * stride + x] =
111 ((x + y) % 2) ? (i ? green : red) : blue; 111 ((x + y) % 2) ? (i ? green : red) : blue;
112 } 112 }
113 } 113 }
114 texture->writePixels(S, (i ? 0 : S), S, S, 114 texture->writePixels(S, (i ? 0 : S), S, S,
115 texture->config(), gTextureData.get(), 115 texture->config(), gTextureData.get(),
116 4 * stride); 116 4 * stride);
117 drawContext->drawRect(clip, paint, vm, SkRect::MakeWH(2*S, 2*S)); 117 drawContext->drawRect(clip, paint, vm, SkRect::MakeWH(2*S, 2*S));
118 } 118 }
119 } 119 }
120 #endif 120 #endif
121 121
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