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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrTextureAccess.h" | 8 #include "GrTextureAccess.h" |
9 #include "GrColor.h" | 9 #include "GrColor.h" |
10 #include "GrTexture.h" | 10 #include "GrTexture.h" |
11 | 11 |
12 GrTextureAccess::GrTextureAccess() {} | 12 GrTextureAccess::GrTextureAccess() {} |
13 | 13 |
14 GrTextureAccess::GrTextureAccess(GrTexture* texture, const GrTextureParams& para
ms) { | 14 GrTextureAccess::GrTextureAccess(GrTexture* texture, |
15 this->reset(texture, params); | 15 sk_sp<GrColorSpaceXform> colorSpaceXform, |
| 16 const GrTextureParams& params) { |
| 17 this->reset(texture, std::move(colorSpaceXform), params); |
16 } | 18 } |
17 | 19 |
18 GrTextureAccess::GrTextureAccess(GrTexture* texture, | 20 GrTextureAccess::GrTextureAccess(GrTexture* texture, |
| 21 sk_sp<GrColorSpaceXform> colorSpaceXform, |
19 GrTextureParams::FilterMode filterMode, | 22 GrTextureParams::FilterMode filterMode, |
20 SkShader::TileMode tileXAndY, | 23 SkShader::TileMode tileXAndY, |
21 GrShaderFlags visibility) { | 24 GrShaderFlags visibility) { |
22 this->reset(texture, filterMode, tileXAndY, visibility); | 25 this->reset(texture, std::move(colorSpaceXform), filterMode, tileXAndY, visi
bility); |
23 } | 26 } |
24 | 27 |
25 void GrTextureAccess::reset(GrTexture* texture, | 28 void GrTextureAccess::reset(GrTexture* texture, |
| 29 sk_sp<GrColorSpaceXform> colorSpaceXform, |
26 const GrTextureParams& params, | 30 const GrTextureParams& params, |
27 GrShaderFlags visibility) { | 31 GrShaderFlags visibility) { |
28 SkASSERT(texture); | 32 SkASSERT(texture); |
29 fTexture.set(SkRef(texture), kRead_GrIOType); | 33 fTexture.set(SkRef(texture), kRead_GrIOType); |
30 fParams = params; | 34 fParams = params; |
31 fVisibility = visibility; | 35 fVisibility = visibility; |
| 36 fColorSpaceXform = std::move(colorSpaceXform); |
32 } | 37 } |
33 | 38 |
34 void GrTextureAccess::reset(GrTexture* texture, | 39 void GrTextureAccess::reset(GrTexture* texture, |
| 40 sk_sp<GrColorSpaceXform> colorSpaceXform, |
35 GrTextureParams::FilterMode filterMode, | 41 GrTextureParams::FilterMode filterMode, |
36 SkShader::TileMode tileXAndY, | 42 SkShader::TileMode tileXAndY, |
37 GrShaderFlags visibility) { | 43 GrShaderFlags visibility) { |
38 SkASSERT(texture); | 44 SkASSERT(texture); |
39 fTexture.set(SkRef(texture), kRead_GrIOType); | 45 fTexture.set(SkRef(texture), kRead_GrIOType); |
40 fParams.reset(tileXAndY, filterMode); | 46 fParams.reset(tileXAndY, filterMode); |
41 fVisibility = visibility; | 47 fVisibility = visibility; |
| 48 fColorSpaceXform = std::move(colorSpaceXform); |
42 } | 49 } |
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