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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBlurMaskFilter.h" | 8 #include "SkBlurMaskFilter.h" |
9 #include "SkBlurMask.h" | 9 #include "SkBlurMask.h" |
10 #include "SkGpuBlurUtils.h" | 10 #include "SkGpuBlurUtils.h" |
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806 } | 806 } |
807 } | 807 } |
808 | 808 |
809 return blurProfile; | 809 return blurProfile; |
810 } | 810 } |
811 | 811 |
812 GrRectBlurEffect::GrRectBlurEffect(const SkRect& rect, float sigma, GrTexture *b
lurProfile, | 812 GrRectBlurEffect::GrRectBlurEffect(const SkRect& rect, float sigma, GrTexture *b
lurProfile, |
813 GrSLPrecision precision) | 813 GrSLPrecision precision) |
814 : fRect(rect) | 814 : fRect(rect) |
815 , fSigma(sigma) | 815 , fSigma(sigma) |
816 , fBlurProfileAccess(blurProfile) | 816 , fBlurProfileAccess(blurProfile, nullptr) |
817 , fPrecision(precision) { | 817 , fPrecision(precision) { |
818 this->initClassID<GrRectBlurEffect>(); | 818 this->initClassID<GrRectBlurEffect>(); |
819 this->addTextureAccess(&fBlurProfileAccess); | 819 this->addTextureAccess(&fBlurProfileAccess); |
820 this->setWillReadFragmentPosition(); | 820 this->setWillReadFragmentPosition(); |
821 } | 821 } |
822 | 822 |
823 void GrRectBlurEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps, | 823 void GrRectBlurEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps, |
824 GrProcessorKeyBuilder* b) const { | 824 GrProcessorKeyBuilder* b) const { |
825 GrGLRectBlurEffect::GenKey(*this, caps, b); | 825 GrGLRectBlurEffect::GenKey(*this, caps, b); |
826 } | 826 } |
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1016 return sk_sp<GrFragmentProcessor>(new GrRRectBlurEffect(sigma, rrect, blurNi
nePatchTexture)); | 1016 return sk_sp<GrFragmentProcessor>(new GrRRectBlurEffect(sigma, rrect, blurNi
nePatchTexture)); |
1017 } | 1017 } |
1018 | 1018 |
1019 void GrRRectBlurEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const
{ | 1019 void GrRRectBlurEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const
{ |
1020 inout->mulByUnknownSingleComponent(); | 1020 inout->mulByUnknownSingleComponent(); |
1021 } | 1021 } |
1022 | 1022 |
1023 GrRRectBlurEffect::GrRRectBlurEffect(float sigma, const SkRRect& rrect, GrTextur
e *ninePatchTexture) | 1023 GrRRectBlurEffect::GrRRectBlurEffect(float sigma, const SkRRect& rrect, GrTextur
e *ninePatchTexture) |
1024 : fRRect(rrect), | 1024 : fRRect(rrect), |
1025 fSigma(sigma), | 1025 fSigma(sigma), |
1026 fNinePatchAccess(ninePatchTexture) { | 1026 fNinePatchAccess(ninePatchTexture, nullptr) { |
1027 this->initClassID<GrRRectBlurEffect>(); | 1027 this->initClassID<GrRRectBlurEffect>(); |
1028 this->addTextureAccess(&fNinePatchAccess); | 1028 this->addTextureAccess(&fNinePatchAccess); |
1029 this->setWillReadFragmentPosition(); | 1029 this->setWillReadFragmentPosition(); |
1030 } | 1030 } |
1031 | 1031 |
1032 bool GrRRectBlurEffect::onIsEqual(const GrFragmentProcessor& other) const { | 1032 bool GrRRectBlurEffect::onIsEqual(const GrFragmentProcessor& other) const { |
1033 const GrRRectBlurEffect& rrbe = other.cast<GrRRectBlurEffect>(); | 1033 const GrRRectBlurEffect& rrbe = other.cast<GrRRectBlurEffect>(); |
1034 return fRRect.getSimpleRadii().fX == rrbe.fRRect.getSimpleRadii().fX && | 1034 return fRRect.getSimpleRadii().fX == rrbe.fRRect.getSimpleRadii().fX && |
1035 fSigma == rrbe.fSigma && | 1035 fSigma == rrbe.fSigma && |
1036 fRRect.rect() == rrbe.fRRect.rect(); | 1036 fRRect.rect() == rrbe.fRRect.rect(); |
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1253 xformedSigma,
xformedSigma)); | 1253 xformedSigma,
xformedSigma)); |
1254 if (!drawContext) { | 1254 if (!drawContext) { |
1255 return false; | 1255 return false; |
1256 } | 1256 } |
1257 | 1257 |
1258 if (!isNormalBlur) { | 1258 if (!isNormalBlur) { |
1259 GrPaint paint; | 1259 GrPaint paint; |
1260 SkMatrix matrix; | 1260 SkMatrix matrix; |
1261 matrix.setIDiv(src->width(), src->height()); | 1261 matrix.setIDiv(src->width(), src->height()); |
1262 // Blend pathTexture over blurTexture. | 1262 // Blend pathTexture over blurTexture. |
1263 paint.addCoverageFragmentProcessor(GrSimpleTextureEffect::Make(src, matr
ix)); | 1263 paint.addCoverageFragmentProcessor(GrSimpleTextureEffect::Make(src, null
ptr, matrix)); |
1264 if (kInner_SkBlurStyle == fBlurStyle) { | 1264 if (kInner_SkBlurStyle == fBlurStyle) { |
1265 // inner: dst = dst * src | 1265 // inner: dst = dst * src |
1266 paint.setCoverageSetOpXPFactory(SkRegion::kIntersect_Op); | 1266 paint.setCoverageSetOpXPFactory(SkRegion::kIntersect_Op); |
1267 } else if (kSolid_SkBlurStyle == fBlurStyle) { | 1267 } else if (kSolid_SkBlurStyle == fBlurStyle) { |
1268 // solid: dst = src + dst - src * dst | 1268 // solid: dst = src + dst - src * dst |
1269 // = src + (1 - src) * dst | 1269 // = src + (1 - src) * dst |
1270 paint.setCoverageSetOpXPFactory(SkRegion::kUnion_Op); | 1270 paint.setCoverageSetOpXPFactory(SkRegion::kUnion_Op); |
1271 } else if (kOuter_SkBlurStyle == fBlurStyle) { | 1271 } else if (kOuter_SkBlurStyle == fBlurStyle) { |
1272 // outer: dst = dst * (1 - src) | 1272 // outer: dst = dst * (1 - src) |
1273 // = 0 * src + (1 - src) * dst | 1273 // = 0 * src + (1 - src) * dst |
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1311 } else { | 1311 } else { |
1312 str->append("None"); | 1312 str->append("None"); |
1313 } | 1313 } |
1314 str->append("))"); | 1314 str->append("))"); |
1315 } | 1315 } |
1316 #endif | 1316 #endif |
1317 | 1317 |
1318 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkBlurMaskFilter) | 1318 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkBlurMaskFilter) |
1319 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBlurMaskFilterImpl) | 1319 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBlurMaskFilterImpl) |
1320 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 1320 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
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