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Unified Diff: netlog_viewer/timeline_graph_view.js

Issue 2154753002: Serving version 1 of the web app. All code has been copied from the (Closed) Base URL: https://github.com/catapult-project/catapult.git@gh-pages
Patch Set: Removed some unecessary files. Created 4 years, 5 months ago
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Index: netlog_viewer/timeline_graph_view.js
diff --git a/netlog_viewer/timeline_graph_view.js b/netlog_viewer/timeline_graph_view.js
new file mode 100644
index 0000000000000000000000000000000000000000..034f52afb75c2eb19bc75993ceff17abe15491df
--- /dev/null
+++ b/netlog_viewer/timeline_graph_view.js
@@ -0,0 +1,735 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+/**
+ * A TimelineGraphView displays a timeline graph on a canvas element.
+ */
+var TimelineGraphView = (function() {
+ 'use strict';
+ // We inherit from TopMidBottomView.
+ var superClass = TopMidBottomView;
+
+ // Default starting scale factor, in terms of milliseconds per pixel.
+ var DEFAULT_SCALE = 1000;
+
+ // Maximum number of labels placed vertically along the sides of the graph.
+ var MAX_VERTICAL_LABELS = 6;
+
+ // Vertical spacing between labels and between the graph and labels.
+ var LABEL_VERTICAL_SPACING = 4;
+ // Horizontal spacing between vertically placed labels and the edges of the
+ // graph.
+ var LABEL_HORIZONTAL_SPACING = 3;
+ // Horizintal spacing between two horitonally placed labels along the bottom
+ // of the graph.
+ var LABEL_LABEL_HORIZONTAL_SPACING = 25;
+
+ // Length of ticks, in pixels, next to y-axis labels. The x-axis only has
+ // one set of labels, so it can use lines instead.
+ var Y_AXIS_TICK_LENGTH = 10;
+
+ // The number of units mouse wheel deltas increase for each tick of the
+ // wheel.
+ var MOUSE_WHEEL_UNITS_PER_CLICK = 120;
+
+ // Amount we zoom for one vertical tick of the mouse wheel, as a ratio.
+ var MOUSE_WHEEL_ZOOM_RATE = 1.25;
+ // Amount we scroll for one horizontal tick of the mouse wheel, in pixels.
+ var MOUSE_WHEEL_SCROLL_RATE = MOUSE_WHEEL_UNITS_PER_CLICK;
+ // Number of pixels to scroll per pixel the mouse is dragged.
+ var MOUSE_WHEEL_DRAG_RATE = 3;
+
+ var GRID_COLOR = '#CCC';
+ var TEXT_COLOR = '#000';
+ var BACKGROUND_COLOR = '#FFF';
+
+ // Which side of the canvas y-axis labels should go on, for a given Graph.
+ // TODO(mmenke): Figure out a reasonable way to handle more than 2 sets
+ // of labels.
+ var LabelAlign = {
+ LEFT: 0,
+ RIGHT: 1
+ };
+
+ /**
+ * @constructor
+ */
+ function TimelineGraphView(divId, canvasId, scrollbarId, scrollbarInnerId) {
+ this.scrollbar_ = new HorizontalScrollbarView(scrollbarId,
+ scrollbarInnerId,
+ this.onScroll_.bind(this));
+ // Call superclass's constructor.
+ superClass.call(this, null, new DivView(divId), this.scrollbar_);
+
+ this.graphDiv_ = $(divId);
+ this.canvas_ = $(canvasId);
+ this.canvas_.onmousewheel = this.onMouseWheel_.bind(this);
+ this.canvas_.onmousedown = this.onMouseDown_.bind(this);
+ this.canvas_.onmousemove = this.onMouseMove_.bind(this);
+ this.canvas_.onmouseup = this.onMouseUp_.bind(this);
+ this.canvas_.onmouseout = this.onMouseUp_.bind(this);
+
+ // Used for click and drag scrolling of graph. Drag-zooming not supported,
+ // for a more stable scrolling experience.
+ this.isDragging_ = false;
+ this.dragX_ = 0;
+
+ // Set the range and scale of the graph. Times are in milliseconds since
+ // the Unix epoch.
+
+ // All measurements we have must be after this time.
+ this.startTime_ = 0;
+ // The current rightmost position of the graph is always at most this.
+ // We may have some later events. When actively capturing new events, it's
+ // updated on a timer.
+ this.endTime_ = 1;
+
+ // Current scale, in terms of milliseconds per pixel. Each column of
+ // pixels represents a point in time |scale_| milliseconds after the
+ // previous one. We only display times that are of the form
+ // |startTime_| + K * |scale_| to avoid jittering, and the rightmost
+ // pixel that we can display has a time <= |endTime_|. Non-integer values
+ // are allowed.
+ this.scale_ = DEFAULT_SCALE;
+
+ this.graphs_ = [];
+
+ // Initialize the scrollbar.
+ this.updateScrollbarRange_(true);
+ }
+
+ // Smallest allowed scaling factor.
+ TimelineGraphView.MIN_SCALE = 5;
+
+ TimelineGraphView.prototype = {
+ // Inherit the superclass's methods.
+ __proto__: superClass.prototype,
+
+ setGeometry: function(left, top, width, height) {
+ superClass.prototype.setGeometry.call(this, left, top, width, height);
+
+ // The size of the canvas can only be set by using its |width| and
+ // |height| properties, which do not take padding into account, so we
+ // need to use them ourselves.
+ var style = getComputedStyle(this.canvas_);
+ var horizontalPadding = parseInt(style.paddingRight) +
+ parseInt(style.paddingLeft);
+ var verticalPadding = parseInt(style.paddingTop) +
+ parseInt(style.paddingBottom);
+ var canvasWidth =
+ parseInt(this.graphDiv_.style.width) - horizontalPadding;
+ // For unknown reasons, there's an extra 3 pixels border between the
+ // bottom of the canvas and the bottom margin of the enclosing div.
+ var canvasHeight =
+ parseInt(this.graphDiv_.style.height) - verticalPadding - 3;
+
+ // Protect against degenerates.
+ if (canvasWidth < 10)
+ canvasWidth = 10;
+ if (canvasHeight < 10)
+ canvasHeight = 10;
+
+ this.canvas_.width = canvasWidth;
+ this.canvas_.height = canvasHeight;
+
+ // Use the same font style for the canvas as we use elsewhere.
+ // Has to be updated every resize.
+ this.canvas_.getContext('2d').font = getComputedStyle(this.canvas_).font;
+
+ this.updateScrollbarRange_(this.graphScrolledToRightEdge_());
+ this.repaint();
+ },
+
+ show: function(isVisible) {
+ superClass.prototype.show.call(this, isVisible);
+ if (isVisible)
+ this.repaint();
+ },
+
+ // Returns the total length of the graph, in pixels.
+ getLength_: function() {
+ var timeRange = this.endTime_ - this.startTime_;
+ // Math.floor is used to ignore the last partial area, of length less
+ // than |scale_|.
+ return Math.floor(timeRange / this.scale_);
+ },
+
+ /**
+ * Returns true if the graph is scrolled all the way to the right.
+ */
+ graphScrolledToRightEdge_: function() {
+ return this.scrollbar_.getPosition() == this.scrollbar_.getRange();
+ },
+
+ /**
+ * Update the range of the scrollbar. If |resetPosition| is true, also
+ * sets the slider to point at the rightmost position and triggers a
+ * repaint.
+ */
+ updateScrollbarRange_: function(resetPosition) {
+ var scrollbarRange = this.getLength_() - this.canvas_.width;
+ if (scrollbarRange < 0)
+ scrollbarRange = 0;
+
+ // If we've decreased the range to less than the current scroll position,
+ // we need to move the scroll position.
+ if (this.scrollbar_.getPosition() > scrollbarRange)
+ resetPosition = true;
+
+ this.scrollbar_.setRange(scrollbarRange);
+ if (resetPosition) {
+ this.scrollbar_.setPosition(scrollbarRange);
+ this.repaint();
+ }
+ },
+
+ /**
+ * Sets the date range displayed on the graph, switches to the default
+ * scale factor, and moves the scrollbar all the way to the right.
+ */
+ setDateRange: function(startDate, endDate) {
+ this.startTime_ = startDate.getTime();
+ this.endTime_ = endDate.getTime();
+
+ // Safety check.
+ if (this.endTime_ <= this.startTime_)
+ this.startTime_ = this.endTime_ - 1;
+
+ this.scale_ = DEFAULT_SCALE;
+ this.updateScrollbarRange_(true);
+ },
+
+ /**
+ * Updates the end time at the right of the graph to be the current time.
+ * Specifically, updates the scrollbar's range, and if the scrollbar is
+ * all the way to the right, keeps it all the way to the right. Otherwise,
+ * leaves the view as-is and doesn't redraw anything.
+ */
+ updateEndDate: function() {
+ this.endTime_ = timeutil.getCurrentTime();
+ this.updateScrollbarRange_(this.graphScrolledToRightEdge_());
+ },
+
+ getStartDate: function() {
+ return new Date(this.startTime_);
+ },
+
+ /**
+ * Scrolls the graph horizontally by the specified amount.
+ */
+ horizontalScroll_: function(delta) {
+ var newPosition = this.scrollbar_.getPosition() + Math.round(delta);
+ // Make sure the new position is in the right range.
+ if (newPosition < 0) {
+ newPosition = 0;
+ } else if (newPosition > this.scrollbar_.getRange()) {
+ newPosition = this.scrollbar_.getRange();
+ }
+
+ if (this.scrollbar_.getPosition() == newPosition)
+ return;
+ this.scrollbar_.setPosition(newPosition);
+ this.onScroll_();
+ },
+
+ /**
+ * Zooms the graph by the specified amount.
+ */
+ zoom_: function(ratio) {
+ var oldScale = this.scale_;
+ this.scale_ *= ratio;
+ if (this.scale_ < TimelineGraphView.MIN_SCALE)
+ this.scale_ = TimelineGraphView.MIN_SCALE;
+
+ if (this.scale_ == oldScale)
+ return;
+
+ // If we were at the end of the range before, remain at the end of the
+ // range.
+ if (this.graphScrolledToRightEdge_()) {
+ this.updateScrollbarRange_(true);
+ return;
+ }
+
+ // Otherwise, do our best to maintain the old position. We use the
+ // position at the far right of the graph for consistency.
+ var oldMaxTime =
+ oldScale * (this.scrollbar_.getPosition() + this.canvas_.width);
+ var newMaxTime = Math.round(oldMaxTime / this.scale_);
+ var newPosition = newMaxTime - this.canvas_.width;
+
+ // Update range and scroll position.
+ this.updateScrollbarRange_(false);
+ this.horizontalScroll_(newPosition - this.scrollbar_.getPosition());
+ },
+
+ onMouseWheel_: function(event) {
+ event.preventDefault();
+ this.horizontalScroll_(
+ MOUSE_WHEEL_SCROLL_RATE *
+ -event.wheelDeltaX / MOUSE_WHEEL_UNITS_PER_CLICK);
+ this.zoom_(Math.pow(MOUSE_WHEEL_ZOOM_RATE,
+ -event.wheelDeltaY / MOUSE_WHEEL_UNITS_PER_CLICK));
+ },
+
+ onMouseDown_: function(event) {
+ event.preventDefault();
+ this.isDragging_ = true;
+ this.dragX_ = event.clientX;
+ },
+
+ onMouseMove_: function(event) {
+ if (!this.isDragging_)
+ return;
+ event.preventDefault();
+ this.horizontalScroll_(
+ MOUSE_WHEEL_DRAG_RATE * (event.clientX - this.dragX_));
+ this.dragX_ = event.clientX;
+ },
+
+ onMouseUp_: function(event) {
+ this.isDragging_ = false;
+ },
+
+ onScroll_: function() {
+ this.repaint();
+ },
+
+ /**
+ * Replaces the current TimelineDataSeries with |dataSeries|.
+ */
+ setDataSeries: function(dataSeries) {
+ // Simplest just to recreate the Graphs.
+ this.graphs_ = [];
+ this.graphs_[TimelineDataType.BYTES_PER_SECOND] =
+ new Graph(TimelineDataType.BYTES_PER_SECOND, LabelAlign.RIGHT);
+ this.graphs_[TimelineDataType.SOURCE_COUNT] =
+ new Graph(TimelineDataType.SOURCE_COUNT, LabelAlign.LEFT);
+ for (var i = 0; i < dataSeries.length; ++i)
+ this.graphs_[dataSeries[i].getDataType()].addDataSeries(dataSeries[i]);
+
+ this.repaint();
+ },
+
+ /**
+ * Draws the graph on |canvas_|.
+ */
+ repaint: function() {
+ this.repaintTimerRunning_ = false;
+ if (!this.isVisible())
+ return;
+
+ var width = this.canvas_.width;
+ var height = this.canvas_.height;
+ var context = this.canvas_.getContext('2d');
+
+ // Clear the canvas.
+ context.fillStyle = BACKGROUND_COLOR;
+ context.fillRect(0, 0, width, height);
+
+ // Try to get font height in pixels. Needed for layout.
+ var fontHeightString = context.font.match(/([0-9]+)px/)[1];
+ var fontHeight = parseInt(fontHeightString);
+
+ // Safety check, to avoid drawing anything too ugly.
+ if (fontHeightString.length == 0 || fontHeight <= 0 ||
+ fontHeight * 4 > height || width < 50) {
+ return;
+ }
+
+ // Save current transformation matrix so we can restore it later.
+ context.save();
+
+ // The center of an HTML canvas pixel is technically at (0.5, 0.5). This
+ // makes near straight lines look bad, due to anti-aliasing. This
+ // translation reduces the problem a little.
+ context.translate(0.5, 0.5);
+
+ // Figure out what time values to display.
+ var position = this.scrollbar_.getPosition();
+ // If the entire time range is being displayed, align the right edge of
+ // the graph to the end of the time range.
+ if (this.scrollbar_.getRange() == 0)
+ position = this.getLength_() - this.canvas_.width;
+ var visibleStartTime = this.startTime_ + position * this.scale_;
+
+ // Make space at the bottom of the graph for the time labels, and then
+ // draw the labels.
+ var textHeight = height;
+ height -= fontHeight + LABEL_VERTICAL_SPACING;
+ this.drawTimeLabels(context, width, height, textHeight, visibleStartTime);
+
+ // Draw outline of the main graph area.
+ context.strokeStyle = GRID_COLOR;
+ context.strokeRect(0, 0, width - 1, height - 1);
+
+ // Layout graphs and have them draw their tick marks.
+ for (var i = 0; i < this.graphs_.length; ++i) {
+ this.graphs_[i].layout(width, height, fontHeight, visibleStartTime,
+ this.scale_);
+ this.graphs_[i].drawTicks(context);
+ }
+
+ // Draw the lines of all graphs, and then draw their labels.
+ for (var i = 0; i < this.graphs_.length; ++i)
+ this.graphs_[i].drawLines(context);
+ for (var i = 0; i < this.graphs_.length; ++i)
+ this.graphs_[i].drawLabels(context);
+
+ // Restore original transformation matrix.
+ context.restore();
+ },
+
+ /**
+ * Draw time labels below the graph. Takes in start time as an argument
+ * since it may not be |startTime_|, when we're displaying the entire
+ * time range.
+ */
+ drawTimeLabels: function(context, width, height, textHeight, startTime) {
+ // Text for a time string to use in determining how far apart
+ // to place text labels.
+ var sampleText = (new Date(startTime)).toLocaleTimeString();
+
+ // The desired spacing for text labels.
+ var targetSpacing = context.measureText(sampleText).width +
+ LABEL_LABEL_HORIZONTAL_SPACING;
+
+ // The allowed time step values between adjacent labels. Anything much
+ // over a couple minutes isn't terribly realistic, given how much memory
+ // we use, and how slow a lot of the net-internals code is.
+ var timeStepValues = [
+ 1000, // 1 second
+ 1000 * 5,
+ 1000 * 30,
+ 1000 * 60, // 1 minute
+ 1000 * 60 * 5,
+ 1000 * 60 * 30,
+ 1000 * 60 * 60, // 1 hour
+ 1000 * 60 * 60 * 5
+ ];
+
+ // Find smallest time step value that gives us at least |targetSpacing|,
+ // if any.
+ var timeStep = null;
+ for (var i = 0; i < timeStepValues.length; ++i) {
+ if (timeStepValues[i] / this.scale_ >= targetSpacing) {
+ timeStep = timeStepValues[i];
+ break;
+ }
+ }
+
+ // If no such value, give up.
+ if (!timeStep)
+ return;
+
+ // Find the time for the first label. This time is a perfect multiple of
+ // timeStep because of how UTC times work.
+ var time = Math.ceil(startTime / timeStep) * timeStep;
+
+ context.textBaseline = 'bottom';
+ context.textAlign = 'center';
+ context.fillStyle = TEXT_COLOR;
+ context.strokeStyle = GRID_COLOR;
+
+ // Draw labels and vertical grid lines.
+ while (true) {
+ var x = Math.round((time - startTime) / this.scale_);
+ if (x >= width)
+ break;
+ var text = (new Date(time)).toLocaleTimeString();
+ context.fillText(text, x, textHeight);
+ context.beginPath();
+ context.lineTo(x, 0);
+ context.lineTo(x, height);
+ context.stroke();
+ time += timeStep;
+ }
+ }
+ };
+
+ /**
+ * A Graph is responsible for drawing all the TimelineDataSeries that have
+ * the same data type. Graphs are responsible for scaling the values, laying
+ * out labels, and drawing both labels and lines for its data series.
+ */
+ var Graph = (function() {
+ /**
+ * |dataType| is the DataType that will be shared by all its DataSeries.
+ * |labelAlign| is the LabelAlign value indicating whether the labels
+ * should be aligned to the right of left of the graph.
+ * @constructor
+ */
+ function Graph(dataType, labelAlign) {
+ this.dataType_ = dataType;
+ this.dataSeries_ = [];
+ this.labelAlign_ = labelAlign;
+
+ // Cached properties of the graph, set in layout.
+ this.width_ = 0;
+ this.height_ = 0;
+ this.fontHeight_ = 0;
+ this.startTime_ = 0;
+ this.scale_ = 0;
+
+ // At least the highest value in the displayed range of the graph.
+ // Used for scaling and setting labels. Set in layoutLabels.
+ this.max_ = 0;
+
+ // Cached text of equally spaced labels. Set in layoutLabels.
+ this.labels_ = [];
+ }
+
+ /**
+ * A Label is the label at a particular position along the y-axis.
+ * @constructor
+ */
+ function Label(height, text) {
+ this.height = height;
+ this.text = text;
+ }
+
+ Graph.prototype = {
+ addDataSeries: function(dataSeries) {
+ this.dataSeries_.push(dataSeries);
+ },
+
+ /**
+ * Returns a list of all the values that should be displayed for a given
+ * data series, using the current graph layout.
+ */
+ getValues: function(dataSeries) {
+ if (!dataSeries.isVisible())
+ return null;
+ return dataSeries.getValues(this.startTime_, this.scale_, this.width_);
+ },
+
+ /**
+ * Updates the graph's layout. In particular, both the max value and
+ * label positions are updated. Must be called before calling any of the
+ * drawing functions.
+ */
+ layout: function(width, height, fontHeight, startTime, scale) {
+ this.width_ = width;
+ this.height_ = height;
+ this.fontHeight_ = fontHeight;
+ this.startTime_ = startTime;
+ this.scale_ = scale;
+
+ // Find largest value.
+ var max = 0;
+ for (var i = 0; i < this.dataSeries_.length; ++i) {
+ var values = this.getValues(this.dataSeries_[i]);
+ if (!values)
+ continue;
+ for (var j = 0; j < values.length; ++j) {
+ if (values[j] > max)
+ max = values[j];
+ }
+ }
+
+ this.layoutLabels_(max);
+ },
+
+ /**
+ * Lays out labels and sets |max_|, taking the time units into
+ * consideration. |maxValue| is the actual maximum value, and
+ * |max_| will be set to the value of the largest label, which
+ * will be at least |maxValue|.
+ */
+ layoutLabels_: function(maxValue) {
+ if (this.dataType_ != TimelineDataType.BYTES_PER_SECOND) {
+ this.layoutLabelsBasic_(maxValue, 0);
+ return;
+ }
+
+ // Special handling for data rates.
+
+ // Find appropriate units to use.
+ var units = ['B/s', 'kB/s', 'MB/s', 'GB/s', 'TB/s', 'PB/s'];
+ // Units to use for labels. 0 is bytes, 1 is kilobytes, etc.
+ // We start with kilobytes, and work our way up.
+ var unit = 1;
+ // Update |maxValue| to be in the right units.
+ maxValue = maxValue / 1024;
+ while (units[unit + 1] && maxValue >= 999) {
+ maxValue /= 1024;
+ ++unit;
+ }
+
+ // Calculate labels.
+ this.layoutLabelsBasic_(maxValue, 1);
+
+ // Append units to labels.
+ for (var i = 0; i < this.labels_.length; ++i)
+ this.labels_[i] += ' ' + units[unit];
+
+ // Convert |max_| back to bytes, so it can be used when scaling values
+ // for display.
+ this.max_ *= Math.pow(1024, unit);
+ },
+
+ /**
+ * Same as layoutLabels_, but ignores units. |maxDecimalDigits| is the
+ * maximum number of decimal digits allowed. The minimum allowed
+ * difference between two adjacent labels is 10^-|maxDecimalDigits|.
+ */
+ layoutLabelsBasic_: function(maxValue, maxDecimalDigits) {
+ this.labels_ = [];
+ // No labels if |maxValue| is 0.
+ if (maxValue == 0) {
+ this.max_ = maxValue;
+ return;
+ }
+
+ // The maximum number of equally spaced labels allowed. |fontHeight_|
+ // is doubled because the top two labels are both drawn in the same
+ // gap.
+ var minLabelSpacing = 2 * this.fontHeight_ + LABEL_VERTICAL_SPACING;
+
+ // The + 1 is for the top label.
+ var maxLabels = 1 + this.height_ / minLabelSpacing;
+ if (maxLabels < 2) {
+ maxLabels = 2;
+ } else if (maxLabels > MAX_VERTICAL_LABELS) {
+ maxLabels = MAX_VERTICAL_LABELS;
+ }
+
+ // Initial try for step size between conecutive labels.
+ var stepSize = Math.pow(10, -maxDecimalDigits);
+ // Number of digits to the right of the decimal of |stepSize|.
+ // Used for formating label strings.
+ var stepSizeDecimalDigits = maxDecimalDigits;
+
+ // Pick a reasonable step size.
+ while (true) {
+ // If we use a step size of |stepSize| between labels, we'll need:
+ //
+ // Math.ceil(maxValue / stepSize) + 1
+ //
+ // labels. The + 1 is because we need labels at both at 0 and at
+ // the top of the graph.
+
+ // Check if we can use steps of size |stepSize|.
+ if (Math.ceil(maxValue / stepSize) + 1 <= maxLabels)
+ break;
+ // Check |stepSize| * 2.
+ if (Math.ceil(maxValue / (stepSize * 2)) + 1 <= maxLabels) {
+ stepSize *= 2;
+ break;
+ }
+ // Check |stepSize| * 5.
+ if (Math.ceil(maxValue / (stepSize * 5)) + 1 <= maxLabels) {
+ stepSize *= 5;
+ break;
+ }
+ stepSize *= 10;
+ if (stepSizeDecimalDigits > 0)
+ --stepSizeDecimalDigits;
+ }
+
+ // Set the max so it's an exact multiple of the chosen step size.
+ this.max_ = Math.ceil(maxValue / stepSize) * stepSize;
+
+ // Create labels.
+ for (var label = this.max_; label >= 0; label -= stepSize)
+ this.labels_.push(label.toFixed(stepSizeDecimalDigits));
+ },
+
+ /**
+ * Draws tick marks for each of the labels in |labels_|.
+ */
+ drawTicks: function(context) {
+ var x1;
+ var x2;
+ if (this.labelAlign_ == LabelAlign.RIGHT) {
+ x1 = this.width_ - 1;
+ x2 = this.width_ - 1 - Y_AXIS_TICK_LENGTH;
+ } else {
+ x1 = 0;
+ x2 = Y_AXIS_TICK_LENGTH;
+ }
+
+ context.fillStyle = GRID_COLOR;
+ context.beginPath();
+ for (var i = 1; i < this.labels_.length - 1; ++i) {
+ // The rounding is needed to avoid ugly 2-pixel wide anti-aliased
+ // lines.
+ var y = Math.round(this.height_ * i / (this.labels_.length - 1));
+ context.moveTo(x1, y);
+ context.lineTo(x2, y);
+ }
+ context.stroke();
+ },
+
+ /**
+ * Draws a graph line for each of the data series.
+ */
+ drawLines: function(context) {
+ // Factor by which to scale all values to convert them to a number from
+ // 0 to height - 1.
+ var scale = 0;
+ var bottom = this.height_ - 1;
+ if (this.max_)
+ scale = bottom / this.max_;
+
+ // Draw in reverse order, so earlier data series are drawn on top of
+ // subsequent ones.
+ for (var i = this.dataSeries_.length - 1; i >= 0; --i) {
+ var values = this.getValues(this.dataSeries_[i]);
+ if (!values)
+ continue;
+ context.strokeStyle = this.dataSeries_[i].getColor();
+ context.beginPath();
+ for (var x = 0; x < values.length; ++x) {
+ // The rounding is needed to avoid ugly 2-pixel wide anti-aliased
+ // horizontal lines.
+ context.lineTo(x, bottom - Math.round(values[x] * scale));
+ }
+ context.stroke();
+ }
+ },
+
+ /**
+ * Draw labels in |labels_|.
+ */
+ drawLabels: function(context) {
+ if (this.labels_.length == 0)
+ return;
+ var x;
+ if (this.labelAlign_ == LabelAlign.RIGHT) {
+ x = this.width_ - LABEL_HORIZONTAL_SPACING;
+ } else {
+ // Find the width of the widest label.
+ var maxTextWidth = 0;
+ for (var i = 0; i < this.labels_.length; ++i) {
+ var textWidth = context.measureText(this.labels_[i]).width;
+ if (maxTextWidth < textWidth)
+ maxTextWidth = textWidth;
+ }
+ x = maxTextWidth + LABEL_HORIZONTAL_SPACING;
+ }
+
+ // Set up the context.
+ context.fillStyle = TEXT_COLOR;
+ context.textAlign = 'right';
+
+ // Draw top label, which is the only one that appears below its tick
+ // mark.
+ context.textBaseline = 'top';
+ context.fillText(this.labels_[0], x, 0);
+
+ // Draw all the other labels.
+ context.textBaseline = 'bottom';
+ var step = (this.height_ - 1) / (this.labels_.length - 1);
+ for (var i = 1; i < this.labels_.length; ++i)
+ context.fillText(this.labels_[i], x, step * i);
+ }
+ };
+
+ return Graph;
+ })();
+
+ return TimelineGraphView;
+})();
+
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