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Unified Diff: runtime/observatory/lib/src/elements/helpers/rendering_queue.dart

Issue 2154343002: Added custom tags helper classes to the Observatory (Closed) Base URL: git@github.com:dart-lang/sdk.git@master
Patch Set: Fixed typos & Added comments Created 4 years, 5 months ago
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Index: runtime/observatory/lib/src/elements/helpers/rendering_queue.dart
diff --git a/runtime/observatory/lib/src/elements/helpers/rendering_queue.dart b/runtime/observatory/lib/src/elements/helpers/rendering_queue.dart
new file mode 100644
index 0000000000000000000000000000000000000000..a6062c38ebd64201b88518d6397e5c505f15d19b
--- /dev/null
+++ b/runtime/observatory/lib/src/elements/helpers/rendering_queue.dart
@@ -0,0 +1,72 @@
+// Copyright (c) 2016, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+import 'dart:html';
+import 'dart:collection';
+import 'dart:async';
+
+/// A generic rendering task that can be scheduled.
+abstract class RenderingTask {
+ /// Rendering synchronous callback.
+ void render();
+}
+
+/// A generic synchronization system for rendering operations.
+abstract class RenderingBarrier {
+ /// Future to the next synchronization barrier (ms from application start).
+ Future<num> get next;
+}
+
+/// Synchronization system based on the AnimationFrame.
+class NextAnimationFrameBarrier implements RenderingBarrier {
+ Future<num> get next => window.animationFrame;
+}
+
+/// MOCK synchronization system for manual barrier triggering.
+class RenderingBarrierMock implements RenderingBarrier {
+ final StreamController<num> _stream = new StreamController<num>.broadcast();
+ num _ms = 0;
+
+ Future<num> get next => _stream.stream.first;
+
+ /// Trigger the next barrier with an optional numer of ms elapsed.
+ void triggerRenderingBarrier({num step: 20}) {
+ assert(step != null);
+ _stream.add(_ms += step);
+ }
+}
+
+/// RenderingTask queuing and synchronization system.
+class RenderingQueue {
+ final RenderingBarrier _barrier;
+ final Queue<RenderingTask> _queue = new Queue<RenderingTask>();
+
+ bool get isEmpty => _queue.isEmpty;
+ bool get isNotEmpty => _queue.isNotEmpty;
+
+ /// Creates a RenderingQueue with the default synchronization barrier.
+ RenderingQueue() : this.fromBarrier(new NextAnimationFrameBarrier());
+
+ /// Creates a RenderingQueue with a custom synchronization barrier.
+ RenderingQueue.fromBarrier(this._barrier) {
+ assert(this._barrier != null);
+ }
+
+ /// Add a task to the queue.
+ /// If the current rendering phase is running it will be executed during this
+ /// rendering cycle, otherwise it will be queued for the next one.
+ void enqueue(RenderingTask r) {
+ assert(r != null);
+ // If no task are in the queue there is no rendering phase scheduled.
+ if (isEmpty) _render();
+ _queue.addLast(r);
+ }
+
+ Future _render() async {
+ await _barrier.next;
+ while (_queue.isNotEmpty) {
+ _queue.removeFirst().render();
+ }
+ }
+}
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