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| 1 // Copyright (c) 2016, the Dart project authors. Please see the AUTHORS file | |
| 2 // for details. All rights reserved. Use of this source code is governed by a | |
| 3 // BSD-style license that can be found in the LICENSE file. | |
| 4 | |
| 5 import 'dart:html'; | |
| 6 import 'dart:collection'; | |
| 7 import 'dart:async'; | |
| 8 | |
| 9 /// A generic rendering task that can be scheduled. | |
| 10 abstract class RenderingTask { | |
| 11 /// Rendering synchronous callback. | |
| 12 void render(); | |
| 13 } | |
| 14 | |
| 15 /// A generic synchronization system for rendering operations. | |
| 16 abstract class RenderingBarrier { | |
| 17 /// Future to the next synchronization barrier (ms from application start). | |
| 18 Future<num> get next; | |
| 19 } | |
| 20 | |
| 21 /// Synchronization system based on the AnimationFrame. | |
| 22 class NextAnimationFrameBarrier implements RenderingBarrier { | |
| 23 Future<num> get next => window.animationFrame; | |
| 24 } | |
| 25 | |
| 26 /// MOCK synchronization system for manual barrier triggering. | |
| 27 class RenderingBarrierMock implements RenderingBarrier { | |
| 28 final StreamController<num> _stream = new StreamController<num>.broadcast(); | |
| 29 num _ms = 0; | |
| 30 | |
| 31 Future<num> get next => _stream.stream.first; | |
| 32 | |
| 33 /// Trigger the next barrier with an optional numer of ms elapsed. | |
| 34 void triggerRenderingBarrier({num step: 20}) { | |
| 35 assert(step != null); | |
| 36 _stream.add(_ms += step); | |
| 37 } | |
| 38 } | |
| 39 | |
| 40 /// RenderingTask queuing and synchronization system. | |
| 41 class RenderingQueue { | |
| 42 final RenderingBarrier _barrier; | |
| 43 final Queue<RenderingTask> _queue = new Queue<RenderingTask>(); | |
| 44 | |
| 45 bool get isEmpty => _queue.isEmpty; | |
| 46 bool get isNotEmpty => _queue.isNotEmpty; | |
| 47 | |
| 48 /// Creates a RenderingQueue with the default synchronization barrier. | |
| 49 RenderingQueue() : this.fromBarrier(new NextAnimationFrameBarrier()); | |
| 50 | |
| 51 /// Creates a RenderingQueue with a custom synchronization barrier. | |
| 52 RenderingQueue.fromBarrier(this._barrier) { | |
| 53 assert(this._barrier != null); | |
| 54 } | |
| 55 | |
| 56 /// Add a task to the queue. | |
| 57 /// If the current rendering phase is running it will be executed during this | |
| 58 /// rendering cicle, otherwise it will be queued for the next one. | |
|
rmacnak
2016/07/18 17:58:19
circle -> cycle
| |
| 59 void enqueue(RenderingTask r) { | |
| 60 assert(r != null); | |
| 61 // If no task are in the queue there is no rendering phase scheduled. | |
| 62 if (isEmpty) _render(); | |
| 63 _queue.addLast(r); | |
| 64 } | |
| 65 | |
| 66 Future _render() async { | |
| 67 await _barrier.next; | |
| 68 while (_queue.isNotEmpty) { | |
| 69 _queue.removeFirst().render(); | |
| 70 } | |
| 71 } | |
| 72 } | |
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