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Issue 2151893002: Perform BSP polygon splitting and orientation selection in a single step. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@2785
Patch Set: Created 4 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/bsp_tree.h" 5 #include "cc/output/bsp_tree.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 8
9 #include <deque> 9 #include <deque>
10 #include <memory> 10 #include <memory>
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38 BspTree bsp_tree(test_polygons); 38 BspTree bsp_tree(test_polygons);
39 39
40 std::vector<DrawPolygon*> sorted_list; 40 std::vector<DrawPolygon*> sorted_list;
41 BspWalkActionToVector action_handler(&sorted_list); 41 BspWalkActionToVector action_handler(&sorted_list);
42 bsp_tree.TraverseWithActionHandler(&action_handler); 42 bsp_tree.TraverseWithActionHandler(&action_handler);
43 43
44 EXPECT_SORTED_LISTS_EQ(sorted_list, compare_list); 44 EXPECT_SORTED_LISTS_EQ(sorted_list, compare_list);
45 EXPECT_TRUE(VerifySidedness(bsp_tree.root())); 45 EXPECT_TRUE(VerifySidedness(bsp_tree.root()));
46 } 46 }
47 47
48 static BspCompareResult SideCompare(const DrawPolygon& a,
49 const DrawPolygon& b) {
50 const float split_threshold = 0.05f;
51 bool pos = false;
52 bool neg = false;
53 for (const auto& pt : a.points()) {
54 float dist = b.SignedPointDistance(pt);
55 neg |= dist < -split_threshold;
56 pos |= dist > split_threshold;
57 }
58 if (pos && neg)
59 return BSP_SPLIT;
60 if (neg)
61 return BSP_BACK;
62 if (pos)
63 return BSP_FRONT;
64 double dot = gfx::DotProduct(a.normal(), b.normal());
65 if ((dot >= 0.0f && a.order_index() >= b.order_index()) ||
66 (dot <= 0.0f && a.order_index() <= b.order_index())) {
67 // The sign of the dot product of the normals along with document order
68 // determine which side it goes on, the vertices are ambiguous.
69 return BSP_COPLANAR_BACK;
70 }
71 return BSP_COPLANAR_FRONT;
72 }
73
48 static bool VerifySidedness(const std::unique_ptr<BspNode>& node) { 74 static bool VerifySidedness(const std::unique_ptr<BspNode>& node) {
49 // We check if both the front and back child nodes have geometry that is 75 // We check if both the front and back child nodes have geometry that is
50 // completely on the expected side of the current node. 76 // completely on the expected side of the current node.
51 bool front_ok = true; 77 bool front_ok = true;
52 bool back_ok = true; 78 bool back_ok = true;
53 if (node->back_child) { 79 if (node->back_child) {
54 // Make sure the back child lies entirely behind this node. 80 // Make sure the back child lies entirely behind this node.
55 BspCompareResult result = DrawPolygon::SideCompare( 81 BspCompareResult result =
56 *(node->back_child->node_data), *(node->node_data)); 82 SideCompare(*(node->back_child->node_data), *(node->node_data));
57 if (result != BSP_BACK) { 83 if (result != BSP_BACK) {
58 return false; 84 return false;
59 } 85 }
60 back_ok = VerifySidedness(node->back_child); 86 back_ok = VerifySidedness(node->back_child);
61 } 87 }
62 // Make sure the front child lies entirely in front of this node. 88 // Make sure the front child lies entirely in front of this node.
63 if (node->front_child) { 89 if (node->front_child) {
64 BspCompareResult result = DrawPolygon::SideCompare( 90 BspCompareResult result =
65 *(node->front_child->node_data), *(node->node_data)); 91 SideCompare(*(node->front_child->node_data), *(node->node_data));
66 if (result != BSP_FRONT) { 92 if (result != BSP_FRONT) {
67 return false; 93 return false;
68 } 94 }
69 front_ok = VerifySidedness(node->front_child); 95 front_ok = VerifySidedness(node->front_child);
70 } 96 }
71 if (!back_ok || !front_ok) { 97 if (!back_ok || !front_ok) {
72 return false; 98 return false;
73 } 99 }
74 100
75 // Now we need to make sure our coplanar geometry is all actually coplanar. 101 // Now we need to make sure our coplanar geometry is all actually coplanar.
76 for (size_t i = 0; i < node->coplanars_front.size(); i++) { 102 for (size_t i = 0; i < node->coplanars_front.size(); i++) {
77 BspCompareResult result = DrawPolygon::SideCompare( 103 BspCompareResult result =
78 *(node->coplanars_front[i]), *(node->node_data)); 104 SideCompare(*(node->coplanars_front[i]), *(node->node_data));
79 if (result != BSP_COPLANAR_FRONT) { 105 if (result != BSP_COPLANAR_FRONT) {
80 return false; 106 return false;
81 } 107 }
82 } 108 }
83 for (size_t i = 0; i < node->coplanars_back.size(); i++) { 109 for (size_t i = 0; i < node->coplanars_back.size(); i++) {
84 BspCompareResult result = DrawPolygon::SideCompare( 110 BspCompareResult result =
85 *(node->coplanars_back[i]), *(node->node_data)); 111 SideCompare(*(node->coplanars_back[i]), *(node->node_data));
86 if (result != BSP_COPLANAR_BACK) { 112 if (result != BSP_COPLANAR_BACK) {
87 return false; 113 return false;
88 } 114 }
89 } 115 }
90 return true; 116 return true;
91 } 117 }
92 }; 118 };
93 119
94 // Simple standing quads all parallel with each other, causing no splits. 120 // Simple standing quads all parallel with each other, causing no splits.
95 TEST(BspTreeTest, NoSplit) { 121 TEST(BspTreeTest, NoSplit) {
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342 polygon_list.push_back(std::move(polygon_c)); 368 polygon_list.push_back(std::move(polygon_c));
343 polygon_list.push_back(std::move(polygon_d)); 369 polygon_list.push_back(std::move(polygon_d));
344 370
345 int compare_ids[] = {3, 0, 1, 2, 3}; 371 int compare_ids[] = {3, 0, 1, 2, 3};
346 std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); 372 std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids);
347 BspTreeTest::RunTest(&polygon_list, compare_list); 373 BspTreeTest::RunTest(&polygon_list, compare_list);
348 } 374 }
349 375
350 } // namespace 376 } // namespace
351 } // namespace cc 377 } // namespace cc
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