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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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10124 CHECK_EQ(42, g_echo_value); // Make sure we didn't call the setter. | 10124 CHECK_EQ(42, g_echo_value); // Make sure we didn't call the setter. |
10125 } | 10125 } |
10126 | 10126 |
10127 static bool AccessAlwaysBlocked(Local<v8::Context> accessing_context, | 10127 static bool AccessAlwaysBlocked(Local<v8::Context> accessing_context, |
10128 Local<v8::Object> global, | 10128 Local<v8::Object> global, |
10129 Local<v8::Value> data) { | 10129 Local<v8::Value> data) { |
10130 i::PrintF("Access blocked.\n"); | 10130 i::PrintF("Access blocked.\n"); |
10131 return false; | 10131 return false; |
10132 } | 10132 } |
10133 | 10133 |
10134 static bool AccessAlwaysAllowed(Local<v8::Context> accessing_context, | |
10135 Local<v8::Object> global, | |
10136 Local<v8::Value> data) { | |
10137 i::PrintF("Access allowed.\n"); | |
10138 return true; | |
10139 } | |
10140 | 10134 |
10141 THREADED_TEST(AccessControlGetOwnPropertyNames) { | 10135 THREADED_TEST(AccessControlGetOwnPropertyNames) { |
10142 v8::Isolate* isolate = CcTest::isolate(); | 10136 v8::Isolate* isolate = CcTest::isolate(); |
10143 v8::HandleScope handle_scope(isolate); | 10137 v8::HandleScope handle_scope(isolate); |
10144 v8::Local<v8::ObjectTemplate> obj_template = v8::ObjectTemplate::New(isolate); | 10138 v8::Local<v8::ObjectTemplate> obj_template = v8::ObjectTemplate::New(isolate); |
10145 | 10139 |
10146 obj_template->Set(v8_str("x"), v8::Integer::New(isolate, 42)); | 10140 obj_template->Set(v8_str("x"), v8::Integer::New(isolate, 42)); |
10147 obj_template->SetAccessCheckCallback(AccessAlwaysBlocked); | 10141 obj_template->SetAccessCheckCallback(AccessAlwaysBlocked); |
10148 | 10142 |
10149 // Add an accessor accessible by cross-domain JS code. | 10143 // Add an accessor accessible by cross-domain JS code. |
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25342 CHECK(object->SetPrototype(context.local(), v8::Null(isolate)).IsNothing()); | 25336 CHECK(object->SetPrototype(context.local(), v8::Null(isolate)).IsNothing()); |
25343 | 25337 |
25344 // The original prototype is still there | 25338 // The original prototype is still there |
25345 Local<Value> new_proto = | 25339 Local<Value> new_proto = |
25346 object->Get(context.local(), v8_str("__proto__")).ToLocalChecked(); | 25340 object->Get(context.local(), v8_str("__proto__")).ToLocalChecked(); |
25347 CHECK(new_proto->IsObject()); | 25341 CHECK(new_proto->IsObject()); |
25348 CHECK(new_proto.As<v8::Object>() | 25342 CHECK(new_proto.As<v8::Object>() |
25349 ->Equals(context.local(), original_proto) | 25343 ->Equals(context.local(), original_proto) |
25350 .FromJust()); | 25344 .FromJust()); |
25351 } | 25345 } |
25352 | |
25353 Local<v8::Context> call_eval_context; | |
25354 Local<v8::Function> call_eval_bound_function; | |
25355 | |
25356 static void CallEval(const v8::FunctionCallbackInfo<v8::Value>& args) { | |
25357 v8::Context::Scope scope(call_eval_context); | |
25358 args.GetReturnValue().Set( | |
25359 call_eval_bound_function | |
25360 ->Call(call_eval_context, call_eval_context->Global(), 0, NULL) | |
25361 .ToLocalChecked()); | |
25362 } | |
25363 | |
25364 TEST(CrossActivationEval) { | |
25365 LocalContext env; | |
25366 v8::Isolate* isolate = env->GetIsolate(); | |
25367 v8::HandleScope scope(isolate); | |
25368 { | |
25369 call_eval_context = v8::Context::New(isolate); | |
25370 v8::Context::Scope scope(call_eval_context); | |
25371 call_eval_bound_function = | |
25372 Local<Function>::Cast(CompileRun("eval.bind(this, '1')")); | |
25373 } | |
25374 env->Global() | |
25375 ->Set(env.local(), v8_str("CallEval"), | |
25376 v8::FunctionTemplate::New(isolate, CallEval) | |
25377 ->GetFunction(env.local()) | |
25378 .ToLocalChecked()) | |
25379 .FromJust(); | |
25380 Local<Value> result = CompileRun("CallEval();"); | |
25381 CHECK(result->IsInt32()); | |
25382 CHECK_EQ(1, result->Int32Value(env.local()).FromJust()); | |
25383 } | |
25384 | |
25385 TEST(EvalInAccessCheckedContext) { | |
25386 v8::Isolate* isolate = CcTest::isolate(); | |
25387 v8::HandleScope scope(isolate); | |
25388 | |
25389 v8::Local<v8::ObjectTemplate> obj_template = v8::ObjectTemplate::New(isolate); | |
25390 | |
25391 obj_template->SetAccessCheckCallback(AccessAlwaysAllowed); | |
25392 | |
25393 v8::Local<Context> context0 = Context::New(isolate, NULL, obj_template); | |
25394 v8::Local<Context> context1 = Context::New(isolate, NULL, obj_template); | |
25395 | |
25396 Local<Value> foo = v8_str("foo"); | |
25397 Local<Value> bar = v8_str("bar"); | |
25398 | |
25399 // Set to different domains. | |
25400 context0->SetSecurityToken(foo); | |
25401 context1->SetSecurityToken(bar); | |
25402 | |
25403 // Set up function in context0 that uses eval from context0. | |
25404 context0->Enter(); | |
25405 v8::Local<v8::Value> fun = CompileRun( | |
25406 "var x = 42;" | |
25407 "(function() {" | |
25408 " var e = eval;" | |
25409 " return function(s) { return e(s); }" | |
25410 "})()"); | |
25411 context0->Exit(); | |
25412 | |
25413 // Put the function into context1 and call it. Since the access check | |
25414 // callback always returns true, the call succeeds even though the tokens | |
25415 // are different. | |
25416 context1->Enter(); | |
25417 context1->Global()->Set(context1, v8_str("fun"), fun).FromJust(); | |
25418 v8::Local<v8::Value> x_value = CompileRun("fun('x')"); | |
25419 CHECK_EQ(42, x_value->Int32Value(context1).FromJust()); | |
25420 context1->Exit(); | |
25421 } | |
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