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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkHalf_DEFINED | 8 #ifndef SkHalf_DEFINED |
9 #define SkHalf_DEFINED | 9 #define SkHalf_DEFINED |
10 | 10 |
11 #include "SkNx.h" | 11 #include "SkNx.h" |
12 #include "SkTypes.h" | 12 #include "SkTypes.h" |
13 | 13 |
14 // 16-bit floating point value | 14 // 16-bit floating point value |
15 // format is 1 bit sign, 5 bits exponent, 10 bits mantissa | 15 // format is 1 bit sign, 5 bits exponent, 10 bits mantissa |
16 // only used for storage | 16 // only used for storage |
17 typedef uint16_t SkHalf; | 17 typedef uint16_t SkHalf; |
18 | 18 |
19 #define SK_HalfMin 0x0400 // 2^-24 (minimum positive normal value) | 19 #define SK_HalfMin 0x0400 // 2^-24 (minimum positive normal value) |
20 #define SK_HalfMax 0x7bff // 65504 | 20 #define SK_HalfMax 0x7bff // 65504 |
21 #define SK_HalfEpsilon 0x1400 // 2^-10 | 21 #define SK_HalfEpsilon 0x1400 // 2^-10 |
22 | 22 |
23 // convert between half and single precision floating point | 23 // convert between half and single precision floating point |
24 float SkHalfToFloat(SkHalf h); | 24 float SkHalfToFloat(SkHalf h); |
25 SkHalf SkFloatToHalf(float f); | 25 SkHalf SkFloatToHalf(float f); |
26 | 26 |
27 // Convert between half and single precision floating point, | 27 // Convert between half and single precision floating point, but pull any dirty |
28 // assuming inputs and outputs are both finite. | 28 // trick we can to make it faster as long as it's correct enough for values in [
0,1]. |
29 static inline Sk4f SkHalfToFloat_finite(uint64_t); | 29 static inline Sk4f SkHalfToFloat_01(uint64_t); |
30 static inline uint64_t SkFloatToHalf_finite(const Sk4f&); | 30 static inline uint64_t SkFloatToHalf_01(const Sk4f&); |
31 | 31 |
32 // ~~~~~~~~~~~ impl ~~~~~~~~~~~~~~ // | 32 // ~~~~~~~~~~~ impl ~~~~~~~~~~~~~~ // |
33 | 33 |
34 // Like the serial versions in SkHalf.cpp, these are based on | 34 // Like the serial versions in SkHalf.cpp, these are based on |
35 // https://fgiesen.wordpress.com/2012/03/28/half-to-float-done-quic/ | 35 // https://fgiesen.wordpress.com/2012/03/28/half-to-float-done-quic/ |
36 | 36 |
37 // GCC 4.9 lacks the intrinsics to use ARMv8 f16<->f32 instructions, so we use i
nline assembly. | 37 // GCC 4.9 lacks the intrinsics to use ARMv8 f16<->f32 instructions, so we use i
nline assembly. |
38 | 38 |
39 static inline Sk4f SkHalfToFloat_finite(uint64_t hs) { | 39 static inline Sk4f SkHalfToFloat_01(uint64_t hs) { |
40 #if !defined(SKNX_NO_SIMD) && defined(SK_CPU_ARM64) | 40 #if !defined(SKNX_NO_SIMD) && defined(SK_CPU_ARM64) |
41 float32x4_t fs; | 41 float32x4_t fs; |
42 asm ("fmov %d[fs], %[hs] \n" // vcreate_f16(hs) | 42 asm ("fmov %d[fs], %[hs] \n" // vcreate_f16(hs) |
43 "fcvtl %[fs].4s, %[fs].4h \n" // vcvt_f32_f16(...) | 43 "fcvtl %[fs].4s, %[fs].4h \n" // vcvt_f32_f16(...) |
44 : [fs] "=w" (fs) // =w: write-only NEON register | 44 : [fs] "=w" (fs) // =w: write-only NEON register |
45 : [hs] "r" (hs)); // r: read-only 64-bit general regis
ter | 45 : [hs] "r" (hs)); // r: read-only 64-bit general regis
ter |
46 return fs; | 46 return fs; |
| 47 |
| 48 #elif !defined(SKNX_NO_SIMD) && defined(SK_ARM_HAS_NEON) |
| 49 // NEON makes this pretty easy: |
| 50 // - denormals are 10-bit * 2^-14 == 24-bit fixed point; |
| 51 // - handle normals the same way as in SSE: align mantissa, then rebias ex
ponent. |
| 52 uint32x4_t h = vmovl_u16(vcreate_u16(hs)), |
| 53 is_denorm = vcltq_u32(h, vdupq_n_u32(1<<10)); |
| 54 float32x4_t denorm = vcvtq_n_f32_u32(h, 24), |
| 55 norm = vreinterpretq_f32_u32(vaddq_u32(vshlq_n_u32(h, 13), |
| 56 vdupq_n_u32((127-15) <<
23))); |
| 57 return vbslq_f32(is_denorm, denorm, norm); |
| 58 |
| 59 #elif !defined(SKNX_NO_SIMD) && SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 |
| 60 // If our input is a normal 16-bit float, things are pretty easy: |
| 61 // - shift left by 13 to put the mantissa in the right place; |
| 62 // - the exponent is wrong, but it just needs to be rebiased; |
| 63 // - re-bias the exponent from 15-bias to 127-bias by adding (127-15). |
| 64 |
| 65 // If our input is denormalized, we're going to do the same steps, plus a fe
w more fix ups: |
| 66 // - the input is h = K*2^-14, for some 10-bit fixed point K in [0,1); |
| 67 // - by shifting left 13 and adding (127-15) to the exponent, we construct
ed the float value |
| 68 // 2^-15*(1+K); |
| 69 // - we'd need to subtract 2^-15 and multiply by 2 to get back to K*2^-14,
or equivallently |
| 70 // multiply by 2 then subtract 2^-14. |
| 71 // |
| 72 // - We'll work that multiply by 2 into the rebias, by adding 1 more to th
e exponent. |
| 73 // - Conveniently, this leaves that rebias constant 2^-14, exactly what we
want to subtract. |
| 74 |
| 75 __m128i h = _mm_unpacklo_epi16(_mm_loadl_epi64((const __m128i*)&hs), _mm_set
zero_si128()); |
| 76 const __m128i is_denorm = _mm_cmplt_epi32(h, _mm_set1_epi32(1<<10)); |
| 77 |
| 78 __m128i rebias = _mm_set1_epi32((127-15) << 23); |
| 79 rebias = _mm_add_epi32(rebias, _mm_and_si128(is_denorm, _mm_set1_epi32(1<<23
))); |
| 80 |
| 81 __m128i f = _mm_add_epi32(_mm_slli_epi32(h, 13), rebias); |
| 82 return _mm_sub_ps(_mm_castsi128_ps(f), |
| 83 _mm_castsi128_ps(_mm_and_si128(is_denorm, rebias))); |
47 #else | 84 #else |
48 Sk4i bits = SkNx_cast<int>(Sk4h::Load(&hs)), // Expand to 32 bit. | 85 float fs[4]; |
49 sign = bits & 0x00008000, // Save the sign bit for
later... | 86 for (int i = 0; i < 4; i++) { |
50 positive = bits ^ sign, // ...but strip it off f
or now. | 87 fs[i] = SkHalfToFloat(hs >> (i*16)); |
51 is_denorm = positive < (1<<10); // Exponent == 0? | 88 } |
52 | 89 return Sk4f::Load(fs); |
53 // For normal half floats, extend the mantissa by 13 zero bits, | |
54 // then adjust the exponent from 15 bias to 127 bias. | |
55 Sk4i norm = (positive << 13) + ((127 - 15) << 23); | |
56 | |
57 // For denorm half floats, mask in the exponent-only float K that turns our | |
58 // denorm value V*2^-14 into a normalized float K + V*2^-14. Then subtract
off K. | |
59 const Sk4i K = ((127-15) + (23-10) + 1) << 23; | |
60 Sk4i mask_K = positive | K; | |
61 Sk4f denorm = Sk4f::Load(&mask_K) - Sk4f::Load(&K); | |
62 | |
63 Sk4i merged = (sign << 16) | is_denorm.thenElse(Sk4i::Load(&denorm), norm); | |
64 return Sk4f::Load(&merged); | |
65 #endif | 90 #endif |
66 } | 91 } |
67 | 92 |
68 static inline uint64_t SkFloatToHalf_finite(const Sk4f& fs) { | 93 static inline uint64_t SkFloatToHalf_01(const Sk4f& fs) { |
69 uint64_t r; | 94 uint64_t r; |
70 #if !defined(SKNX_NO_SIMD) && defined(SK_CPU_ARM64) | 95 #if !defined(SKNX_NO_SIMD) && defined(SK_CPU_ARM64) |
71 float32x4_t vec = fs.fVec; | 96 float32x4_t vec = fs.fVec; |
72 asm ("fcvtn %[vec].4h, %[vec].4s \n" // vcvt_f16_f32(vec) | 97 asm ("fcvtn %[vec].4h, %[vec].4s \n" // vcvt_f16_f32(vec) |
73 "fmov %[r], %d[vec] \n" // vst1_f16(&r, ...) | 98 "fmov %[r], %d[vec] \n" // vst1_f16(&r, ...) |
74 : [r] "=r" (r) // =r: write-only 64-bit general reg
ister | 99 : [r] "=r" (r) // =r: write-only 64-bit general reg
ister |
75 , [vec] "+w" (vec)); // +w: read-write NEON register | 100 , [vec] "+w" (vec)); // +w: read-write NEON register |
| 101 |
| 102 // TODO: ARMv7 NEON float->half? |
| 103 |
| 104 #elif !defined(SKNX_NO_SIMD) && SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 |
| 105 // Scale down from 127-bias to 15-bias, then cut off bottom 13 mantissa bits
. |
| 106 // This doesn't round, so it can be 1 bit too small. |
| 107 const __m128 rebias = _mm_castsi128_ps(_mm_set1_epi32((127 - (127-15)) << 23
)); |
| 108 __m128i h = _mm_srli_epi32(_mm_castps_si128(_mm_mul_ps(fs.fVec, rebias)), 13
); |
| 109 _mm_storel_epi64((__m128i*)&r, _mm_packs_epi32(h,h)); |
| 110 |
76 #else | 111 #else |
77 Sk4i bits = Sk4i::Load(&fs), | 112 SkHalf hs[4]; |
78 sign = bits & 0x80000000, // Save the sign bit f
or later... | 113 for (int i = 0; i < 4; i++) { |
79 positive = bits ^ sign, // ...but strip it off
for now. | 114 hs[i] = SkFloatToHalf(fs[i]); |
80 will_be_denorm = positive < ((127-15+1) << 23); // positve < smallest
normal half? | 115 } |
81 | 116 r = (uint64_t)hs[3] << 48 |
82 // For normal half floats, adjust the exponent from 127 bias to 15 bias, | 117 | (uint64_t)hs[2] << 32 |
83 // then drop the bottom 13 mantissa bits. | 118 | (uint64_t)hs[1] << 16 |
84 Sk4i norm = (positive - ((127 - 15) << 23)) >> 13; | 119 | (uint64_t)hs[0] << 0; |
85 | |
86 // This mechanically inverts the denorm half -> normal float conversion abov
e. | |
87 // Knowning that and reading its explanation will leave you feeling more con
fident | |
88 // than reading my best attempt at explaining this directly. | |
89 const Sk4i K = ((127-15) + (23-10) + 1) << 23; | |
90 Sk4f plus_K = Sk4f::Load(&positive) + Sk4f::Load(&K); | |
91 Sk4i denorm = Sk4i::Load(&plus_K) ^ K; | |
92 | |
93 Sk4i merged = (sign >> 16) | will_be_denorm.thenElse(denorm, norm); | |
94 SkNx_cast<uint16_t>(merged).store(&r); | |
95 #endif | 120 #endif |
96 return r; | 121 return r; |
97 } | 122 } |
98 | 123 |
99 #endif | 124 #endif |
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