Index: cc/output/gl_renderer.cc |
diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc |
index d99672111dab3e7b4f74c0bc8b0625032c33e9c4..47f1b222c8b2937519ca0539f89a534ffd2bf160 100644 |
--- a/cc/output/gl_renderer.cc |
+++ b/cc/output/gl_renderer.cc |
@@ -2317,6 +2317,13 @@ |
DCHECK_EQ(GL_TEXTURE0, GetActiveTextureUnit(gl_)); |
gl_->BindTexture(GL_TEXTURE_EXTERNAL_OES, lock.texture_id()); |
+ // TODO(liberato): stream_texture_android should stop sending |gl_matrix| to |
+ // the video frame provider with this change (and to us), but it should |
+ // start reporting the current matrix via |
+ // GLStreamTextureImage::GetTextureMatrix. Until then, though, this will use |
+ // the matrix that we provide to it, unless the GLStreamTextureImage |
+ // overrides it. This lets it also work with AVDACodecImage, which provides |
+ // the correct custom matrix and supplies a default one to us. |
gl_->UniformMatrix4fvStreamTextureMatrixCHROMIUM( |
program->vertex_shader().tex_matrix_location(), false, gl_matrix); |