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| 1 /* |
| 2 * Copyright 2016 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #include "Benchmark.h" |
| 9 #include "SkTypes.h" |
| 10 |
| 11 /** |
| 12 * There's a good variety of ways to pack from int down to uint16_t with SSE, |
| 13 * depending on the specific instructions available. |
| 14 * |
| 15 * SSE2 offers an int -> int16_t pack instruction. We can use this in two ways: |
| 16 * - subtract off 32768, int -> int16_t, add 32768 back
(sse2_a) |
| 17 * - first artificially sign extend the (positive) value in our int, then int
-> int16_t (sse2_b) |
| 18 * SSSE3 adds a byte shuffle, so we just put the bytes where we want them.
(ssse3) |
| 19 * SSE41 added an int -> uint16_t pack instruction.
(sse41) |
| 20 * |
| 21 * Findings so far: |
| 22 * - sse41 < ssse3 <<< sse2_b < sse2_a; |
| 23 * - the ssse3 version is only slightly slower than the sse41 version, maybe n
ot at all |
| 24 * - the sse2_a is only slightly slower than the sse2_b version |
| 25 * - the ssse3 and sse41 versions are about 3x faster than either sse2 version |
| 26 * - the sse41 version seems to cause some code generation trouble. |
| 27 */ |
| 28 |
| 29 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 |
| 30 |
| 31 #include <immintrin.h> |
| 32 |
| 33 template <__m128i (kernel)(__m128i)> |
| 34 class pack_int_uint16_t_Bench : public Benchmark { |
| 35 public: |
| 36 pack_int_uint16_t_Bench(const char* impl) { |
| 37 fName.append("pack_int_uint16_t_"); |
| 38 fName.append(impl); |
| 39 } |
| 40 |
| 41 bool isSuitableFor(Backend backend) override { return backend == kNonRenderi
ng_Backend; } |
| 42 const char* onGetName() override { return fName.c_str(); } |
| 43 |
| 44 void onDraw(int loops, SkCanvas*) override { |
| 45 __m128i x = _mm_set1_epi32(0x42424242); |
| 46 while (loops --> 0) { |
| 47 x = kernel(x); |
| 48 } |
| 49 |
| 50 volatile int blackhole = 0; |
| 51 blackhole ^= _mm_cvtsi128_si32(x); |
| 52 } |
| 53 |
| 54 SkString fName; |
| 55 }; |
| 56 |
| 57 namespace { |
| 58 __m128i sse2_a(__m128i x) { |
| 59 x = _mm_sub_epi32(x, _mm_set1_epi32(0x8000)); |
| 60 return _mm_add_epi16(_mm_packs_epi32(x,x), _mm_set1_epi16((short)0x8000)
); |
| 61 } |
| 62 } |
| 63 DEF_BENCH( return new pack_int_uint16_t_Bench<sse2_a>("sse2_a"); ) |
| 64 |
| 65 namespace { |
| 66 __m128i sse2_b(__m128i x) { |
| 67 x = _mm_srai_epi32(_mm_slli_epi32(x, 16), 16); |
| 68 return _mm_packs_epi32(x,x); |
| 69 } |
| 70 } |
| 71 DEF_BENCH( return new pack_int_uint16_t_Bench<sse2_b>("sse2_b"); ) |
| 72 |
| 73 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3 |
| 74 namespace { |
| 75 __m128i ssse3(__m128i x) { |
| 76 // TODO: Can we force the bench to load the mask inside the loop? Would
be more realistic. |
| 77 const int _ = ~0; |
| 78 return _mm_shuffle_epi8(x, _mm_setr_epi8(0,1, 4,5, 8,9, 12,13, _,_,_,_,_
,_,_,_)); |
| 79 } |
| 80 } |
| 81 DEF_BENCH( return new pack_int_uint16_t_Bench<ssse3>("ssse3"); ) |
| 82 #endif |
| 83 |
| 84 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE41 |
| 85 namespace { |
| 86 __m128i sse41(__m128i x) { |
| 87 return _mm_packus_epi32(x,x); |
| 88 } |
| 89 } |
| 90 DEF_BENCH( return new pack_int_uint16_t_Bench<sse41>("sse41"); ) |
| 91 #endif |
| 92 |
| 93 #endif // SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 |
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