Index: sdk/lib/js_util/dart2js/js_util_dart2js.dart |
diff --git a/sdk/lib/js_util/dart2js/js_util_dart2js.dart b/sdk/lib/js_util/dart2js/js_util_dart2js.dart |
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index 0000000000000000000000000000000000000000..da9b3677956241e292fa4ba03b404fb4b2f93159 |
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+++ b/sdk/lib/js_util/dart2js/js_util_dart2js.dart |
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+// Copyright (c) 2016, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+/// Utility methods to efficiently manipulate typed JSInterop objects in cases |
+/// where the name to call is not known at runtime. You should only use these |
+/// methods when the same effect cannot be achieved with @JS annotations. |
+/// These methods would be extension methods on JSObject if Dart supported |
+/// extension methods. |
+library dart.js_util; |
+ |
+import 'dart:_foreign_helper' show JS; |
+import 'dart:collection' show HashMap; |
+ |
+/// WARNING: performance of this method is much worse than other uitil |
+/// methods in this library. Only use this method as a last resort. |
+/// |
+/// Recursively converts a JSON-like collection of Dart objects to a |
+/// collection of JavaScript objects and returns a [JsObject] proxy to it. |
+/// |
+/// [object] must be a [Map] or [Iterable], the contents of which are also |
+/// converted. Maps and Iterables are copied to a new JavaScript object. |
+/// Primitives and other transferrable values are directly converted to their |
+/// JavaScript type, and all other objects are proxied. |
+jsify(object) { |
+ if ((object is! Map) && (object is! Iterable)) { |
+ throw new ArgumentError("object must be a Map or Iterable"); |
+ } |
+ return _convertDataTree(object); |
+} |
+ |
+_convertDataTree(data) { |
+ var _convertedObjects = new HashMap.identity(); |
+ |
+ _convert(o) { |
+ if (_convertedObjects.containsKey(o)) { |
+ return _convertedObjects[o]; |
+ } |
+ if (o is Map) { |
+ final convertedMap = JS('=Object', '{}'); |
+ _convertedObjects[o] = convertedMap; |
+ for (var key in o.keys) { |
+ JS('=Object', '#[#]=#', convertedMap, key, _convert(o[key])); |
+ } |
+ return convertedMap; |
+ } else if (o is Iterable) { |
+ var convertedList = []; |
+ _convertedObjects[o] = convertedList; |
+ convertedList.addAll(o.map(_convert)); |
+ return convertedList; |
+ } else { |
+ return o; |
+ } |
+ } |
+ |
+ return _convert(data); |
+} |
+ |
+JSObject newObject() => JS('=Object', '{}'); |
+ |
+hasProperty(o, name) => JS('bool', '# in #', name, o); |
+getProperty(o, name) => JS('Object', '#[#]', o, name); |
+setProperty(o, name, value) => JS('', '#[#]=#', o, name, value); |
+ |
+callMethod(o, String method, List args) => |
+ JS('Object', '#[#].apply(#, #)', o, method, o, args); |
+ |
+instanceof(o, Function type) => JS('bool', '# instanceof #', o, type); |
+callConstructor(Function constr, List arguments) { |
+ if (arguments == null) { |
+ return JS('Object', 'new #()', constr); |
+ } |
+ |
+ if (JS('bool', '# instanceof Array', arguments)) { |
+ int argumentCount = JS('int', '#.length', arguments); |
+ switch (argumentCount) { |
+ case 0: |
+ return JS('Object', 'new #()', constr); |
+ |
+ case 1: |
+ var arg0 = JS('', '#[0]', arguments); |
+ return JS('Object', 'new #(#)', constr, arg0); |
+ |
+ case 2: |
+ var arg0 = JS('', '#[0]', arguments); |
+ var arg1 = JS('', '#[1]', arguments); |
+ return JS('Object', 'new #(#, #)', constr, arg0, arg1); |
+ |
+ case 3: |
+ var arg0 = JS('', '#[0]', arguments); |
+ var arg1 = JS('', '#[1]', arguments); |
+ var arg2 = JS('', '#[2]', arguments); |
+ return JS('Object', 'new #(#, #, #)', constr, arg0, arg1, arg2); |
+ |
+ case 4: |
+ var arg0 = JS('', '#[0]', arguments); |
+ var arg1 = JS('', '#[1]', arguments); |
+ var arg2 = JS('', '#[2]', arguments); |
+ var arg3 = JS('', '#[3]', arguments); |
+ return JS( |
+ 'Object', 'new #(#, #, #, #)', constr, arg0, arg1, arg2, arg3); |
+ } |
+ } |
+ |
+ // The following code solves the problem of invoking a JavaScript |
+ // constructor with an unknown number arguments. |
+ // First bind the constructor to the argument list using bind.apply(). |
+ // The first argument to bind() is the binding of 't', so add 'null' to |
+ // the arguments list passed to apply(). |
+ // After that, use the JavaScript 'new' operator which overrides any binding |
+ // of 'this' with the new instance. |
+ var args = [null]..addAll(arguments); |
+ var factoryFunction = JS('', '#.bind.apply(#, #)', constr, constr, args); |
+ // Without this line, calling factoryFunction as a constructor throws |
+ JS('String', 'String(#)', factoryFunction); |
+ // This could return an UnknownJavaScriptObject, or a native |
+ // object for which there is an interceptor |
+ return JS('Object', 'new #()', factoryFunction); |
+ |
+ // TODO(sra): Investigate: |
+ // |
+ // var jsObj = JS('', 'Object.create(#.prototype)', constr); |
+ // JS('', '#.apply(#, #)', constr, jsObj, |
+ // []..addAll(arguments.map(_convertToJS))); |
+ // return _wrapToDart(jsObj); |
+} |