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| 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef NET_BASE_CLIENT_SOCKET_POOL_H_ | 5 #ifndef NET_BASE_CLIENT_SOCKET_POOL_H_ |
| 6 #define NET_BASE_CLIENT_SOCKET_POOL_H_ | 6 #define NET_BASE_CLIENT_SOCKET_POOL_H_ |
| 7 | 7 |
| 8 #include <deque> | 8 #include <deque> |
| 9 #include <map> | 9 #include <map> |
| 10 #include <string> | 10 #include <string> |
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| 70 } | 70 } |
| 71 | 71 |
| 72 private: | 72 private: |
| 73 friend class base::RefCounted<ClientSocketPool>; | 73 friend class base::RefCounted<ClientSocketPool>; |
| 74 | 74 |
| 75 typedef scoped_ptr<ClientSocket> ClientSocketPtr; | 75 typedef scoped_ptr<ClientSocket> ClientSocketPtr; |
| 76 | 76 |
| 77 ~ClientSocketPool(); | 77 ~ClientSocketPool(); |
| 78 | 78 |
| 79 // Closes all idle sockets if |force| is true. Else, only closes idle | 79 // Closes all idle sockets if |force| is true. Else, only closes idle |
| 80 // sockets that are disconnected or timed out. | 80 // sockets that timed out or can't be reused. |
| 81 void CleanupIdleSockets(bool force); | 81 void CleanupIdleSockets(bool force); |
| 82 | 82 |
| 83 // Called when the number of idle sockets changes. | 83 // Called when the number of idle sockets changes. |
| 84 void IncrementIdleCount(); | 84 void IncrementIdleCount(); |
| 85 void DecrementIdleCount(); | 85 void DecrementIdleCount(); |
| 86 | 86 |
| 87 // Called via PostTask by ReleaseSocket. | 87 // Called via PostTask by ReleaseSocket. |
| 88 void DoReleaseSocket(const std::string& group_name, ClientSocketPtr* ptr); | 88 void DoReleaseSocket(const std::string& group_name, ClientSocketPtr* ptr); |
| 89 | 89 |
| 90 // Called when timer_ fires. This method scans the idle sockets removing | 90 // Called when timer_ fires. This method scans the idle sockets removing |
| 91 // sockets that are disconnected or timed out. | 91 // sockets that timed out or can't be reused. |
| 92 void OnCleanupTimerFired() { | 92 void OnCleanupTimerFired() { |
| 93 CleanupIdleSockets(false); | 93 CleanupIdleSockets(false); |
| 94 } | 94 } |
| 95 | 95 |
| 96 // A Request is allocated per call to RequestSocket that results in | 96 // A Request is allocated per call to RequestSocket that results in |
| 97 // ERR_IO_PENDING. | 97 // ERR_IO_PENDING. |
| 98 struct Request { | 98 struct Request { |
| 99 ClientSocketHandle* handle; | 99 ClientSocketHandle* handle; |
| 100 CompletionCallback* callback; | 100 CompletionCallback* callback; |
| 101 }; | 101 }; |
| 102 | 102 |
| 103 // Entry for a persistent socket which became idle at time |start_time|. | 103 // Entry for a persistent socket which became idle at time |start_time|. |
| 104 struct IdleSocket { | 104 struct IdleSocket { |
| 105 ClientSocketPtr* ptr; | 105 ClientSocketPtr* ptr; |
| 106 base::TimeTicks start_time; | 106 base::TimeTicks start_time; |
| 107 | 107 |
| 108 // An idle socket should be removed if it is disconnected, or has been idle | 108 // An idle socket should be removed if it can't be reused, or has been idle |
| 109 // for too long. |now| is the current time value (TimeTicks::Now()). | 109 // for too long. |now| is the current time value (TimeTicks::Now()). |
| 110 // |
| 111 // An idle socket can't be reused if it is disconnected or has received |
| 112 // data unexpectedly (hence no longer idle). The unread data would be |
| 113 // mistaken for the beginning of the next response if we were to reuse the |
| 114 // socket for a new request. |
| 110 bool ShouldCleanup(base::TimeTicks now) const; | 115 bool ShouldCleanup(base::TimeTicks now) const; |
| 111 }; | 116 }; |
| 112 | 117 |
| 113 // A Group is allocated per group_name when there are idle sockets or pending | 118 // A Group is allocated per group_name when there are idle sockets or pending |
| 114 // requests. Otherwise, the Group object is removed from the map. | 119 // requests. Otherwise, the Group object is removed from the map. |
| 115 struct Group { | 120 struct Group { |
| 116 Group() : active_socket_count(0) {} | 121 Group() : active_socket_count(0) {} |
| 117 std::deque<IdleSocket> idle_sockets; | 122 std::deque<IdleSocket> idle_sockets; |
| 118 std::deque<Request> pending_requests; | 123 std::deque<Request> pending_requests; |
| 119 int active_socket_count; | 124 int active_socket_count; |
| 120 }; | 125 }; |
| 121 | 126 |
| 122 typedef std::map<std::string, Group> GroupMap; | 127 typedef std::map<std::string, Group> GroupMap; |
| 123 GroupMap group_map_; | 128 GroupMap group_map_; |
| 124 | 129 |
| 125 // Timer used to periodically prune idle sockets that are disconnected or | 130 // Timer used to periodically prune idle sockets that timed out or can't be |
| 126 // timed out. | 131 // reused. |
| 127 base::RepeatingTimer<ClientSocketPool> timer_; | 132 base::RepeatingTimer<ClientSocketPool> timer_; |
| 128 | 133 |
| 129 // The total number of idle sockets in the system. | 134 // The total number of idle sockets in the system. |
| 130 int idle_socket_count_; | 135 int idle_socket_count_; |
| 131 | 136 |
| 132 // The maximum number of sockets kept per group. | 137 // The maximum number of sockets kept per group. |
| 133 int max_sockets_per_group_; | 138 int max_sockets_per_group_; |
| 134 | 139 |
| 135 DISALLOW_COPY_AND_ASSIGN(ClientSocketPool); | 140 DISALLOW_COPY_AND_ASSIGN(ClientSocketPool); |
| 136 }; | 141 }; |
| 137 | 142 |
| 138 } // namespace net | 143 } // namespace net |
| 139 | 144 |
| 140 #endif // NET_BASE_CLIENT_SOCKET_POOL_H_ | 145 #endif // NET_BASE_CLIENT_SOCKET_POOL_H_ |
| 141 | 146 |
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