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1 // Copyright 2014 Google Inc. All Rights Reserved. | 1 // Copyright 2014 Google Inc. All Rights Reserved. |
2 // | 2 // |
3 // Use of this source code is governed by a BSD-style license | 3 // Use of this source code is governed by a BSD-style license |
4 // that can be found in the COPYING file in the root of the source | 4 // that can be found in the COPYING file in the root of the source |
5 // tree. An additional intellectual property rights grant can be found | 5 // tree. An additional intellectual property rights grant can be found |
6 // in the file PATENTS. All contributing project authors may | 6 // in the file PATENTS. All contributing project authors may |
7 // be found in the AUTHORS file in the root of the source tree. | 7 // be found in the AUTHORS file in the root of the source tree. |
8 // ----------------------------------------------------------------------------- | 8 // ----------------------------------------------------------------------------- |
9 // | 9 // |
10 // Near-lossless image preprocessing adjusts pixel values to help | 10 // Near-lossless image preprocessing adjusts pixel values to help |
11 // compressibility with a guarantee of maximum deviation between original and | 11 // compressibility with a guarantee of maximum deviation between original and |
12 // resulting pixel values. | 12 // resulting pixel values. |
13 // | 13 // |
14 // Author: Jyrki Alakuijala (jyrki@google.com) | 14 // Author: Jyrki Alakuijala (jyrki@google.com) |
15 // Converted to C by Aleksander Kramarz (akramarz@google.com) | 15 // Converted to C by Aleksander Kramarz (akramarz@google.com) |
16 | 16 |
| 17 #include <assert.h> |
17 #include <stdlib.h> | 18 #include <stdlib.h> |
18 | 19 |
19 #include "../dsp/lossless.h" | 20 #include "../dsp/lossless.h" |
20 #include "../utils/utils.h" | 21 #include "../utils/utils.h" |
21 #include "./vp8enci.h" | 22 #include "./vp8enci.h" |
22 | 23 |
23 #define MIN_DIM_FOR_NEAR_LOSSLESS 64 | 24 #define MIN_DIM_FOR_NEAR_LOSSLESS 64 |
24 #define MAX_LIMIT_BITS 5 | 25 #define MAX_LIMIT_BITS 5 |
25 | 26 |
26 // Computes quantized pixel value and distance from original value. | 27 // Quantizes the value up or down to a multiple of 1<<bits (or to 255), |
27 static void GetValAndDistance(int a, int initial, int bits, | 28 // choosing the closer one, resolving ties using bankers' rounding. |
28 int* const val, int* const distance) { | |
29 const int mask = ~((1 << bits) - 1); | |
30 *val = (initial & mask) | (initial >> (8 - bits)); | |
31 *distance = 2 * abs(a - *val); | |
32 } | |
33 | |
34 // Clamps the value to range [0, 255]. | |
35 static int Clamp8b(int val) { | |
36 const int min_val = 0; | |
37 const int max_val = 0xff; | |
38 return (val < min_val) ? min_val : (val > max_val) ? max_val : val; | |
39 } | |
40 | |
41 // Quantizes values {a, a+(1<<bits), a-(1<<bits)} and returns the nearest one. | |
42 static int FindClosestDiscretized(int a, int bits) { | 29 static int FindClosestDiscretized(int a, int bits) { |
43 int best_val = a, i; | 30 const int mask = (1 << bits) - 1; |
44 int min_distance = 256; | 31 const int biased = a + (mask >> 1) + ((a >> bits) & 1); |
45 | 32 assert(bits > 0); |
46 for (i = -1; i <= 1; ++i) { | 33 if (biased > 0xff) return 0xff; |
47 int candidate, distance; | 34 return biased & ~mask; |
48 const int val = Clamp8b(a + i * (1 << bits)); | |
49 GetValAndDistance(a, val, bits, &candidate, &distance); | |
50 if (i != 0) { | |
51 ++distance; | |
52 } | |
53 // Smallest distance but favor i == 0 over i == -1 and i == 1 | |
54 // since that keeps the overall intensity more constant in the | |
55 // images. | |
56 if (distance < min_distance) { | |
57 min_distance = distance; | |
58 best_val = candidate; | |
59 } | |
60 } | |
61 return best_val; | |
62 } | 35 } |
63 | 36 |
64 // Applies FindClosestDiscretized to all channels of pixel. | 37 // Applies FindClosestDiscretized to all channels of pixel. |
65 static uint32_t ClosestDiscretizedArgb(uint32_t a, int bits) { | 38 static uint32_t ClosestDiscretizedArgb(uint32_t a, int bits) { |
66 return | 39 return |
67 (FindClosestDiscretized(a >> 24, bits) << 24) | | 40 (FindClosestDiscretized(a >> 24, bits) << 24) | |
68 (FindClosestDiscretized((a >> 16) & 0xff, bits) << 16) | | 41 (FindClosestDiscretized((a >> 16) & 0xff, bits) << 16) | |
69 (FindClosestDiscretized((a >> 8) & 0xff, bits) << 8) | | 42 (FindClosestDiscretized((a >> 8) & 0xff, bits) << 8) | |
70 (FindClosestDiscretized(a & 0xff, bits)); | 43 (FindClosestDiscretized(a & 0xff, bits)); |
71 } | 44 } |
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117 { | 90 { |
118 // Three-way swap. | 91 // Three-way swap. |
119 uint32_t* const temp = prev_row; | 92 uint32_t* const temp = prev_row; |
120 prev_row = curr_row; | 93 prev_row = curr_row; |
121 curr_row = next_row; | 94 curr_row = next_row; |
122 next_row = temp; | 95 next_row = temp; |
123 } | 96 } |
124 } | 97 } |
125 } | 98 } |
126 | 99 |
127 static int QualityToLimitBits(int quality) { | |
128 // quality mapping: | |
129 // 0..19 -> 5 | |
130 // 0..39 -> 4 | |
131 // 0..59 -> 3 | |
132 // 0..79 -> 2 | |
133 // 0..99 -> 1 | |
134 // 100 -> 0 | |
135 return MAX_LIMIT_BITS - quality / 20; | |
136 } | |
137 | |
138 int VP8ApplyNearLossless(int xsize, int ysize, uint32_t* argb, int quality) { | 100 int VP8ApplyNearLossless(int xsize, int ysize, uint32_t* argb, int quality) { |
139 int i; | 101 int i; |
140 uint32_t* const copy_buffer = | 102 uint32_t* const copy_buffer = |
141 (uint32_t*)WebPSafeMalloc(xsize * 3, sizeof(*copy_buffer)); | 103 (uint32_t*)WebPSafeMalloc(xsize * 3, sizeof(*copy_buffer)); |
142 const int limit_bits = QualityToLimitBits(quality); | 104 const int limit_bits = VP8LNearLosslessBits(quality); |
143 assert(argb != NULL); | 105 assert(argb != NULL); |
144 assert(limit_bits >= 0); | 106 assert(limit_bits >= 0); |
145 assert(limit_bits <= MAX_LIMIT_BITS); | 107 assert(limit_bits <= MAX_LIMIT_BITS); |
146 if (copy_buffer == NULL) { | 108 if (copy_buffer == NULL) { |
147 return 0; | 109 return 0; |
148 } | 110 } |
149 // For small icon images, don't attempt to apply near-lossless compression. | 111 // For small icon images, don't attempt to apply near-lossless compression. |
150 if (xsize < MIN_DIM_FOR_NEAR_LOSSLESS && ysize < MIN_DIM_FOR_NEAR_LOSSLESS) { | 112 if (xsize < MIN_DIM_FOR_NEAR_LOSSLESS && ysize < MIN_DIM_FOR_NEAR_LOSSLESS) { |
151 WebPSafeFree(copy_buffer); | 113 WebPSafeFree(copy_buffer); |
152 return 1; | 114 return 1; |
153 } | 115 } |
154 | 116 |
155 for (i = limit_bits; i != 0; --i) { | 117 for (i = limit_bits; i != 0; --i) { |
156 NearLossless(xsize, ysize, argb, i, copy_buffer); | 118 NearLossless(xsize, ysize, argb, i, copy_buffer); |
157 } | 119 } |
158 WebPSafeFree(copy_buffer); | 120 WebPSafeFree(copy_buffer); |
159 return 1; | 121 return 1; |
160 } | 122 } |
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