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Issue 2149843003: Fix MultiPictureDraw issues with GpuImageDecodeController (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase Created 4 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/raster/gpu_raster_buffer_provider.h" 5 #include "cc/raster/gpu_raster_buffer_provider.h"
6 6
7 #include <stdint.h> 7 #include <stdint.h>
8 8
9 #include <algorithm> 9 #include <algorithm>
10 10
11 #include "base/macros.h" 11 #include "base/macros.h"
12 #include "base/memory/ptr_util.h" 12 #include "base/memory/ptr_util.h"
13 #include "base/metrics/histogram_macros.h" 13 #include "base/metrics/histogram_macros.h"
14 #include "base/trace_event/trace_event.h" 14 #include "base/trace_event/trace_event.h"
15 #include "cc/base/histograms.h" 15 #include "cc/base/histograms.h"
16 #include "cc/playback/image_hijack_canvas.h"
16 #include "cc/playback/raster_source.h" 17 #include "cc/playback/raster_source.h"
17 #include "cc/raster/scoped_gpu_raster.h" 18 #include "cc/raster/scoped_gpu_raster.h"
18 #include "cc/resources/resource.h" 19 #include "cc/resources/resource.h"
19 #include "gpu/command_buffer/client/gles2_interface.h" 20 #include "gpu/command_buffer/client/gles2_interface.h"
20 #include "third_party/skia/include/core/SkMultiPictureDraw.h" 21 #include "third_party/skia/include/core/SkMultiPictureDraw.h"
21 #include "third_party/skia/include/core/SkPictureRecorder.h" 22 #include "third_party/skia/include/core/SkPictureRecorder.h"
22 #include "third_party/skia/include/core/SkSurface.h" 23 #include "third_party/skia/include/core/SkSurface.h"
23 #include "third_party/skia/include/gpu/GrContext.h" 24 #include "third_party/skia/include/gpu/GrContext.h"
24 25
25 namespace cc { 26 namespace cc {
(...skipping 29 matching lines...) Expand all
55 base::StringPrintf("Renderer4.%s.PartialRasterPercentageSaved.Gpu", 56 base::StringPrintf("Renderer4.%s.PartialRasterPercentageSaved.Gpu",
56 client_name), 57 client_name),
57 100.0f * fraction_saved); 58 100.0f * fraction_saved);
58 } 59 }
59 60
60 // Play back raster_source into temp SkPicture. 61 // Play back raster_source into temp SkPicture.
61 SkPictureRecorder recorder; 62 SkPictureRecorder recorder;
62 sk_sp<SkCanvas> canvas = sk_ref_sp( 63 sk_sp<SkCanvas> canvas = sk_ref_sp(
63 recorder.beginRecording(resource_size.width(), resource_size.height())); 64 recorder.beginRecording(resource_size.width(), resource_size.height()));
64 canvas->save(); 65 canvas->save();
66
67 // The GPU image decode controller assumes that Skia is done with an image
68 // when playback is complete. However, in this case, where we play back to a
69 // picture, we don't actually finish with the images until the picture is
70 // rasterized later. This can cause lifetime issues in the GPU image decode
71 // controller. To avoid this, we disable the image hijack canvas (and image
72 // decode controller) for this playback step, instead enabling it for the
73 // later picture rasterization.
74 RasterSource::PlaybackSettings settings = playback_settings;
75 settings.use_image_hijack_canvas = false;
65 raster_source->PlaybackToCanvas(canvas.get(), raster_full_rect, playback_rect, 76 raster_source->PlaybackToCanvas(canvas.get(), raster_full_rect, playback_rect,
66 scale, playback_settings); 77 scale, settings);
67 canvas->restore(); 78 canvas->restore();
68 return recorder.finishRecordingAsPicture(); 79 return recorder.finishRecordingAsPicture();
69 } 80 }
70 81
71 static void RasterizePicture(SkPicture* picture, 82 static void RasterizePicture(SkPicture* picture,
72 ContextProvider* context_provider, 83 ContextProvider* context_provider,
73 ResourceProvider::ScopedWriteLockGL* resource_lock, 84 ResourceProvider::ScopedWriteLockGL* resource_lock,
74 bool async_worker_context_enabled, 85 bool async_worker_context_enabled,
75 bool use_distance_field_text, 86 bool use_distance_field_text,
76 bool can_use_lcd_text, 87 bool can_use_lcd_text,
77 int msaa_sample_count) { 88 int msaa_sample_count,
89 ImageDecodeController* image_decode_controller,
90 bool use_image_hijack_canvas) {
78 ScopedGpuRaster gpu_raster(context_provider); 91 ScopedGpuRaster gpu_raster(context_provider);
79 92
80 ResourceProvider::ScopedSkSurfaceProvider scoped_surface( 93 ResourceProvider::ScopedSkSurfaceProvider scoped_surface(
81 context_provider, resource_lock, async_worker_context_enabled, 94 context_provider, resource_lock, async_worker_context_enabled,
82 use_distance_field_text, can_use_lcd_text, msaa_sample_count); 95 use_distance_field_text, can_use_lcd_text, msaa_sample_count);
83 SkSurface* sk_surface = scoped_surface.sk_surface(); 96 SkSurface* sk_surface = scoped_surface.sk_surface();
84 // Allocating an SkSurface will fail after a lost context. Pretend we 97 // Allocating an SkSurface will fail after a lost context. Pretend we
85 // rasterized, as the contents of the resource don't matter anymore. 98 // rasterized, as the contents of the resource don't matter anymore.
86 if (!sk_surface) 99 if (!sk_surface)
87 return; 100 return;
88 101
102 // As we did not use the image hijack canvas during the initial playback to
103 // |picture| (see PlaybackToPicture), we must enable it here if requested.
104 SkCanvas* canvas = sk_surface->getCanvas();
105 std::unique_ptr<ImageHijackCanvas> hijack_canvas;
106 if (use_image_hijack_canvas) {
107 DCHECK(image_decode_controller);
108 const SkImageInfo& info = canvas->imageInfo();
109 hijack_canvas.reset(new ImageHijackCanvas(info.width(), info.height(),
110 image_decode_controller));
111 SkIRect raster_bounds;
112 canvas->getClipDeviceBounds(&raster_bounds);
113 hijack_canvas->clipRect(SkRect::MakeFromIRect(raster_bounds));
114 hijack_canvas->setMatrix(canvas->getTotalMatrix());
115 hijack_canvas->addCanvas(canvas);
116
117 // Replace canvas with our ImageHijackCanvas which is wrapping it.
118 canvas = hijack_canvas.get();
119 }
120
89 SkMultiPictureDraw multi_picture_draw; 121 SkMultiPictureDraw multi_picture_draw;
90 multi_picture_draw.add(sk_surface->getCanvas(), picture); 122 multi_picture_draw.add(canvas, picture);
91 multi_picture_draw.draw(false); 123 multi_picture_draw.draw(false);
92 } 124 }
93 125
94 } // namespace 126 } // namespace
95 127
96 GpuRasterBufferProvider::RasterBufferImpl::RasterBufferImpl( 128 GpuRasterBufferProvider::RasterBufferImpl::RasterBufferImpl(
97 GpuRasterBufferProvider* client, 129 GpuRasterBufferProvider* client,
98 ResourceProvider* resource_provider, 130 ResourceProvider* resource_provider,
99 ResourceId resource_id, 131 ResourceId resource_id,
100 bool async_worker_context_enabled, 132 bool async_worker_context_enabled,
(...skipping 127 matching lines...) Expand 10 before | Expand all | Expand 10 after
228 raster_source, resource_has_previous_content, resource_lock->size(), 260 raster_source, resource_has_previous_content, resource_lock->size(),
229 raster_full_rect, raster_dirty_rect, scale, playback_settings); 261 raster_full_rect, raster_dirty_rect, scale, playback_settings);
230 262
231 // Turn on distance fields for layers that have ever animated. 263 // Turn on distance fields for layers that have ever animated.
232 bool use_distance_field_text = 264 bool use_distance_field_text =
233 use_distance_field_text_ || 265 use_distance_field_text_ ||
234 raster_source->ShouldAttemptToUseDistanceFieldText(); 266 raster_source->ShouldAttemptToUseDistanceFieldText();
235 267
236 RasterizePicture(picture.get(), worker_context_provider_, resource_lock, 268 RasterizePicture(picture.get(), worker_context_provider_, resource_lock,
237 async_worker_context_enabled_, use_distance_field_text, 269 async_worker_context_enabled_, use_distance_field_text,
238 raster_source->CanUseLCDText(), msaa_sample_count_); 270 raster_source->CanUseLCDText(), msaa_sample_count_,
271 raster_source->image_decode_controller(),
272 playback_settings.use_image_hijack_canvas);
239 273
240 const uint64_t fence_sync = gl->InsertFenceSyncCHROMIUM(); 274 const uint64_t fence_sync = gl->InsertFenceSyncCHROMIUM();
241 275
242 // Barrier to sync worker context output to cc context. 276 // Barrier to sync worker context output to cc context.
243 gl->OrderingBarrierCHROMIUM(); 277 gl->OrderingBarrierCHROMIUM();
244 278
245 // Generate sync token after the barrier for cross context synchronization. 279 // Generate sync token after the barrier for cross context synchronization.
246 gpu::SyncToken resource_sync_token; 280 gpu::SyncToken resource_sync_token;
247 gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, resource_sync_token.GetData()); 281 gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, resource_sync_token.GetData());
248 resource_lock->set_sync_token(resource_sync_token); 282 resource_lock->set_sync_token(resource_sync_token);
249 resource_lock->set_synchronized(!async_worker_context_enabled_); 283 resource_lock->set_synchronized(!async_worker_context_enabled_);
250 } 284 }
251 285
252 } // namespace cc 286 } // namespace cc
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