| Index: gpu/command_buffer/service/framebuffer_manager.cc
|
| diff --git a/gpu/command_buffer/service/framebuffer_manager.cc b/gpu/command_buffer/service/framebuffer_manager.cc
|
| index cec5b104b7ab678b71a164d4da999293e99df8a8..13cbbc2b396537d1082022b1c9d31b15d7d72b79 100644
|
| --- a/gpu/command_buffer/service/framebuffer_manager.cc
|
| +++ b/gpu/command_buffer/service/framebuffer_manager.cc
|
| @@ -410,6 +410,18 @@ bool Framebuffer::HasUnclearedAttachment(
|
| return false;
|
| }
|
|
|
| +bool Framebuffer::HasDepthStencilFormatAttachment(
|
| + GLenum attachment) const {
|
| + AttachmentMap::const_iterator it = attachments_.find(attachment);
|
| + if (it != attachments_.end()) {
|
| + const Attachment* attachment = it->second.get();
|
| + GLenum internal_format = attachment->internal_format();
|
| + return TextureManager::ExtractFormatFromStorageFormat(internal_format) ==
|
| + GL_DEPTH_STENCIL;
|
| + }
|
| + return false;
|
| +}
|
| +
|
| bool Framebuffer::HasUnclearedColorAttachments() const {
|
| for (AttachmentMap::const_iterator it = attachments_.begin();
|
| it != attachments_.end(); ++it) {
|
| @@ -559,6 +571,9 @@ void Framebuffer::ClearUnclearedIntOr3DTexturesOrPartiallyClearedTextures(
|
| }
|
| }
|
|
|
| +// TODO(jiawei.shao@intel.com): when the texture or the renderbuffer in
|
| +// format DEPTH_STENCIL, mark the specific part (depth or stencil) of it as
|
| +// cleared or uncleared instead of the whole one.
|
| void Framebuffer::MarkAttachmentAsCleared(
|
| RenderbufferManager* renderbuffer_manager,
|
| TextureManager* texture_manager,
|
| @@ -760,7 +775,7 @@ GLenum Framebuffer::GetStatus(
|
| }
|
|
|
| bool Framebuffer::IsCleared() const {
|
| - // are all the attachments cleaared?
|
| + // are all the attachments cleared?
|
| for (AttachmentMap::const_iterator it = attachments_.begin();
|
| it != attachments_.end(); ++it) {
|
| Attachment* attachment = it->second.get();
|
|
|