| Index: src/core/SkRasterPipeline.cpp
|
| diff --git a/src/core/SkRasterPipeline.cpp b/src/core/SkRasterPipeline.cpp
|
| index 6a8f10975a70b92ff964644b995dd92d1f8480af..899142886c0f564240187ce67d790dd08a72d35f 100644
|
| --- a/src/core/SkRasterPipeline.cpp
|
| +++ b/src/core/SkRasterPipeline.cpp
|
| @@ -9,57 +9,35 @@
|
|
|
| SkRasterPipeline::SkRasterPipeline() {}
|
|
|
| -void SkRasterPipeline::append(SkRasterPipeline::Fn body, const void* body_ctx,
|
| - SkRasterPipeline::Fn tail, const void* tail_ctx) {
|
| - // We can't add more stages after being rewired to run().
|
| - SkASSERT(!fReadyToRun);
|
| -
|
| - // For now, just stash the stage's function in its own fNext slot.
|
| - // We'll rewire our stages before running the pipeline so fNext makes sense.
|
| - fBody.push_back({ body, const_cast<void*>(body_ctx) });
|
| - fTail.push_back({ tail, const_cast<void*>(tail_ctx) });
|
| +void SkRasterPipeline::append(SkRasterPipeline::Fn body_fn, const void* body_ctx,
|
| + SkRasterPipeline::Fn tail_fn, const void* tail_ctx) {
|
| + // Each stage holds its own context and the next function to call.
|
| + // So the pipeline itself has to hold onto the first function that starts the pipeline.
|
| + (fBody.empty() ? fBodyStart : fBody.back().fNext) = body_fn;
|
| + (fTail.empty() ? fTailStart : fTail.back().fNext) = tail_fn;
|
| +
|
| + // Each last stage starts with its next function set to JustReturn as a safety net.
|
| + // It'll be overwritten by the next call to append().
|
| + fBody.push_back({ &JustReturn, const_cast<void*>(body_ctx) });
|
| + fTail.push_back({ &JustReturn, const_cast<void*>(tail_ctx) });
|
| }
|
|
|
| void SkRasterPipeline::run(size_t n) {
|
| - if (fBody.empty() || fTail.empty()) {
|
| - return;
|
| - }
|
| -
|
| - if (!fReadyToRun) {
|
| - auto rewire = [](Stages* stages) {
|
| - SkASSERT(!stages->empty());
|
| -
|
| - // Rotate the fNext pointers so they point to the next function to
|
| - // call, not function we're currently calling as set by append().
|
| - auto start = stages->front().fNext;
|
| - for (int i = 0; i < stages->count() - 1; i++) {
|
| - (*stages)[i].fNext = (*stages)[i+1].fNext;
|
| - }
|
| - stages->back().fNext = start; // This is a pretty handy place to stash this.
|
| - };
|
| - rewire(&fBody);
|
| - rewire(&fTail);
|
| - fReadyToRun = true;
|
| - }
|
| -
|
| // It's fastest to start uninitialized if the compilers all let us. If not, next fastest is 0.
|
| Sk4f v;
|
|
|
| - auto start_body = fBody.back().fNext, // See rewire().
|
| - start_tail = fTail.back().fNext;
|
| -
|
| - auto body = fBody.begin(),
|
| - tail = fTail.begin();
|
| -
|
| size_t x = 0;
|
| while (n >= 4) {
|
| - start_body(body, x, v,v,v,v, v,v,v,v);
|
| + fBodyStart(fBody.begin(), x, v,v,v,v, v,v,v,v);
|
| x += 4;
|
| n -= 4;
|
| }
|
| while (n > 0) {
|
| - start_tail(tail, x, v,v,v,v, v,v,v,v);
|
| + fTailStart(fTail.begin(), x, v,v,v,v, v,v,v,v);
|
| x += 1;
|
| n -= 1;
|
| }
|
| }
|
| +
|
| +void SK_VECTORCALL SkRasterPipeline::JustReturn(Stage*, size_t, Sk4f,Sk4f,Sk4f,Sk4f,
|
| + Sk4f,Sk4f,Sk4f,Sk4f) {}
|
|
|