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Unified Diff: remoting/client/gl_math.h

Issue 2148743005: [Remoting Android] Cursor & Cursor Feedback for OpenGL Renderer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Swap BGRA to RGBA Created 4 years, 5 months ago
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Index: remoting/client/gl_math.h
diff --git a/remoting/client/gl_math.h b/remoting/client/gl_math.h
new file mode 100644
index 0000000000000000000000000000000000000000..be24a7062cd3cb0656a38cfe5763aefd1f4a5031
--- /dev/null
+++ b/remoting/client/gl_math.h
@@ -0,0 +1,67 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef REMOTING_CLIENT_OPENGL_GL_MATH_H_
+#define REMOTING_CLIENT_OPENGL_GL_MATH_H_
+
+#include <array>
+#include <string>
+
+#include "base/macros.h"
+
+namespace remoting {
+
+// See GlCanvas::SetNormalizedTransformation for definition of the
+// transformation matrix.
+//
+// Converts a pixel based transformation matrix to a texture coordinates based
+// transformation matrix.
+// 3 by 3 transformation matrix, [ m0, m1, m2, m3, m4, m5, m6, m7, m8 ].
+//
+// | m0, m1, m2, | | x |
+// | m3, m4, m5, | * | y |
+// | m6, m7, m8 | | 1 |
+void NormalizeTransformationMatrix(std::array<float, 9>& mat,
Sergey Ulanov 2016/07/19 00:42:48 matrix
Sergey Ulanov 2016/07/19 00:42:48 use pointer instead of a reference here and move t
Yuwei 2016/07/19 20:34:24 Done.
+ int view_width,
+ int view_height,
+ int canvas_width,
+ int canvas_height);
+
+// Given left, top, width, height of a rectangle, fills |positions| with
+// coordinates of four vertices of the rectangle.
+// positions: [ x_upperleft, y_upperleft, x_lowerleft, y_lowerleft,
+// x_upperright, y_upperright, x_lowerright, y_lowerright ]
+void FillRectangleVertexPositions(std::array<float, 8>& positions,
+ float left,
+ float top,
+ float width,
+ float height);
+
+// interpolates vector |dest| between [vec1, vec2].
+// dest = (1 - percent) * vec1 + percent * vec2
+// dimension: length of dest, vec1, vec2
+template<typename NumberType>
+void LinearInterpolate(NumberType* dest,
Sergey Ulanov 2016/07/19 00:42:48 Do you need this as a template? It's used in only
Yuwei 2016/07/19 20:34:23 Obsolete. Removed.
+ const NumberType* vec1,
+ const NumberType* vec2,
+ float percent,
+ int dimension) {
+ for (int i = 0; i < dimension; i++) {
+ dest[i] = (1.f - percent) * vec1[i] + percent * vec2[i];
Sergey Ulanov 2016/07/19 00:42:48 you convert values from int to float and then back
Yuwei 2016/07/19 04:11:52 Maybe something like: ((100 - percent) * vec1[i]
Yuwei 2016/07/19 20:34:23 Removed.
+ }
+}
+
+// Returns the string representation of the matrix for debugging.
+//
+// For example:
+// [
+// 1, 0, 0,
+// 0, 1, 0,
+// 0, 0, 1,
+// ]
+std::string MatrixToString(const float* mat, int num_rows, int num_cols);
+
+} // namespace remoting
+
+#endif // REMOTING_CLIENT_OPENGL_GL_MATH_H_

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