Index: remoting/client/gl_render_layer.h |
diff --git a/remoting/client/gl_render_layer.h b/remoting/client/gl_render_layer.h |
index 785961f0fa6fdf6004d6be9d51e1a498f74ff3d6..0883a6407eb3ddf9e1f4848a746476e17ad32b2c 100644 |
--- a/remoting/client/gl_render_layer.h |
+++ b/remoting/client/gl_render_layer.h |
@@ -16,6 +16,8 @@ class GlCanvas; |
// canvas is deleted. |
class GlRenderLayer { |
public: |
+ static const int kBytesPerPixel = 4; |
+ |
// texture_id: An integer in range [0, GL_MAX_TEXTURE_IMAGE_UNITS], defining |
// which slot to store the texture. |
GlRenderLayer(int texture_id, GlCanvas* canvas); |
@@ -50,7 +52,7 @@ class GlRenderLayer { |
void SetTextureVisibleArea(const std::array<float, 8>& positions); |
// Draws the texture on the canvas. Texture must be set before calling Draw(). |
- void Draw(); |
+ void Draw(float alpha_multiplier); |
private: |
int texture_id_; |