Index: remoting/client/gl_render_layer.cc |
diff --git a/remoting/client/gl_render_layer.cc b/remoting/client/gl_render_layer.cc |
index 836bcb96e55b86dc4962ae533f565544b064e7a6..686299adae93aea07309309e2da20e9a22860cb6 100644 |
--- a/remoting/client/gl_render_layer.cc |
+++ b/remoting/client/gl_render_layer.cc |
@@ -7,7 +7,6 @@ |
#include "base/logging.h" |
#include "remoting/client/gl_canvas.h" |
#include "remoting/client/gl_helpers.h" |
-#include "third_party/webrtc/modules/desktop_capture/desktop_frame.h" |
namespace { |
Sergey Ulanov
2016/07/21 19:28:48
nit: if you put this inside the remoting namespace
Yuwei
2016/07/21 19:53:04
Then they are out of the anonymous namespace? I'm
Sergey Ulanov
2016/07/21 20:14:15
namespace remoting {
namespace {
void foo() {
/
Sergey Ulanov
2016/07/21 20:17:14
See https://google.github.io/styleguide/cppguide.h
Yuwei
2016/07/21 21:44:42
Done.
|
@@ -22,7 +21,7 @@ const float kVertices[] = { |
0, 0, 0, 1, 1, 0, 1, 1}; |
const int kDefaultUpdateBufferCapacity = |
- 2048 * 2048 * webrtc::DesktopFrame::kBytesPerPixel; |
+ 2048 * 2048 * remoting::GlRenderLayer::kBytesPerPixelRGB32; |
} |
@@ -49,6 +48,8 @@ void GlRenderLayer::SetTexture(const uint8_t* texture, int width, int height) { |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, |
GL_UNSIGNED_BYTE, texture); |
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
@@ -61,9 +62,9 @@ void PackDirtyRegion(uint8_t* dest, |
int height, |
int stride) { |
for (int i = 0; i < height; i++) { |
- memcpy(dest, source, width * webrtc::DesktopFrame::kBytesPerPixel); |
+ memcpy(dest, source, width * GlRenderLayer::kBytesPerPixelRGB32); |
source += stride; |
- dest += webrtc::DesktopFrame::kBytesPerPixel * width; |
+ dest += GlRenderLayer::kBytesPerPixelRGB32 * width; |
} |
} |
@@ -79,22 +80,20 @@ void GlRenderLayer::UpdateTexture(const uint8_t* subtexture, |
glActiveTexture(GL_TEXTURE0 + texture_id_); |
glBindTexture(GL_TEXTURE_2D, texture_handle_); |
- bool stride_multiple_of_bytes_per_pixel = |
- stride % webrtc::DesktopFrame::kBytesPerPixel == 0; |
+ bool stride_multiple_of_bytes_per_pixel = stride % kBytesPerPixelRGB32 == 0; |
bool loosely_packed = |
!stride_multiple_of_bytes_per_pixel || |
- (stride > 0 && stride != webrtc::DesktopFrame::kBytesPerPixel * width); |
+ (stride > 0 && stride != kBytesPerPixelRGB32 * width); |
const void* buffer_to_update = subtexture; |
if (loosely_packed) { |
if (stride_multiple_of_bytes_per_pixel && canvas_->GetGlVersion() >= 3) { |
- glPixelStorei(GL_UNPACK_ROW_LENGTH, |
- stride / webrtc::DesktopFrame::kBytesPerPixel); |
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, stride / kBytesPerPixelRGB32); |
} else { |
// Doesn't support GL_UNPACK_ROW_LENGTH or stride not multiple of |
// kBytesPerPixel. Manually pack the data. |
- int required_size = width * height * webrtc::DesktopFrame::kBytesPerPixel; |
+ int required_size = width * height * kBytesPerPixelRGB32; |
if (update_buffer_size_ < required_size) { |
if (required_size < kDefaultUpdateBufferCapacity) { |
update_buffer_size_ = kDefaultUpdateBufferCapacity; |
@@ -134,10 +133,11 @@ void GlRenderLayer::SetTextureVisibleArea( |
glBindBuffer(GL_ARRAY_BUFFER, 0); |
} |
-void GlRenderLayer::Draw() { |
+void GlRenderLayer::Draw(float alpha_multiplier) { |
DCHECK(thread_checker_.CalledOnValidThread()); |
DCHECK(texture_set_); |
- canvas_->DrawTexture(texture_id_, texture_handle_, buffer_handle_); |
+ canvas_->DrawTexture(texture_id_, texture_handle_, buffer_handle_, |
+ alpha_multiplier); |
} |
} // namespace remoting |