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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef REMOTING_CLIENT_OPENGL_GL_MATH_H_ | |
6 #define REMOTING_CLIENT_OPENGL_GL_MATH_H_ | |
7 | |
8 #include <array> | |
9 #include <string> | |
10 | |
11 #include "base/macros.h" | |
12 | |
13 namespace remoting { | |
14 | |
15 // See GlCanvas::SetNormalizedTransformation for definition of the | |
16 // transformation matrix. | |
17 // | |
18 // Converts a pixel based transformation matrix to a texture coordinates based | |
19 // transformation matrix. | |
20 // 3 by 3 transformation matrix, [ m0, m1, m2, m3, m4, m5, m6, m7, m8 ]. | |
21 // | |
22 // | m0, m1, m2, | | x | | |
23 // | m3, m4, m5, | * | y | | |
24 // | m6, m7, m8 | | 1 | | |
25 void NormalizeTransformationMatrix(std::array<float, 9>& mat, | |
Sergey Ulanov
2016/07/19 00:42:48
matrix
Sergey Ulanov
2016/07/19 00:42:48
use pointer instead of a reference here and move t
Yuwei
2016/07/19 20:34:24
Done.
| |
26 int view_width, | |
27 int view_height, | |
28 int canvas_width, | |
29 int canvas_height); | |
30 | |
31 // Given left, top, width, height of a rectangle, fills |positions| with | |
32 // coordinates of four vertices of the rectangle. | |
33 // positions: [ x_upperleft, y_upperleft, x_lowerleft, y_lowerleft, | |
34 // x_upperright, y_upperright, x_lowerright, y_lowerright ] | |
35 void FillRectangleVertexPositions(std::array<float, 8>& positions, | |
36 float left, | |
37 float top, | |
38 float width, | |
39 float height); | |
40 | |
41 // interpolates vector |dest| between [vec1, vec2]. | |
42 // dest = (1 - percent) * vec1 + percent * vec2 | |
43 // dimension: length of dest, vec1, vec2 | |
44 template<typename NumberType> | |
45 void LinearInterpolate(NumberType* dest, | |
Sergey Ulanov
2016/07/19 00:42:48
Do you need this as a template? It's used in only
Yuwei
2016/07/19 20:34:23
Obsolete. Removed.
| |
46 const NumberType* vec1, | |
47 const NumberType* vec2, | |
48 float percent, | |
49 int dimension) { | |
50 for (int i = 0; i < dimension; i++) { | |
51 dest[i] = (1.f - percent) * vec1[i] + percent * vec2[i]; | |
Sergey Ulanov
2016/07/19 00:42:48
you convert values from int to float and then back
Yuwei
2016/07/19 04:11:52
Maybe something like:
((100 - percent) * vec1[i]
Yuwei
2016/07/19 20:34:23
Removed.
| |
52 } | |
53 } | |
54 | |
55 // Returns the string representation of the matrix for debugging. | |
56 // | |
57 // For example: | |
58 // [ | |
59 // 1, 0, 0, | |
60 // 0, 1, 0, | |
61 // 0, 0, 1, | |
62 // ] | |
63 std::string MatrixToString(const float* mat, int num_rows, int num_cols); | |
64 | |
65 } // namespace remoting | |
66 | |
67 #endif // REMOTING_CLIENT_OPENGL_GL_MATH_H_ | |
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