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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_ | 5 #ifndef REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_ |
6 #define REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_ | 6 #define REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_ |
7 | 7 |
8 #include "base/macros.h" | 8 #include "base/macros.h" |
9 #include "base/threading/thread_checker.h" | 9 #include "base/threading/thread_checker.h" |
10 #include "remoting/client/sys_opengl.h" | 10 #include "remoting/client/sys_opengl.h" |
11 | 11 |
12 namespace remoting { | 12 namespace remoting { |
13 class GlCanvas; | 13 class GlCanvas; |
14 | 14 |
15 // This class is for drawing a texture on the canvas. Must be deleted before the | 15 // This class is for drawing a texture on the canvas. Must be deleted before the |
16 // canvas is deleted. | 16 // canvas is deleted. |
17 class GlRenderLayer { | 17 class GlRenderLayer { |
18 public: | 18 public: |
19 enum { kBytesPerPixelRGB32 = 4 }; | |
Sergey Ulanov
2016/07/21 19:28:48
Don't use enum for define constants.
Call it kByte
Yuwei
2016/07/21 21:44:42
Done.
| |
20 | |
19 // texture_id: An integer in range [0, GL_MAX_TEXTURE_IMAGE_UNITS], defining | 21 // texture_id: An integer in range [0, GL_MAX_TEXTURE_IMAGE_UNITS], defining |
20 // which slot to store the texture. | 22 // which slot to store the texture. |
21 GlRenderLayer(int texture_id, GlCanvas* canvas); | 23 GlRenderLayer(int texture_id, GlCanvas* canvas); |
22 ~GlRenderLayer(); | 24 ~GlRenderLayer(); |
23 | 25 |
24 // Sets the texture (RGBA 8888) to be drawn. Please use UpdateTexture() if the | 26 // Sets the texture (RGBA 8888) to be drawn. Please use UpdateTexture() if the |
25 // texture size isn't changed. | 27 // texture size isn't changed. |
26 void SetTexture(const uint8_t* texture, int width, int height); | 28 void SetTexture(const uint8_t* texture, int width, int height); |
27 | 29 |
28 // Updates a subregion (RGBA 8888) of the texture. | 30 // Updates a subregion (RGBA 8888) of the texture. |
(...skipping 14 matching lines...) Expand all Loading... | |
43 // x_upperright, y_upperright, x_lowerright, y_lowerright ] | 45 // x_upperright, y_upperright, x_lowerright, y_lowerright ] |
44 void SetVertexPositions(const std::array<float, 8>& positions); | 46 void SetVertexPositions(const std::array<float, 8>& positions); |
45 | 47 |
46 // Sets the visible area of the texture. The default values are (0, 0), | 48 // Sets the visible area of the texture. The default values are (0, 0), |
47 // (0, 1), (1, 0), (1, 1), i.e. showing the whole texture. | 49 // (0, 1), (1, 0), (1, 1), i.e. showing the whole texture. |
48 // positions: [ x_upperleft, y_upperleft, x_lowerleft, y_lowerleft, | 50 // positions: [ x_upperleft, y_upperleft, x_lowerleft, y_lowerleft, |
49 // x_upperright, y_upperright, x_lowerright, y_lowerright ] | 51 // x_upperright, y_upperright, x_lowerright, y_lowerright ] |
50 void SetTextureVisibleArea(const std::array<float, 8>& positions); | 52 void SetTextureVisibleArea(const std::array<float, 8>& positions); |
51 | 53 |
52 // Draws the texture on the canvas. Texture must be set before calling Draw(). | 54 // Draws the texture on the canvas. Texture must be set before calling Draw(). |
53 void Draw(); | 55 void Draw(float alpha_multiplier); |
54 | 56 |
55 private: | 57 private: |
56 int texture_id_; | 58 int texture_id_; |
57 GlCanvas* canvas_; | 59 GlCanvas* canvas_; |
58 | 60 |
59 GLuint texture_handle_; | 61 GLuint texture_handle_; |
60 GLuint buffer_handle_; | 62 GLuint buffer_handle_; |
61 | 63 |
62 // true IFF the texture is already set by calling SetTexture(). | 64 // true IFF the texture is already set by calling SetTexture(). |
63 bool texture_set_ = false; | 65 bool texture_set_ = false; |
64 | 66 |
65 // Used in OpenGL ES 2 context which doesn't support GL_UNPACK_ROW_LENGTH to | 67 // Used in OpenGL ES 2 context which doesn't support GL_UNPACK_ROW_LENGTH to |
66 // tightly pack dirty regions before sending them to GPU. | 68 // tightly pack dirty regions before sending them to GPU. |
67 std::unique_ptr<uint8_t[]> update_buffer_; | 69 std::unique_ptr<uint8_t[]> update_buffer_; |
68 int update_buffer_size_ = 0; | 70 int update_buffer_size_ = 0; |
69 | 71 |
70 base::ThreadChecker thread_checker_; | 72 base::ThreadChecker thread_checker_; |
71 DISALLOW_COPY_AND_ASSIGN(GlRenderLayer); | 73 DISALLOW_COPY_AND_ASSIGN(GlRenderLayer); |
72 }; | 74 }; |
73 | 75 |
74 } // namespace remoting | 76 } // namespace remoting |
75 #endif // REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_ | 77 #endif // REMOTING_CLIENT_OPENGL_GL_RENDER_LAYER_H_ |
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