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Side by Side Diff: remoting/client/gl_cursor_feedback_texture.cc

Issue 2148743005: [Remoting Android] Cursor & Cursor Feedback for OpenGL Renderer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Drop Skia dependencies Created 4 years, 5 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "remoting/client/gl_cursor_feedback_texture.h"
6
7 #include "remoting/client/gl_render_layer.h"
8
9 namespace {
10
11 const int kColorRingsCount = 4;
12 const int kFeedbackTexturePixelDiameter = 512;
13 const int kFeedbackTexturePixelRadius = kFeedbackTexturePixelDiameter / 2;
14
15 // RGBA8888 colors. From inside to outside.
16 const uint8_t
17 kFeedbackRingColors[kColorRingsCount]
18 [remoting::GlRenderLayer::kBytesPerPixelRGB32] = {
19 {0, 0, 0, 0}, // transparent black
20 {0xff, 0xff, 0xff, 0xff}, // white
21 {0, 0, 0, 0xff}, // black
22 {0, 0, 0, 0} // transparent black
23 };
24
25 const float kFeedbackRadiusStops[kColorRingsCount] = {0.0f, 0.8f, 0.9f, 1.0f};
26
27 } // namespace
28
29 namespace remoting {
30
31 uint32_t GetColorByRadius(float radius) {
Sergey Ulanov 2016/07/21 19:28:48 move to anonymous namespace.
Yuwei 2016/07/21 19:53:04 Also for FillFeedbackTexture?
Sergey Ulanov 2016/07/21 20:14:15 yes
Yuwei 2016/07/21 21:44:41 Done.
32 int ring_index = kColorRingsCount - 1;
33 // Find first radius stop that is not smaller than current radius.
34 while (radius < kFeedbackRadiusStops[ring_index] && ring_index >= 0) {
35 ring_index--;
36 }
37
38 if (ring_index < 0) {
39 NOTREACHED();
40 return -1;
41 }
42
43 if (ring_index == kColorRingsCount - 1) {
44 // Area outside the circle. Just use the outermost color.
45 return *reinterpret_cast<const uint32_t*>(kFeedbackRingColors[ring_index]);
46 }
47
48 const uint8_t* first_color = kFeedbackRingColors[ring_index];
49 const uint8_t* second_color = kFeedbackRingColors[ring_index + 1];
50 float first_radius = kFeedbackRadiusStops[ring_index];
51 float second_radius = kFeedbackRadiusStops[ring_index + 1];
52
53 uint8_t progress =
54 (radius - first_radius) * 256 / (second_radius - first_radius);
55 uint32_t color;
56 uint8_t* color_ptr = reinterpret_cast<uint8_t*>(&color);
57 for (int i = 0; i < GlRenderLayer::kBytesPerPixelRGB32; i++) {
58 color_ptr[i] =
59 (first_color[i] * (256 - progress) + second_color[i] * progress) / 256;
60 }
61 return color;
62 }
63
64 void FillFeedbackTexture(uint32_t* texture) {
65 for (int x = 0; x < kFeedbackTexturePixelRadius; x++) {
66 for (int y = 0; y <= x; y++) {
67 float radius = sqrt(x * x + y * y) / kFeedbackTexturePixelRadius;
68 uint32_t color = GetColorByRadius(radius);
69
70 int x1 = kFeedbackTexturePixelRadius + x;
71 int x2 = kFeedbackTexturePixelRadius - 1 - x;
72
73 int y1 = kFeedbackTexturePixelRadius + y;
74 int y2 = kFeedbackTexturePixelRadius - 1 - y;
75
76 texture[x1 + y1 * kFeedbackTexturePixelDiameter] = color;
77 texture[x1 + y2 * kFeedbackTexturePixelDiameter] = color;
78 texture[x2 + y1 * kFeedbackTexturePixelDiameter] = color;
79 texture[x2 + y2 * kFeedbackTexturePixelDiameter] = color;
80 texture[y1 + x1 * kFeedbackTexturePixelDiameter] = color;
81 texture[y1 + x2 * kFeedbackTexturePixelDiameter] = color;
82 texture[y2 + x1 * kFeedbackTexturePixelDiameter] = color;
83 texture[y2 + x2 * kFeedbackTexturePixelDiameter] = color;
84 }
85 }
86 }
87
88 GlCursorFeedbackTexture* GlCursorFeedbackTexture::GetInstance() {
89 return base::Singleton<GlCursorFeedbackTexture>::get();
90 }
91
92 const uint8_t* GlCursorFeedbackTexture::GetTexture() const {
93 return reinterpret_cast<uint8_t*>(texture_.get());
94 }
95
96 int GlCursorFeedbackTexture::GetTextureDiameter() const {
97 return kFeedbackTexturePixelDiameter;
98 }
99
100 GlCursorFeedbackTexture::GlCursorFeedbackTexture()
101 : texture_(new uint32_t[kFeedbackTexturePixelDiameter *
102 kFeedbackTexturePixelDiameter]) {
103 FillFeedbackTexture(texture_.get());
104 }
105
106 GlCursorFeedbackTexture::~GlCursorFeedbackTexture() {}
107
108 } // namespace remoting
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