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Issue 2148743005: [Remoting Android] Cursor & Cursor Feedback for OpenGL Renderer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Use SkColorSetARGB() to create color Created 4 years, 5 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "remoting/client/gl_cursor_feedback.h"
6
7 #include <math.h>
8 #include <array>
9
10 #include "base/logging.h"
11 #include "remoting/base/util.h"
12 #include "remoting/client/gl_canvas.h"
13 #include "remoting/client/gl_math.h"
14 #include "remoting/client/gl_render_layer.h"
15 #include "skia/include/core/SkCanvas.h"
16 #include "skia/include/core/SkColor.h"
17 #include "skia/include/core/SkImageInfo.h"
18 #include "skia/include/core/SkPaint.h"
19 #include "skia/include/core/SkSurface.h"
20 #include "skia/include/effects/SkGradientShader.h"
21
22 namespace {
23
24 const int kTextureId = 2;
25 const int kColorRingsCount = 4;
26 const int kFeedbackTexturePixelDiameter = 256;
27 const float kAnimationDurationMs = 220.f;
28
29 // RGBA8888 colors. From inside to outside.
30 const SkColor kFeedbackRingColors[kColorRingsCount] = {
31 SkColorSetARGB(0, 0, 0, 0), // transparent black
32 SkColorSetARGB(0xff, 0xff, 0xff, 0xff), // white
33 SkColorSetARGB(0xff, 0, 0, 0), // black
34 SkColorSetARGB(0, 0, 0, 0), // transparent black
35 };
36
37 const float kFeedbackRadiusStops[kColorRingsCount] = {0.0f, 0.8f, 0.9f, 1.0f};
38
39 } // namespace
40
41 namespace remoting {
42
43 GlCursorFeedback::GlCursorFeedback() {}
44
45 GlCursorFeedback::~GlCursorFeedback() {}
46
47 void GlCursorFeedback::SetCanvas(GlCanvas* canvas) {
48 if (!canvas) {
49 layer_.reset();
50 return;
51 }
52 layer_.reset(new GlRenderLayer(kTextureId, canvas));
53 layer_->SetTexture(GetFeedbackTexture(), kFeedbackTexturePixelDiameter,
54 kFeedbackTexturePixelDiameter);
55 }
56
57 void GlCursorFeedback::StartAnimation(float normalized_x,
58 float normalized_y,
59 float normalized_width,
60 float normalized_height) {
61 max_width_ = normalized_width;
62 max_height_ = normalized_height;
63 cursor_x_ = normalized_x;
64 cursor_y_ = normalized_y;
65 animation_start_time_ = base::TimeTicks::Now();
66 }
67
68 bool GlCursorFeedback::Draw() {
69 if (!layer_ || animation_start_time_.is_null()) {
70 return false;
71 }
72 float progress =
73 (base::TimeTicks::Now() - animation_start_time_).InMilliseconds() /
74 kAnimationDurationMs;
75 if (progress > 1) {
76 animation_start_time_ = base::TimeTicks();
77 return false;
78 }
79 float width = progress * max_width_;
80 float height = progress * max_height_;
81 std::array<float, 8> positions;
82 FillRectangleVertexPositions(&positions, cursor_x_ - width / 2,
83 cursor_y_ - height / 2, width, height);
84 layer_->SetVertexPositions(positions);
85 layer_->Draw(1.f - progress);
86 return true;
87 }
88
89 // static
90 const uint8_t* GlCursorFeedback::GetFeedbackTexture() {
91 if (texture_initialized_) {
92 return texture_;
93 }
94 SkImageInfo image_info = SkImageInfo::Make(
95 kFeedbackTexturePixelDiameter, kFeedbackTexturePixelDiameter,
96 SkColorType::kRGBA_8888_SkColorType, SkAlphaType::kPremul_SkAlphaType);
97 sk_sp<SkSurface> surface(SkSurface::MakeRasterDirect(
98 image_info, texture_,
99 kFeedbackTexturePixelDiameter * kBytesPerPixelRGB32));
100 SkCanvas* canvas = surface->getCanvas();
101
102 SkPaint paint;
103 int radius = kFeedbackTexturePixelDiameter / 2;
104 paint.setShader(SkGradientShader::MakeRadial(
105 SkPoint::Make(radius, radius), radius, kFeedbackRingColors,
106 kFeedbackRadiusStops, kColorRingsCount,
107 SkShader::TileMode::kClamp_TileMode));
108 canvas->drawPaint(paint);
109
110 texture_initialized_ = true;
111 return texture_;
112 }
113
114 // static
115 uint8_t GlCursorFeedback::texture_[kFeedbackTexturePixelDiameter *
116 kFeedbackTexturePixelDiameter *
117 kBytesPerPixelRGB32];
118
119 // static
120 bool GlCursorFeedback::texture_initialized_ = false;
Sergey Ulanov 2016/07/20 18:06:11 this flag doesn't have to be a class member. It ca
Sergey Ulanov 2016/07/20 18:06:11 Please use base::Singleton<> to make initializatio
Yuwei 2016/07/20 22:56:48 Done.
121
122 } // namespace remoting
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