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Side by Side Diff: gpu/command_buffer/service/vertex_attrib_manager.cc

Issue 2148723004: WebGL 2: make sure VertexAttrib type match the corresponding attrib type in shader (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: code clean Created 4 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/vertex_attrib_manager.h" 5 #include "gpu/command_buffer/service/vertex_attrib_manager.h"
6 6
7 #include <stdint.h> 7 #include <stdint.h>
8 8
9 #include <list> 9 #include <list>
10 10
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120 glDeleteVertexArraysOES(1, &service_id_); 120 glDeleteVertexArraysOES(1, &service_id_);
121 } 121 }
122 manager_->StopTracking(this); 122 manager_->StopTracking(this);
123 manager_ = NULL; 123 manager_ = NULL;
124 } 124 }
125 } 125 }
126 126
127 void VertexAttribManager::Initialize(uint32_t max_vertex_attribs, 127 void VertexAttribManager::Initialize(uint32_t max_vertex_attribs,
128 bool init_attribs) { 128 bool init_attribs) {
129 vertex_attribs_.resize(max_vertex_attribs); 129 vertex_attribs_.resize(max_vertex_attribs);
130 max_vertex_attribs_ = max_vertex_attribs;
131 uint32_t packed_size = max_vertex_attribs_ / 16;
132 packed_size += (max_vertex_attribs_ % 16 == 0) ? 0 : 1;
133 attrib_base_type_mask_.resize(packed_size);
134 attrib_type_written_mask_.resize(packed_size);
135
136 for (uint32_t ii = 0; ii < packed_size; ++ii) {
137 attrib_type_written_mask_[ii] = 0u;
138 attrib_base_type_mask_[ii] = 0u;
139 }
130 140
131 for (uint32_t vv = 0; vv < vertex_attribs_.size(); ++vv) { 141 for (uint32_t vv = 0; vv < vertex_attribs_.size(); ++vv) {
132 vertex_attribs_[vv].set_index(vv); 142 vertex_attribs_[vv].set_index(vv);
133 vertex_attribs_[vv].SetList(&disabled_vertex_attribs_); 143 vertex_attribs_[vv].SetList(&disabled_vertex_attribs_);
134 144
135 if (init_attribs) { 145 if (init_attribs) {
136 glVertexAttrib4f(vv, 0.0f, 0.0f, 0.0f, 1.0f); 146 glVertexAttrib4f(vv, 0.0f, 0.0f, 0.0f, 1.0f);
137 } 147 }
138 } 148 }
139 } 149 }
140 150
141 void VertexAttribManager::SetElementArrayBuffer(Buffer* buffer) { 151 void VertexAttribManager::SetElementArrayBuffer(Buffer* buffer) {
142 element_array_buffer_ = buffer; 152 element_array_buffer_ = buffer;
143 } 153 }
144 154
145 bool VertexAttribManager::Enable(GLuint index, bool enable) { 155 bool VertexAttribManager::Enable(GLuint index, bool enable) {
146 if (index >= vertex_attribs_.size()) { 156 if (index >= vertex_attribs_.size()) {
147 return false; 157 return false;
148 } 158 }
159
160 DCHECK(index < max_vertex_attribs_);
161 GLuint shift_bits = (index % 16) * 2;
162 if (enable) {
163 attrib_type_written_mask_[index / 16] |= (0x3 << shift_bits);
164 } else {
165 attrib_type_written_mask_[index / 16] &= ~(0x3 << shift_bits);
166 }
167
149 VertexAttrib& info = vertex_attribs_[index]; 168 VertexAttrib& info = vertex_attribs_[index];
150 if (info.enabled() != enable) { 169 if (info.enabled() != enable) {
151 info.set_enabled(enable); 170 info.set_enabled(enable);
152 info.SetList(enable ? &enabled_vertex_attribs_ : &disabled_vertex_attribs_); 171 info.SetList(enable ? &enabled_vertex_attribs_ : &disabled_vertex_attribs_);
153 } 172 }
154 return true; 173 return true;
155 } 174 }
156 175
157 void VertexAttribManager::Unbind(Buffer* buffer) { 176 void VertexAttribManager::Unbind(Buffer* buffer) {
158 if (element_array_buffer_.get() == buffer) { 177 if (element_array_buffer_.get() == buffer) {
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275 if (current_buffer_id != kInitialBufferId) { 294 if (current_buffer_id != kInitialBufferId) {
276 // Restore the buffer binding. 295 // Restore the buffer binding.
277 decoder->RestoreBufferBindings(); 296 decoder->RestoreBufferBindings();
278 } 297 }
279 298
280 return true; 299 return true;
281 } 300 }
282 301
283 } // namespace gles2 302 } // namespace gles2
284 } // namespace gpu 303 } // namespace gpu
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