Index: include/core/SkCanvas.h |
diff --git a/include/core/SkCanvas.h b/include/core/SkCanvas.h |
index bba045c490ef0264b11b76bb8788b4a777b628af..97aa3c7d8e343e06a1464615fb6edc788afc8148 100644 |
--- a/include/core/SkCanvas.h |
+++ b/include/core/SkCanvas.h |
@@ -451,13 +451,6 @@ public: |
*/ |
void resetMatrix(); |
- /** Set the current draw depth of the canvas. |
- @param z The SkScalar depth; it's tracked in the save/restore stack. |
- Negative into screen, positive out of screen. |
- Defaults to 0. |
- */ |
- void translateZ(SkScalar z); |
- |
/** |
* Modify the current clip with the specified rectangle. |
* @param rect The rect to combine with the current clip |
@@ -1267,10 +1260,6 @@ public: |
void temporary_internal_describeTopLayer(SkMatrix* matrix, SkIRect* clip_bounds); |
protected: |
- /** Returns the current (cumulative) draw depth of the canvas. |
- */ |
- SkScalar getZ() const; |
- |
/** After calling saveLayer(), there can be any number of devices that make |
up the top-most drawing area. LayerIter can be used to iterate through |
those devices. Note that the iterator is only valid until the next API |
@@ -1336,7 +1325,6 @@ protected: |
virtual void didRestore() {} |
virtual void didConcat(const SkMatrix&) {} |
virtual void didSetMatrix(const SkMatrix&) {} |
- virtual void didTranslateZ(SkScalar) {} |
virtual void onDrawAnnotation(const SkRect&, const char key[], SkData* value); |
virtual void onDrawDRRect(const SkRRect&, const SkRRect&, const SkPaint&); |