| Index: include/core/SkCanvas.h
|
| diff --git a/include/core/SkCanvas.h b/include/core/SkCanvas.h
|
| index bba045c490ef0264b11b76bb8788b4a777b628af..97aa3c7d8e343e06a1464615fb6edc788afc8148 100644
|
| --- a/include/core/SkCanvas.h
|
| +++ b/include/core/SkCanvas.h
|
| @@ -451,13 +451,6 @@ public:
|
| */
|
| void resetMatrix();
|
|
|
| - /** Set the current draw depth of the canvas.
|
| - @param z The SkScalar depth; it's tracked in the save/restore stack.
|
| - Negative into screen, positive out of screen.
|
| - Defaults to 0.
|
| - */
|
| - void translateZ(SkScalar z);
|
| -
|
| /**
|
| * Modify the current clip with the specified rectangle.
|
| * @param rect The rect to combine with the current clip
|
| @@ -1267,10 +1260,6 @@ public:
|
| void temporary_internal_describeTopLayer(SkMatrix* matrix, SkIRect* clip_bounds);
|
|
|
| protected:
|
| - /** Returns the current (cumulative) draw depth of the canvas.
|
| - */
|
| - SkScalar getZ() const;
|
| -
|
| /** After calling saveLayer(), there can be any number of devices that make
|
| up the top-most drawing area. LayerIter can be used to iterate through
|
| those devices. Note that the iterator is only valid until the next API
|
| @@ -1336,7 +1325,6 @@ protected:
|
| virtual void didRestore() {}
|
| virtual void didConcat(const SkMatrix&) {}
|
| virtual void didSetMatrix(const SkMatrix&) {}
|
| - virtual void didTranslateZ(SkScalar) {}
|
|
|
| virtual void onDrawAnnotation(const SkRect&, const char key[], SkData* value);
|
| virtual void onDrawDRRect(const SkRRect&, const SkRRect&, const SkPaint&);
|
|
|