| Index: include/core/SkCanvas.h
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| diff --git a/include/core/SkCanvas.h b/include/core/SkCanvas.h
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| index fb3ae6d8e0b083cd8bade3c14855752e93a1c650..97aa3c7d8e343e06a1464615fb6edc788afc8148 100644
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| --- a/include/core/SkCanvas.h
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| +++ b/include/core/SkCanvas.h
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| @@ -451,13 +451,6 @@ public:
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|      */
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|      void resetMatrix();
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|  
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| -    /** Add the specified translation to the current draw depth of the canvas.
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| -        @param z    The distance to translate in Z.
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| -                    Negative into screen, positive out of screen.
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| -                    Without translation, the draw depth defaults to 0.
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| -    */
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| -    void translateZ(SkScalar z);
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| -
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|      /**
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|       *  Modify the current clip with the specified rectangle.
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|       *  @param rect The rect to combine with the current clip
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| @@ -508,8 +501,7 @@ public:
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|          matrix, clipRegion() assumes its argument is already in device
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|          coordinates, and so no transformation is performed.
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|          @param deviceRgn    The region to apply to the current clip
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| -        @param op The regio
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| -        n op to apply to the current clip
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| +        @param op The region op to apply to the current clip
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|      */
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|      void clipRegion(const SkRegion& deviceRgn,
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|                      SkRegion::Op op = SkRegion::kIntersect_Op);
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| @@ -1268,10 +1260,6 @@ public:
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|      void temporary_internal_describeTopLayer(SkMatrix* matrix, SkIRect* clip_bounds);
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|  
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|  protected:
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| -    /** Returns the current (cumulative) draw depth of the canvas.
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| -      */
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| -    SkScalar getZ() const;
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| -
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|      /** After calling saveLayer(), there can be any number of devices that make
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|          up the top-most drawing area. LayerIter can be used to iterate through
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|          those devices. Note that the iterator is only valid until the next API
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| @@ -1337,7 +1325,6 @@ protected:
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|      virtual void didRestore() {}
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|      virtual void didConcat(const SkMatrix&) {}
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|      virtual void didSetMatrix(const SkMatrix&) {}
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| -    virtual void didTranslateZ(SkScalar) {}
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|  
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|      virtual void onDrawAnnotation(const SkRect&, const char key[], SkData* value);
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|      virtual void onDrawDRRect(const SkRRect&, const SkRRect&, const SkPaint&);
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| 
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