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Unified Diff: include/core/SkCanvas.h

Issue 2147963002: Revert "Added the framework for having canvas/recorder/picture record depth_set's." (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 5 months ago
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Index: include/core/SkCanvas.h
diff --git a/include/core/SkCanvas.h b/include/core/SkCanvas.h
index fb3ae6d8e0b083cd8bade3c14855752e93a1c650..97aa3c7d8e343e06a1464615fb6edc788afc8148 100644
--- a/include/core/SkCanvas.h
+++ b/include/core/SkCanvas.h
@@ -451,13 +451,6 @@ public:
*/
void resetMatrix();
- /** Add the specified translation to the current draw depth of the canvas.
- @param z The distance to translate in Z.
- Negative into screen, positive out of screen.
- Without translation, the draw depth defaults to 0.
- */
- void translateZ(SkScalar z);
-
/**
* Modify the current clip with the specified rectangle.
* @param rect The rect to combine with the current clip
@@ -508,8 +501,7 @@ public:
matrix, clipRegion() assumes its argument is already in device
coordinates, and so no transformation is performed.
@param deviceRgn The region to apply to the current clip
- @param op The regio
- n op to apply to the current clip
+ @param op The region op to apply to the current clip
*/
void clipRegion(const SkRegion& deviceRgn,
SkRegion::Op op = SkRegion::kIntersect_Op);
@@ -1268,10 +1260,6 @@ public:
void temporary_internal_describeTopLayer(SkMatrix* matrix, SkIRect* clip_bounds);
protected:
- /** Returns the current (cumulative) draw depth of the canvas.
- */
- SkScalar getZ() const;
-
/** After calling saveLayer(), there can be any number of devices that make
up the top-most drawing area. LayerIter can be used to iterate through
those devices. Note that the iterator is only valid until the next API
@@ -1337,7 +1325,6 @@ protected:
virtual void didRestore() {}
virtual void didConcat(const SkMatrix&) {}
virtual void didSetMatrix(const SkMatrix&) {}
- virtual void didTranslateZ(SkScalar) {}
virtual void onDrawAnnotation(const SkRect&, const char key[], SkData* value);
virtual void onDrawDRRect(const SkRRect&, const SkRRect&, const SkPaint&);
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