Index: src/gpu/GrDrawTarget.h |
diff --git a/src/gpu/GrDrawTarget.h b/src/gpu/GrDrawTarget.h |
index 5f91baa33b6e4ffe8711d4a56881c5a254946fa4..18ad1c86993d03038ae402c9ab38a047cc10bdd0 100644 |
--- a/src/gpu/GrDrawTarget.h |
+++ b/src/gpu/GrDrawTarget.h |
@@ -109,14 +109,17 @@ public: |
void addBatch(sk_sp<GrBatch>); |
/** |
- * Draws path into the stencil buffer. The fill must be either even/odd or |
- * winding (not inverse or hairline). It will respect the HW antialias flag |
- * on the GrPipelineBuilder (if possible in the 3D API). Note, we will never have an inverse |
+ * Draws path into the stencil buffer. The path's fill must be either even/odd or |
+ * winding (not inverse or hairline). It will respect the HW antialias boolean |
+ * (if possible in the 3D API). Note, we will never have an inverse |
* fill with stencil path |
*/ |
- void stencilPath(const GrPipelineBuilder&, GrDrawContext*, |
- const GrClip&, const SkMatrix& viewMatrix, |
- const GrPath*, GrPathRendering::FillType); |
+ void stencilPath(GrDrawContext*, |
+ const GrClip&, |
+ const GrUserStencilSettings*, |
+ bool useHWAA, |
+ const SkMatrix& viewMatrix, |
+ const GrPath*); |
/** Discards the contents render target. */ |
void discard(GrRenderTarget*); |