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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/trees/occlusion_tracker.h" | 5 #include "cc/trees/occlusion_tracker.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 | 10 |
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41 if (stack_.size() < 2) | 41 if (stack_.size() < 2) |
42 return Occlusion(); | 42 return Occlusion(); |
43 // A contributing surface doesn't get occluded by things inside its own | 43 // A contributing surface doesn't get occluded by things inside its own |
44 // surface, so only things outside the surface can occlude it. That occlusion | 44 // surface, so only things outside the surface can occlude it. That occlusion |
45 // is found just below the top of the stack (if it exists). | 45 // is found just below the top of the stack (if it exists). |
46 const StackObject& second_last = stack_[stack_.size() - 2]; | 46 const StackObject& second_last = stack_[stack_.size() - 2]; |
47 return Occlusion(draw_transform, second_last.occlusion_from_outside_target, | 47 return Occlusion(draw_transform, second_last.occlusion_from_outside_target, |
48 second_last.occlusion_from_inside_target); | 48 second_last.occlusion_from_inside_target); |
49 } | 49 } |
50 | 50 |
| 51 const RenderSurfaceImpl* |
| 52 OcclusionTracker::OcclusionSurfaceForContributingSurface() const { |
| 53 // A contributing surface doesn't get occluded by things inside its own |
| 54 // surface, so only things outside the surface can occlude it. That occlusion |
| 55 // is found just below the top of the stack (if it exists). |
| 56 return (stack_.size() < 2) ? nullptr : stack_[stack_.size() - 2].target; |
| 57 } |
| 58 |
51 void OcclusionTracker::EnterLayer(const LayerIteratorPosition& layer_iterator) { | 59 void OcclusionTracker::EnterLayer(const LayerIteratorPosition& layer_iterator) { |
52 LayerImpl* render_target = layer_iterator.target_render_surface_layer; | 60 LayerImpl* render_target = layer_iterator.target_render_surface_layer; |
53 | 61 |
54 if (layer_iterator.represents_itself) | 62 if (layer_iterator.represents_itself) |
55 EnterRenderTarget(render_target); | 63 EnterRenderTarget(render_target); |
56 else if (layer_iterator.represents_target_render_surface) | 64 else if (layer_iterator.represents_target_render_surface) |
57 FinishedRenderTarget(render_target); | 65 FinishedRenderTarget(render_target); |
58 } | 66 } |
59 | 67 |
60 void OcclusionTracker::LeaveLayer(const LayerIteratorPosition& layer_iterator) { | 68 void OcclusionTracker::LeaveLayer(const LayerIteratorPosition& layer_iterator) { |
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384 DCHECK(layer_tree->RootRenderSurface() == stack_.back().target); | 392 DCHECK(layer_tree->RootRenderSurface() == stack_.back().target); |
385 const SimpleEnclosedRegion& occluded = | 393 const SimpleEnclosedRegion& occluded = |
386 stack_.back().occlusion_from_inside_target; | 394 stack_.back().occlusion_from_inside_target; |
387 Region visible_region(screen_space_clip_rect_); | 395 Region visible_region(screen_space_clip_rect_); |
388 for (size_t i = 0; i < occluded.GetRegionComplexity(); ++i) | 396 for (size_t i = 0; i < occluded.GetRegionComplexity(); ++i) |
389 visible_region.Subtract(occluded.GetRect(i)); | 397 visible_region.Subtract(occluded.GetRect(i)); |
390 return visible_region; | 398 return visible_region; |
391 } | 399 } |
392 | 400 |
393 } // namespace cc | 401 } // namespace cc |
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