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Unified Diff: gpu/command_buffer/service/gles2_cmd_decoder_unittest_textures.cc

Issue 2146603005: Fix CopyTexImage2D when using unsized internal formats (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 5 months ago
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Index: gpu/command_buffer/service/gles2_cmd_decoder_unittest_textures.cc
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_textures.cc b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_textures.cc
index bc949c63cace3d597bd0eba82892412e3d29a7ee..f748175a64ab9876fe341f68d9082fbaca1d1567 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_textures.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_textures.cc
@@ -740,6 +740,195 @@ TEST_P(GLES2DecoderTest, CopyTexImage2DGLError) {
texture->GetLevelSize(GL_TEXTURE_2D, level, &width, &height, nullptr));
}
+TEST_P(GLES2DecoderManualInitTest, CopyTexImage2DUnsizedInternalFormat) {
+ base::CommandLine command_line(0, NULL);
+ command_line.AppendSwitch(switches::kEnableUnsafeES3APIs);
+ InitState init;
+ init.gl_version = "OpenGL ES 3.0";
+ init.extensions = "GL_APPLE_texture_format_BGRA8888 GL_EXT_sRGB";
+ init.has_alpha = true;
+ init.request_alpha = true;
+ init.bind_generates_resource = true;
+ init.context_type = CONTEXT_TYPE_OPENGLES2;
+ InitDecoderWithCommandLine(init, &command_line);
+
+ GLenum kUnsizedInternalFormats[] = {
+ GL_RED,
+ GL_RG,
+ GL_RGB,
+ GL_RGBA,
+ GL_BGRA_EXT,
+ GL_LUMINANCE,
+ GL_LUMINANCE_ALPHA,
+ GL_SRGB,
+ GL_SRGB_ALPHA,
+ };
+ GLenum target = GL_TEXTURE_2D;
+ GLint level = 0;
+ GLsizei width = 2;
+ GLsizei height = 4;
+ GLint border = 0;
+ EXPECT_CALL(*gl_, GenTextures(_, _))
+ .WillOnce(SetArgumentPointee<1>(kNewServiceId))
+ .RetiresOnSaturation();
+ GenHelper<cmds::GenTexturesImmediate>(kNewClientId);
+
+ TextureManager* manager = group().texture_manager();
+
+ EXPECT_CALL(*gl_, GetError()).WillRepeatedly(Return(GL_NO_ERROR));
+ EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(_))
+ .WillRepeatedly(Return(GL_FRAMEBUFFER_COMPLETE));
+ for (size_t i = 0; i < arraysize(kUnsizedInternalFormats); ++i) {
+ // Copy from main framebuffer to texture, using the unsized internal format.
+ DoBindFramebuffer(GL_FRAMEBUFFER, 0, 0);
+ GLenum internal_format = kUnsizedInternalFormats[i];
+ DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
+ EXPECT_CALL(*gl_, CopyTexImage2D(target, level, internal_format, 0, 0,
+ width, height, border))
+ .Times(1)
+ .RetiresOnSaturation();
+ CopyTexImage2D cmd;
+ cmd.Init(target, level, internal_format, 0, 0, width, height);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+
+ TextureRef* ref = manager->GetTexture(client_texture_id_);
+ ASSERT_TRUE(ref != nullptr);
+ Texture* texture = ref->texture();
+ GLenum chosen_type = 0;
+ GLenum chosen_internal_format = 0;
+ texture->GetLevelType(target, level, &chosen_type, &chosen_internal_format);
+ EXPECT_NE(0u, chosen_type);
+ EXPECT_NE(0u, chosen_internal_format);
+
+ // Attach texture to FBO, and copy into second texture.
+ DoBindFramebuffer(
+ GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
+ DoFramebufferTexture2D(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D,
+ client_texture_id_,
+ kServiceTextureId,
+ 0,
+ GL_NO_ERROR);
+ DoBindTexture(GL_TEXTURE_2D, kNewClientId, kNewServiceId);
+
+ bool complete =
+ (DoCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
+ if (complete) {
+ EXPECT_CALL(*gl_, CopyTexImage2D(target, level, internal_format, 0, 0,
+ width, height, border))
+ .Times(1)
+ .RetiresOnSaturation();
+ }
+ cmd.Init(target, level, internal_format, 0, 0, width, height);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ if (complete) {
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+ } else {
+ EXPECT_EQ(GL_INVALID_FRAMEBUFFER_OPERATION, GetGLError());
+ }
+ }
+}
+
+TEST_P(GLES2DecoderManualInitTest, CopyTexImage2DUnsizedInternalFormatES3) {
+ base::CommandLine command_line(0, NULL);
+ command_line.AppendSwitch(switches::kEnableUnsafeES3APIs);
+ InitState init;
+ init.gl_version = "OpenGL ES 3.0";
+ init.extensions = "GL_APPLE_texture_format_BGRA8888";
+ init.has_alpha = true;
+ init.request_alpha = true;
+ init.bind_generates_resource = true;
+ init.context_type = CONTEXT_TYPE_OPENGLES3;
+ InitDecoderWithCommandLine(init, &command_line);
+
+ struct UnsizedSizedInternalFormat {
+ GLenum unsized;
+ GLenum sized;
+ };
+ UnsizedSizedInternalFormat kUnsizedInternalFormats[] = {
+ {GL_RED, GL_R8},
+ {GL_RG, GL_RG8},
+ {GL_RGB, GL_RGB8},
+ {GL_RGBA, GL_RGBA8},
+ {GL_BGRA_EXT, GL_RGBA8},
+ {GL_LUMINANCE, GL_RGB8},
+ {GL_LUMINANCE_ALPHA, GL_RGBA8},
+ };
+ GLenum target = GL_TEXTURE_2D;
+ GLint level = 0;
+ GLsizei width = 2;
+ GLsizei height = 4;
+ GLint border = 0;
+ EXPECT_CALL(*gl_, GenTextures(_, _))
+ .WillOnce(SetArgumentPointee<1>(kNewServiceId))
+ .RetiresOnSaturation();
+ GenHelper<cmds::GenTexturesImmediate>(kNewClientId);
+
+ TextureManager* manager = group().texture_manager();
+
+ EXPECT_CALL(*gl_, GetError()).WillRepeatedly(Return(GL_NO_ERROR));
+ EXPECT_CALL(*gl_, CheckFramebufferStatusEXT(_))
+ .WillRepeatedly(Return(GL_FRAMEBUFFER_COMPLETE));
+ for (size_t i = 0; i < arraysize(kUnsizedInternalFormats); ++i) {
+ // Copy from main framebuffer to texture, using the unsized internal format.
+ DoBindFramebuffer(GL_FRAMEBUFFER, 0, 0);
+ GLenum internal_format = kUnsizedInternalFormats[i].unsized;
+ DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
+ EXPECT_CALL(*gl_, CopyTexImage2D(target, level, internal_format, 0, 0,
+ width, height, border))
+ .Times(1)
+ .RetiresOnSaturation();
+ CopyTexImage2D cmd;
+ cmd.Init(target, level, internal_format, 0, 0, width, height);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+
+ TextureRef* ref = manager->GetTexture(client_texture_id_);
+ ASSERT_TRUE(ref != nullptr);
+ Texture* texture = ref->texture();
+ GLenum chosen_type = 0;
+ GLenum chosen_internal_format = 0;
+ texture->GetLevelType(target, level, &chosen_type, &chosen_internal_format);
+ EXPECT_NE(0u, chosen_type);
+ EXPECT_NE(0u, chosen_internal_format);
+
+ // Attach texture to FBO, and copy into second texture using the sized
+ // internal format.
+ DoBindFramebuffer(
+ GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId);
+ DoFramebufferTexture2D(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D,
+ client_texture_id_,
+ kServiceTextureId,
+ 0,
+ GL_NO_ERROR);
+ if (DoCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
+ continue;
+
+ internal_format = kUnsizedInternalFormats[i].sized;
+ DoBindTexture(GL_TEXTURE_2D, kNewClientId, kNewServiceId);
+
+ bool complete =
+ (DoCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
+ if (complete) {
+ EXPECT_CALL(*gl_, CopyTexImage2D(target, level, internal_format, 0, 0,
+ width, height, border))
+ .Times(1)
+ .RetiresOnSaturation();
+ }
+ cmd.Init(target, level, internal_format, 0, 0, width, height);
+ EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
+ if (complete) {
+ EXPECT_EQ(GL_NO_ERROR, GetGLError());
+ } else {
+ EXPECT_EQ(GL_INVALID_FRAMEBUFFER_OPERATION, GetGLError());
+ }
+ }
+}
+
TEST_P(GLES3DecoderTest, CompressedTexImage3DBucket) {
const uint32_t kBucketId = 123;
const uint32_t kBadBucketId = 99;
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