Chromium Code Reviews| Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
| diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
| index 2745c1ca1a9c62e2f515b589a920f4693a8dbe4d..cc2da2e036173376c0e942ef0a8accbe8ae671f1 100644 |
| --- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
| +++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
| @@ -30,6 +30,7 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
| # ======================== |
| # All platforms. |
| + self.Fail('deqp/functional/gles3/fboinvalidate/whole.html', bug=624506) |
|
Zhenyao Mo
2016/07/12 17:52:01
This is passing on Mac.
|
| # Too slow (take about one hour to run) |
| self.Skip('deqp/functional/gles3/builtinprecision/*.html', bug=619403) |
| @@ -68,40 +69,41 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
| ['win'], bug=617817) |
| self.Fail('deqp/functional/gles3/shadertexturefunction/texturelod.html', |
| - ['win'], bug=483282) |
| + ['win'], bug=627531) |
| self.Fail('deqp/functional/gles3/shadertexturefunction/' + |
| 'texturelodoffset.html', |
| - ['win'], bug=483282) |
| + ['win'], bug=627531) |
| self.Fail('deqp/functional/gles3/shadertexturefunction/' + |
| 'textureprojlod.html', |
| - ['win'], bug=483282) |
| + ['win'], bug=627531) |
| self.Fail('deqp/functional/gles3/shadertexturefunction/' + |
| 'textureprojlodoffset.html', |
| - ['win'], bug=483282) |
| + ['win'], bug=627531) |
| self.Fail('deqp/functional/gles3/shadertexturefunction/texturegrad.html', |
| - ['win'], bug=483282) |
| + ['win'], bug=627531) |
| self.Fail('deqp/functional/gles3/shadertexturefunction/' + |
| 'texturegradoffset.html', |
| - ['win'], bug=483282) |
| + ['win'], bug=627531) |
| self.Fail('deqp/functional/gles3/shadertexturefunction/' + |
| 'textureprojgrad.html', |
| - ['win'], bug=483282) |
| + ['win'], bug=627531) |
| self.Fail('deqp/functional/gles3/shadertexturefunction/' + |
| 'textureprojgradoffset.html', |
| - ['win'], bug=483282) |
| + ['win'], bug=627531) |
| self.Fail('conformance2/glsl3/array-in-complex-expression.html', |
| ['win'], bug=483282) |
| - self.Skip('conformance2/reading/read-pixels-pack-parameters.html', |
| - ['win'], bug=483282) |
| - self.Fail('deqp/functional/gles3/fbomultisample*', |
| - ['win'], bug=483282) |
| + self.Flaky('deqp/functional/gles3/transformfeedback/*.html', |
| + ['win'], bug=626068) |
| + # ANGLE bug id |
| + self.Fail('deqp/functional/gles3/fbomultisample*', |
| + ['win'], bug=1246) |
| self.Fail('deqp/functional/gles3/fboinvalidate/sub.html', |
| - ['win'], bug=483282) |
| - self.Fail('deqp/functional/gles3/fboinvalidate/whole.html', |
| - ['win'], bug=624506) |
| + ['win'], bug=1246) |
| + self.Skip('conformance2/reading/read-pixels-pack-parameters.html', |
| + ['win'], bug=1268) |
| # Windows 8 only. |
| @@ -114,8 +116,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
| ['win', 'nvidia'], bug=483282) |
| self.Fail('deqp/functional/gles3/framebufferblit/rect_05.html', |
| ['win', 'nvidia'], bug=483282) |
| - self.Fail('deqp/functional/gles3/transformfeedback/*.html', |
| - ['win', 'nvidia'], bug=483282) |
| # Win / AMD |
| self.Fail('deqp/functional/gles3/texturespecification/' + |
| @@ -141,9 +141,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
| self.Fail('deqp/functional/gles3/textureshadow/cube*', |
| ['win', ('amd', 0x6779)], bug=483282) |
| - self.Fail('deqp/functional/gles3/transformfeedback/*.html', |
| - ['win', ('amd', 0x6779)], bug=483282) |
| - |
| # It's unfortunate that this suppression needs to be so broad, but |
| # basically any test that uses readPixels is potentially flaky, and |
| # it's infeasible to suppress individual failures one by one. |
| @@ -200,8 +197,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
| ['win', 'intel'], bug=483282) |
| self.Fail('deqp/functional/gles3/textureshadow/2d_array_*.html', |
| ['win', 'intel'], bug=483282) |
| - self.Flaky('deqp/functional/gles3/transformfeedback/*.html', |
| - ['win', 'intel'], bug=626068) |
| # Mac only. |
| self.Flaky('deqp/functional/gles3/shaderindexing/varying.html', |
| @@ -511,8 +506,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
| self.Fail('deqp/functional/gles3/texturespecification/' + |
| 'random_teximage2d_cube.html', |
| ['linux'], bug=483282) |
| - self.Fail('deqp/functional/gles3/fboinvalidate/whole.html', |
| - ['linux'], bug=624506) |
| self.Fail('deqp/data/gles3/shaders/functions.html', |
| ['linux', 'amd', 'intel'], bug=483282) |