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Unified Diff: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py

Issue 2146593002: WebGL2: Update Windows test expectations. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 5 months ago
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Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
index 2745c1ca1a9c62e2f515b589a920f4693a8dbe4d..cc2da2e036173376c0e942ef0a8accbe8ae671f1 100644
--- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
+++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
@@ -30,6 +30,7 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
# ========================
# All platforms.
+ self.Fail('deqp/functional/gles3/fboinvalidate/whole.html', bug=624506)
Zhenyao Mo 2016/07/12 17:52:01 This is passing on Mac.
# Too slow (take about one hour to run)
self.Skip('deqp/functional/gles3/builtinprecision/*.html', bug=619403)
@@ -68,40 +69,41 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
['win'], bug=617817)
self.Fail('deqp/functional/gles3/shadertexturefunction/texturelod.html',
- ['win'], bug=483282)
+ ['win'], bug=627531)
self.Fail('deqp/functional/gles3/shadertexturefunction/' +
'texturelodoffset.html',
- ['win'], bug=483282)
+ ['win'], bug=627531)
self.Fail('deqp/functional/gles3/shadertexturefunction/' +
'textureprojlod.html',
- ['win'], bug=483282)
+ ['win'], bug=627531)
self.Fail('deqp/functional/gles3/shadertexturefunction/' +
'textureprojlodoffset.html',
- ['win'], bug=483282)
+ ['win'], bug=627531)
self.Fail('deqp/functional/gles3/shadertexturefunction/texturegrad.html',
- ['win'], bug=483282)
+ ['win'], bug=627531)
self.Fail('deqp/functional/gles3/shadertexturefunction/' +
'texturegradoffset.html',
- ['win'], bug=483282)
+ ['win'], bug=627531)
self.Fail('deqp/functional/gles3/shadertexturefunction/' +
'textureprojgrad.html',
- ['win'], bug=483282)
+ ['win'], bug=627531)
self.Fail('deqp/functional/gles3/shadertexturefunction/' +
'textureprojgradoffset.html',
- ['win'], bug=483282)
+ ['win'], bug=627531)
self.Fail('conformance2/glsl3/array-in-complex-expression.html',
['win'], bug=483282)
- self.Skip('conformance2/reading/read-pixels-pack-parameters.html',
- ['win'], bug=483282)
- self.Fail('deqp/functional/gles3/fbomultisample*',
- ['win'], bug=483282)
+ self.Flaky('deqp/functional/gles3/transformfeedback/*.html',
+ ['win'], bug=626068)
+ # ANGLE bug id
+ self.Fail('deqp/functional/gles3/fbomultisample*',
+ ['win'], bug=1246)
self.Fail('deqp/functional/gles3/fboinvalidate/sub.html',
- ['win'], bug=483282)
- self.Fail('deqp/functional/gles3/fboinvalidate/whole.html',
- ['win'], bug=624506)
+ ['win'], bug=1246)
+ self.Skip('conformance2/reading/read-pixels-pack-parameters.html',
+ ['win'], bug=1268)
# Windows 8 only.
@@ -114,8 +116,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
['win', 'nvidia'], bug=483282)
self.Fail('deqp/functional/gles3/framebufferblit/rect_05.html',
['win', 'nvidia'], bug=483282)
- self.Fail('deqp/functional/gles3/transformfeedback/*.html',
- ['win', 'nvidia'], bug=483282)
# Win / AMD
self.Fail('deqp/functional/gles3/texturespecification/' +
@@ -141,9 +141,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
self.Fail('deqp/functional/gles3/textureshadow/cube*',
['win', ('amd', 0x6779)], bug=483282)
- self.Fail('deqp/functional/gles3/transformfeedback/*.html',
- ['win', ('amd', 0x6779)], bug=483282)
-
# It's unfortunate that this suppression needs to be so broad, but
# basically any test that uses readPixels is potentially flaky, and
# it's infeasible to suppress individual failures one by one.
@@ -200,8 +197,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
['win', 'intel'], bug=483282)
self.Fail('deqp/functional/gles3/textureshadow/2d_array_*.html',
['win', 'intel'], bug=483282)
- self.Flaky('deqp/functional/gles3/transformfeedback/*.html',
- ['win', 'intel'], bug=626068)
# Mac only.
self.Flaky('deqp/functional/gles3/shaderindexing/varying.html',
@@ -511,8 +506,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
self.Fail('deqp/functional/gles3/texturespecification/' +
'random_teximage2d_cube.html',
['linux'], bug=483282)
- self.Fail('deqp/functional/gles3/fboinvalidate/whole.html',
- ['linux'], bug=624506)
self.Fail('deqp/data/gles3/shaders/functions.html',
['linux', 'amd', 'intel'], bug=483282)
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