Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
index 2745c1ca1a9c62e2f515b589a920f4693a8dbe4d..cc2da2e036173376c0e942ef0a8accbe8ae671f1 100644 |
--- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
+++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
@@ -30,6 +30,7 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
# ======================== |
# All platforms. |
+ self.Fail('deqp/functional/gles3/fboinvalidate/whole.html', bug=624506) |
Zhenyao Mo
2016/07/12 17:52:01
This is passing on Mac.
|
# Too slow (take about one hour to run) |
self.Skip('deqp/functional/gles3/builtinprecision/*.html', bug=619403) |
@@ -68,40 +69,41 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
['win'], bug=617817) |
self.Fail('deqp/functional/gles3/shadertexturefunction/texturelod.html', |
- ['win'], bug=483282) |
+ ['win'], bug=627531) |
self.Fail('deqp/functional/gles3/shadertexturefunction/' + |
'texturelodoffset.html', |
- ['win'], bug=483282) |
+ ['win'], bug=627531) |
self.Fail('deqp/functional/gles3/shadertexturefunction/' + |
'textureprojlod.html', |
- ['win'], bug=483282) |
+ ['win'], bug=627531) |
self.Fail('deqp/functional/gles3/shadertexturefunction/' + |
'textureprojlodoffset.html', |
- ['win'], bug=483282) |
+ ['win'], bug=627531) |
self.Fail('deqp/functional/gles3/shadertexturefunction/texturegrad.html', |
- ['win'], bug=483282) |
+ ['win'], bug=627531) |
self.Fail('deqp/functional/gles3/shadertexturefunction/' + |
'texturegradoffset.html', |
- ['win'], bug=483282) |
+ ['win'], bug=627531) |
self.Fail('deqp/functional/gles3/shadertexturefunction/' + |
'textureprojgrad.html', |
- ['win'], bug=483282) |
+ ['win'], bug=627531) |
self.Fail('deqp/functional/gles3/shadertexturefunction/' + |
'textureprojgradoffset.html', |
- ['win'], bug=483282) |
+ ['win'], bug=627531) |
self.Fail('conformance2/glsl3/array-in-complex-expression.html', |
['win'], bug=483282) |
- self.Skip('conformance2/reading/read-pixels-pack-parameters.html', |
- ['win'], bug=483282) |
- self.Fail('deqp/functional/gles3/fbomultisample*', |
- ['win'], bug=483282) |
+ self.Flaky('deqp/functional/gles3/transformfeedback/*.html', |
+ ['win'], bug=626068) |
+ # ANGLE bug id |
+ self.Fail('deqp/functional/gles3/fbomultisample*', |
+ ['win'], bug=1246) |
self.Fail('deqp/functional/gles3/fboinvalidate/sub.html', |
- ['win'], bug=483282) |
- self.Fail('deqp/functional/gles3/fboinvalidate/whole.html', |
- ['win'], bug=624506) |
+ ['win'], bug=1246) |
+ self.Skip('conformance2/reading/read-pixels-pack-parameters.html', |
+ ['win'], bug=1268) |
# Windows 8 only. |
@@ -114,8 +116,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
['win', 'nvidia'], bug=483282) |
self.Fail('deqp/functional/gles3/framebufferblit/rect_05.html', |
['win', 'nvidia'], bug=483282) |
- self.Fail('deqp/functional/gles3/transformfeedback/*.html', |
- ['win', 'nvidia'], bug=483282) |
# Win / AMD |
self.Fail('deqp/functional/gles3/texturespecification/' + |
@@ -141,9 +141,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
self.Fail('deqp/functional/gles3/textureshadow/cube*', |
['win', ('amd', 0x6779)], bug=483282) |
- self.Fail('deqp/functional/gles3/transformfeedback/*.html', |
- ['win', ('amd', 0x6779)], bug=483282) |
- |
# It's unfortunate that this suppression needs to be so broad, but |
# basically any test that uses readPixels is potentially flaky, and |
# it's infeasible to suppress individual failures one by one. |
@@ -200,8 +197,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
['win', 'intel'], bug=483282) |
self.Fail('deqp/functional/gles3/textureshadow/2d_array_*.html', |
['win', 'intel'], bug=483282) |
- self.Flaky('deqp/functional/gles3/transformfeedback/*.html', |
- ['win', 'intel'], bug=626068) |
# Mac only. |
self.Flaky('deqp/functional/gles3/shaderindexing/varying.html', |
@@ -511,8 +506,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
self.Fail('deqp/functional/gles3/texturespecification/' + |
'random_teximage2d_cube.html', |
['linux'], bug=483282) |
- self.Fail('deqp/functional/gles3/fboinvalidate/whole.html', |
- ['linux'], bug=624506) |
self.Fail('deqp/data/gles3/shaders/functions.html', |
['linux', 'amd', 'intel'], bug=483282) |