Index: src/core/SkRasterPipelineBlitter.cpp |
diff --git a/src/core/SkRasterPipelineBlitter.cpp b/src/core/SkRasterPipelineBlitter.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..46a822ef407f86045fd4b765676d7e75e11df890 |
--- /dev/null |
+++ b/src/core/SkRasterPipelineBlitter.cpp |
@@ -0,0 +1,326 @@ |
+/* |
+ * Copyright 2016 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "SkBlitter.h" |
+#include "SkColor.h" |
+#include "SkColorFilter.h" |
+#include "SkPM4f.h" |
+#include "SkPM4fPriv.h" |
+#include "SkRasterPipeline.h" |
+#include "SkShader.h" |
+#include "SkSRGB.h" |
+#include "SkXfermode.h" |
+ |
+ |
+class SkRasterPipelineBlitter : public SkBlitter { |
+public: |
+ static SkBlitter* Create(const SkPixmap&, const SkPaint&, SkTBlitterAllocator*); |
+ |
+ SkRasterPipelineBlitter(SkPixmap dst, |
+ SkRasterPipeline shader, |
+ SkRasterPipeline colorFilter, |
+ SkRasterPipeline xfermode, |
+ SkPM4f paintColor) |
+ : fDst(dst) |
+ , fShader(shader) |
+ , fColorFilter(colorFilter) |
+ , fXfermode(xfermode) |
+ , fPaintColor(paintColor) |
+ {} |
+ |
+ void blitH (int x, int y, int w) override; |
+ void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) override; |
+ void blitMask (const SkMask&, const SkIRect& clip) override; |
+ |
+ // TODO: The default implementations of the other blits look fine, |
+ // but some of them like blitV could probably benefit from custom |
+ // blits using something like a SkRasterPipeline::runFew() method. |
+ |
+private: |
+ SkPixmap fDst; |
+ SkRasterPipeline fShader, fColorFilter, fXfermode; |
+ SkPM4f fPaintColor; |
+ |
+ typedef SkBlitter INHERITED; |
+}; |
+ |
+SkBlitter* SkCreateRasterPipelineBlitter(const SkPixmap& dst, |
+ const SkPaint& paint, |
+ SkTBlitterAllocator* alloc) { |
+ return SkRasterPipelineBlitter::Create(dst, paint, alloc); |
+} |
+ |
+ |
+// The default shader produces a constant color (from the SkPaint). |
+static void SK_VECTORCALL constant_color(SkRasterPipeline::Stage* st, size_t x, |
+ Sk4f r, Sk4f g, Sk4f b, Sk4f a, |
+ Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) { |
+ auto color = st->ctx<const SkPM4f*>(); |
+ r = color->r(); |
+ g = color->g(); |
+ b = color->b(); |
+ a = color->a(); |
+ st->next(x, r,g,b,a, dr,dg,db,da); |
+} |
+ |
+// The default transfer mode is srcover, s' = s + d*(1-sa). |
+static void SK_VECTORCALL srcover(SkRasterPipeline::Stage* st, size_t x, |
+ Sk4f r, Sk4f g, Sk4f b, Sk4f a, |
+ Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) { |
+ auto A = 1.0f - a; |
+ r += dr*A; |
+ g += dg*A; |
+ b += db*A; |
+ a += da*A; |
+ st->next(x, r,g,b,a, dr,dg,db,da); |
+} |
+ |
+static Sk4f lerp(const Sk4f& from, const Sk4f& to, const Sk4f& cov) { |
+ return from + (to-from)*cov; |
+} |
+ |
+// s' = d(1-c) + sc, for a constant c. |
+static void SK_VECTORCALL lerp_constant_float(SkRasterPipeline::Stage* st, size_t x, |
+ Sk4f r, Sk4f g, Sk4f b, Sk4f a, |
+ Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) { |
+ Sk4f c = *st->ctx<const float*>(); |
+ |
+ r = lerp(dr, r, c); |
+ g = lerp(dg, g, c); |
+ b = lerp(db, b, c); |
+ a = lerp(da, a, c); |
+ st->next(x, r,g,b,a, dr,dg,db,da); |
+} |
+ |
+// s' = d(1-c) + sc, 4 pixels at a time for 8-bit coverage. |
+static void SK_VECTORCALL lerp_a8(SkRasterPipeline::Stage* st, size_t x, |
+ Sk4f r, Sk4f g, Sk4f b, Sk4f a, |
+ Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) { |
+ auto ptr = st->ctx<const uint8_t*>() + x; |
+ Sk4f c = SkNx_cast<float>(Sk4b::Load(ptr)) * (1/255.0f); |
+ |
+ r = lerp(dr, r, c); |
+ g = lerp(dg, g, c); |
+ b = lerp(db, b, c); |
+ a = lerp(da, a, c); |
+ st->next(x, r,g,b,a, dr,dg,db,da); |
+} |
+ |
+// Tail variant of lerp_a8() handling 1 pixel at a time. |
+static void SK_VECTORCALL lerp_a8_1(SkRasterPipeline::Stage* st, size_t x, |
+ Sk4f r, Sk4f g, Sk4f b, Sk4f a, |
+ Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) { |
+ auto ptr = st->ctx<const uint8_t*>() + x; |
+ Sk4f c = *ptr * (1/255.0f); |
+ |
+ r = lerp(dr, r, c); |
+ g = lerp(dg, g, c); |
+ b = lerp(db, b, c); |
+ a = lerp(da, a, c); |
+ st->next(x, r,g,b,a, dr,dg,db,da); |
+} |
+ |
+static void upscale_lcd16(const Sk4h& lcd16, Sk4f* r, Sk4f* g, Sk4f* b) { |
+ Sk4i _32_bit = SkNx_cast<int>(lcd16); |
+ |
+ *r = SkNx_cast<float>(_32_bit & SK_R16_MASK_IN_PLACE) * (1.0f / SK_R16_MASK_IN_PLACE); |
+ *g = SkNx_cast<float>(_32_bit & SK_G16_MASK_IN_PLACE) * (1.0f / SK_G16_MASK_IN_PLACE); |
+ *b = SkNx_cast<float>(_32_bit & SK_B16_MASK_IN_PLACE) * (1.0f / SK_B16_MASK_IN_PLACE); |
+} |
+ |
+// s' = d(1-c) + sc, 4 pixels at a time for 565 coverage. |
+static void SK_VECTORCALL lerp_lcd16(SkRasterPipeline::Stage* st, size_t x, |
+ Sk4f r, Sk4f g, Sk4f b, Sk4f a, |
+ Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) { |
+ auto ptr = st->ctx<const uint16_t*>() + x; |
+ Sk4f cr, cg, cb; |
+ upscale_lcd16(Sk4h::Load(ptr), &cr, &cg, &cb); |
+ |
+ r = lerp(dr, r, cr); |
+ g = lerp(dg, g, cg); |
+ b = lerp(db, b, cb); |
+ a = 1.0f; |
+ st->next(x, r,g,b,a, dr,dg,db,da); |
+} |
+ |
+// Tail variant of lerp_lcd16() handling 1 pixel at a time. |
+static void SK_VECTORCALL lerp_lcd16_1(SkRasterPipeline::Stage* st, size_t x, |
+ Sk4f r, Sk4f g, Sk4f b, Sk4f a, |
+ Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) { |
+ auto ptr = st->ctx<const uint16_t*>() + x; |
+ Sk4f cr, cg, cb; |
+ upscale_lcd16({*ptr,0,0,0}, &cr, &cg, &cb); |
+ |
+ r = lerp(dr, r, cr); |
+ g = lerp(dg, g, cg); |
+ b = lerp(db, b, cb); |
+ a = 1.0f; |
+ st->next(x, r,g,b,a, dr,dg,db,da); |
+} |
+ |
+// Load 4 8-bit sRGB pixels from SkPMColor order to RGBA. |
+static void SK_VECTORCALL load_d_srgb(SkRasterPipeline::Stage* st, size_t x, |
+ Sk4f r, Sk4f g, Sk4f b, Sk4f a, |
+ Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) { |
+ auto ptr = st->ctx<const uint32_t*>() + x; |
+ |
+ dr = { sk_linear_from_srgb[(ptr[0] >> SK_R32_SHIFT) & 0xff], |
+ sk_linear_from_srgb[(ptr[1] >> SK_R32_SHIFT) & 0xff], |
+ sk_linear_from_srgb[(ptr[2] >> SK_R32_SHIFT) & 0xff], |
+ sk_linear_from_srgb[(ptr[3] >> SK_R32_SHIFT) & 0xff] }; |
+ |
+ dg = { sk_linear_from_srgb[(ptr[0] >> SK_G32_SHIFT) & 0xff], |
+ sk_linear_from_srgb[(ptr[1] >> SK_G32_SHIFT) & 0xff], |
+ sk_linear_from_srgb[(ptr[2] >> SK_G32_SHIFT) & 0xff], |
+ sk_linear_from_srgb[(ptr[3] >> SK_G32_SHIFT) & 0xff] }; |
+ |
+ db = { sk_linear_from_srgb[(ptr[0] >> SK_B32_SHIFT) & 0xff], |
+ sk_linear_from_srgb[(ptr[1] >> SK_B32_SHIFT) & 0xff], |
+ sk_linear_from_srgb[(ptr[2] >> SK_B32_SHIFT) & 0xff], |
+ sk_linear_from_srgb[(ptr[3] >> SK_B32_SHIFT) & 0xff] }; |
+ |
+ // TODO: this >> doesn't really need mask if we make it logical instead of arithmetic. |
+ da = SkNx_cast<float>((Sk4i::Load(ptr) >> SK_A32_SHIFT) & 0xff) * (1/255.0f); |
+ |
+ st->next(x, r,g,b,a, dr,dg,db,da); |
+} |
+ |
+// Tail variant of load_d_srgb() handling 1 pixel at a time. |
+static void SK_VECTORCALL load_d_srgb_1(SkRasterPipeline::Stage* st, size_t x, |
+ Sk4f r, Sk4f g, Sk4f b, Sk4f a, |
+ Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) { |
+ auto ptr = st->ctx<const uint32_t*>() + x; |
+ |
+ dr = { sk_linear_from_srgb[(*ptr >> SK_R32_SHIFT) & 0xff], 0,0,0 }; |
+ dg = { sk_linear_from_srgb[(*ptr >> SK_G32_SHIFT) & 0xff], 0,0,0 }; |
+ db = { sk_linear_from_srgb[(*ptr >> SK_B32_SHIFT) & 0xff], 0,0,0 }; |
+ da = { (1/255.0f) * (*ptr >> SK_A32_SHIFT) , 0,0,0 }; |
+ |
+ st->next(x, r,g,b,a, dr,dg,db,da); |
+} |
+ |
+// Write out 4 pixels as 8-bit SkPMColor-order sRGB. |
+static void SK_VECTORCALL store_srgb(SkRasterPipeline::Stage* st, size_t x, |
+ Sk4f r, Sk4f g, Sk4f b, Sk4f a, |
+ Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) { |
+ auto dst = st->ctx<uint32_t*>() + x; |
+ ( sk_linear_to_srgb(r) << SK_R32_SHIFT |
+ | sk_linear_to_srgb(g) << SK_G32_SHIFT |
+ | sk_linear_to_srgb(b) << SK_B32_SHIFT |
+ | Sk4f_round(255.0f*a) << SK_A32_SHIFT).store(dst); |
+} |
+ |
+// Tail variant of store_srgb() handling 1 pixel at a time. |
+static void SK_VECTORCALL store_srgb_1(SkRasterPipeline::Stage* st, size_t x, |
+ Sk4f r, Sk4f g, Sk4f b, Sk4f a, |
+ Sk4f dr, Sk4f dg, Sk4f db, Sk4f da) { |
+ auto dst = st->ctx<uint32_t*>() + x; |
+ *dst = Sk4f_toS32(swizzle_rb_if_bgra({ r[0], g[0], b[0], a[0] })); |
+} |
+ |
+ |
+template <typename Effect> |
+static bool append_effect_stages(const Effect* effect, SkRasterPipeline* pipeline) { |
+ return !effect || effect->appendStages(pipeline); |
+} |
+ |
+ |
+SkBlitter* SkRasterPipelineBlitter::Create(const SkPixmap& dst, |
+ const SkPaint& paint, |
+ SkTBlitterAllocator* alloc) { |
+ if (!dst.info().gammaCloseToSRGB()) { |
+ return nullptr; // TODO: f16, etc. |
+ } |
+ if (paint.getShader()) { |
+ return nullptr; // TODO: need to work out how shaders and their contexts work |
+ } |
+ |
+ SkRasterPipeline shader, colorFilter, xfermode; |
+ if (!append_effect_stages(paint.getColorFilter(), &colorFilter) || |
+ !append_effect_stages(paint.getXfermode(), &xfermode )) { |
+ return nullptr; |
+ } |
+ |
+ auto blitter = alloc->createT<SkRasterPipelineBlitter>( |
+ dst, |
+ shader, colorFilter, xfermode, |
+ SkColor4f::FromColor(paint.getColor()).premul()); |
+ |
+ if (!paint.getShader()) { |
+ blitter->fShader.append(constant_color, &blitter->fPaintColor); |
+ } |
+ if (!paint.getXfermode()) { |
+ blitter->fXfermode.append(srcover); |
+ } |
+ |
+ return blitter; |
+} |
+ |
+void SkRasterPipelineBlitter::blitH(int x, int y, int w) { |
+ auto dst = fDst.writable_addr(0,y); |
+ |
+ SkRasterPipeline p; |
+ p.extend(fShader); |
+ p.extend(fColorFilter); |
+ p.append(load_d_srgb, load_d_srgb_1, dst); |
+ p.extend(fXfermode); |
+ p.append(store_srgb, store_srgb_1, dst); |
+ |
+ p.run(x, w); |
+} |
+ |
+void SkRasterPipelineBlitter::blitAntiH(int x, int y, const SkAlpha aa[], const int16_t runs[]) { |
+ auto dst = fDst.writable_addr(0,y); |
+ float coverage; |
+ |
+ SkRasterPipeline p; |
+ p.extend(fShader); |
+ p.extend(fColorFilter); |
+ p.append(load_d_srgb, load_d_srgb_1, dst); |
+ p.extend(fXfermode); |
+ p.append(lerp_constant_float, &coverage); |
+ p.append(store_srgb, store_srgb_1, dst); |
+ |
+ for (int16_t run = *runs; run > 0; run = *runs) { |
+ coverage = *aa * (1/255.0f); |
+ p.run(x, run); |
+ |
+ x += run; |
+ runs += run; |
+ aa += run; |
+ } |
+} |
+ |
+void SkRasterPipelineBlitter::blitMask(const SkMask& mask, const SkIRect& clip) { |
+ if (mask.fFormat == SkMask::kBW_Format) { |
+ // TODO: native BW masks? |
+ return INHERITED::blitMask(mask, clip); |
+ } |
+ |
+ int x = clip.left(); |
+ for (int y = clip.top(); y < clip.bottom(); y++) { |
+ auto dst = fDst.writable_addr(0,y); |
+ |
+ SkRasterPipeline p; |
+ p.extend(fShader); |
+ p.extend(fColorFilter); |
+ p.append(load_d_srgb, load_d_srgb_1, dst); |
+ p.extend(fXfermode); |
+ switch (mask.fFormat) { |
+ case SkMask::kA8_Format: |
+ p.append(lerp_a8, lerp_a8_1, mask.getAddr8(x,y)-x); |
+ break; |
+ case SkMask::kLCD16_Format: |
+ p.append(lerp_lcd16, lerp_lcd16_1, mask.getAddrLCD16(x,y)-x); |
+ break; |
+ default: break; |
+ } |
+ p.append(store_srgb, store_srgb_1, dst); |
+ |
+ p.run(x, clip.width()); |
+ } |
+} |