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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBlitter.h" | 8 #include "SkBlitter.h" |
9 #include "SkAntiRun.h" | 9 #include "SkAntiRun.h" |
10 #include "SkColor.h" | 10 #include "SkColor.h" |
11 #include "SkColorFilter.h" | 11 #include "SkColorFilter.h" |
12 #include "SkReadBuffer.h" | 12 #include "SkReadBuffer.h" |
13 #include "SkWriteBuffer.h" | 13 #include "SkWriteBuffer.h" |
14 #include "SkMask.h" | 14 #include "SkMask.h" |
15 #include "SkMaskFilter.h" | 15 #include "SkMaskFilter.h" |
| 16 #include "SkRasterPipelineBlitter.h" |
16 #include "SkString.h" | 17 #include "SkString.h" |
17 #include "SkTLazy.h" | 18 #include "SkTLazy.h" |
18 #include "SkUtils.h" | 19 #include "SkUtils.h" |
19 #include "SkXfermode.h" | 20 #include "SkXfermode.h" |
20 #include "SkXfermodeInterpretation.h" | 21 #include "SkXfermodeInterpretation.h" |
21 | 22 |
22 // define this for testing srgb blits | 23 // define this for testing srgb blits |
23 //#define SK_FORCE_PM4f_FOR_L32_BLITS | 24 //#define SK_FORCE_PM4f_FOR_L32_BLITS |
24 | 25 |
25 SkBlitter::~SkBlitter() {} | 26 SkBlitter::~SkBlitter() {} |
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846 if (SkXfermode::IsMode(mode, SkXfermode::kClear_Mode)) { | 847 if (SkXfermode::IsMode(mode, SkXfermode::kClear_Mode)) { |
847 SkPaint* p = paint.writable(); | 848 SkPaint* p = paint.writable(); |
848 p->setShader(nullptr); | 849 p->setShader(nullptr); |
849 shader = nullptr; | 850 shader = nullptr; |
850 p->setColorFilter(nullptr); | 851 p->setColorFilter(nullptr); |
851 cf = nullptr; | 852 cf = nullptr; |
852 mode = p->setXfermodeMode(SkXfermode::kSrc_Mode); | 853 mode = p->setXfermodeMode(SkXfermode::kSrc_Mode); |
853 p->setColor(0); | 854 p->setColor(0); |
854 } | 855 } |
855 | 856 |
| 857 if (auto blitter = SkCreateRasterPipelineBlitter(device, *paint)) { |
| 858 return blitter.release(); |
| 859 } |
| 860 |
856 if (nullptr == shader) { | 861 if (nullptr == shader) { |
857 if (mode) { | 862 if (mode) { |
858 // xfermodes (and filters) require shaders for our current blitters | 863 // xfermodes (and filters) require shaders for our current blitters |
859 paint.writable()->setShader(SkShader::MakeColorShader(paint->getColo
r())); | 864 paint.writable()->setShader(SkShader::MakeColorShader(paint->getColo
r())); |
860 paint.writable()->setAlpha(0xFF); | 865 paint.writable()->setAlpha(0xFF); |
861 shader = paint->getShader(); | 866 shader = paint->getShader(); |
862 } else if (cf) { | 867 } else if (cf) { |
863 // if no shader && no xfermode, we just apply the colorfilter to | 868 // if no shader && no xfermode, we just apply the colorfilter to |
864 // our color and move on. | 869 // our color and move on. |
865 SkPaint* writablePaint = paint.writable(); | 870 SkPaint* writablePaint = paint.writable(); |
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1005 fShaderContext->~Context(); | 1010 fShaderContext->~Context(); |
1006 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext); | 1011 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext); |
1007 if (nullptr == ctx) { | 1012 if (nullptr == ctx) { |
1008 // Need a valid context in fShaderContext's storage, so we can later (or
our caller) call | 1013 // Need a valid context in fShaderContext's storage, so we can later (or
our caller) call |
1009 // the in-place destructor. | 1014 // the in-place destructor. |
1010 new (fShaderContext) SkZeroShaderContext(*fShader, rec); | 1015 new (fShaderContext) SkZeroShaderContext(*fShader, rec); |
1011 return false; | 1016 return false; |
1012 } | 1017 } |
1013 return true; | 1018 return true; |
1014 } | 1019 } |
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