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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
| 6 * | 6 * |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 88 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 99 sampleGamepads<Gamepad>(m_gamepads.get()); | 99 sampleGamepads<Gamepad>(m_gamepads.get()); |
| 100 return m_gamepads.get(); | 100 return m_gamepads.get(); |
| 101 } | 101 } |
| 102 | 102 |
| 103 DEFINE_TRACE(NavigatorGamepad) | 103 DEFINE_TRACE(NavigatorGamepad) |
| 104 { | 104 { |
| 105 visitor->trace(m_gamepads); | 105 visitor->trace(m_gamepads); |
| 106 visitor->trace(m_pendingEvents); | 106 visitor->trace(m_pendingEvents); |
| 107 visitor->trace(m_dispatchOneEventRunner); | 107 visitor->trace(m_dispatchOneEventRunner); |
| 108 Supplement<Navigator>::trace(visitor); | 108 Supplement<Navigator>::trace(visitor); |
| 109 ContextLifecycleObserver::trace(visitor); | 109 DOMWindowProperty::trace(visitor); |
| 110 PlatformEventController::trace(visitor); | 110 PlatformEventController::trace(visitor); |
| 111 } | 111 } |
| 112 | 112 |
| 113 bool NavigatorGamepad::startUpdatingIfAttached() | 113 bool NavigatorGamepad::startUpdatingIfAttached() |
| 114 { | 114 { |
| 115 Document* document = static_cast<Document*>(getExecutionContext()); | |
| 116 // The frame must be attached to start updating. | 115 // The frame must be attached to start updating. |
| 117 if (document && document->frame()) { | 116 if (frame() && frame()->host()) { |
| 118 startUpdating(); | 117 startUpdating(); |
| 119 return true; | 118 return true; |
| 120 } | 119 } |
| 121 return false; | 120 return false; |
| 122 } | 121 } |
| 123 | 122 |
| 124 void NavigatorGamepad::didUpdateData() | 123 void NavigatorGamepad::didUpdateData() |
| 125 { | 124 { |
| 126 // We should stop listening once we detached. | 125 // We should stop listening once we detached. |
| 127 Document* document = static_cast<Document*>(getExecutionContext()); | 126 ASSERT(frame()); |
| 128 DCHECK(document->frame()); | 127 ASSERT(frame()->domWindow()); |
| 129 DCHECK(document->frame()->domWindow()); | |
| 130 | 128 |
| 131 // We register to the dispatcher before sampling gamepads so we need to chec
k if we actually have an event listener. | 129 // We register to the dispatcher before sampling gamepads so we need to chec
k if we actually have an event listener. |
| 132 if (!m_hasEventListener) | 130 if (!m_hasEventListener) |
| 133 return; | 131 return; |
| 134 | 132 |
| 133 Document* document = frame()->domWindow()->document(); |
| 135 if (document->activeDOMObjectsAreStopped() || document->activeDOMObjectsAreS
uspended()) | 134 if (document->activeDOMObjectsAreStopped() || document->activeDOMObjectsAreS
uspended()) |
| 136 return; | 135 return; |
| 137 | 136 |
| 138 const GamepadDispatcher::ConnectionChange& change = GamepadDispatcher::insta
nce().latestConnectionChange(); | 137 const GamepadDispatcher::ConnectionChange& change = GamepadDispatcher::insta
nce().latestConnectionChange(); |
| 139 | 138 |
| 140 if (!m_gamepads) | 139 if (!m_gamepads) |
| 141 m_gamepads = GamepadList::create(); | 140 m_gamepads = GamepadList::create(); |
| 142 | 141 |
| 143 Gamepad* gamepad = m_gamepads->item(change.index); | 142 Gamepad* gamepad = m_gamepads->item(change.index); |
| 144 if (!gamepad) | 143 if (!gamepad) |
| 145 gamepad = Gamepad::create(); | 144 gamepad = Gamepad::create(); |
| 146 sampleGamepad(change.index, *gamepad, change.pad); | 145 sampleGamepad(change.index, *gamepad, change.pad); |
| 147 m_gamepads->set(change.index, gamepad); | 146 m_gamepads->set(change.index, gamepad); |
| 148 | 147 |
| 149 m_pendingEvents.append(gamepad); | 148 m_pendingEvents.append(gamepad); |
| 150 m_dispatchOneEventRunner->runAsync(); | 149 m_dispatchOneEventRunner->runAsync(); |
| 151 } | 150 } |
| 152 | 151 |
| 153 void NavigatorGamepad::dispatchOneEvent() | 152 void NavigatorGamepad::dispatchOneEvent() |
| 154 { | 153 { |
| 155 Document* document = static_cast<Document*>(getExecutionContext()); | 154 ASSERT(frame()); |
| 156 DCHECK(document->frame()); | 155 ASSERT(frame()->domWindow()); |
| 157 DCHECK(document->frame()->domWindow()); | 156 ASSERT(!m_pendingEvents.isEmpty()); |
| 158 DCHECK(!m_pendingEvents.isEmpty()); | |
| 159 | 157 |
| 160 Gamepad* gamepad = m_pendingEvents.takeFirst(); | 158 Gamepad* gamepad = m_pendingEvents.takeFirst(); |
| 161 const AtomicString& eventName = gamepad->connected() ? EventTypeNames::gamep
adconnected : EventTypeNames::gamepaddisconnected; | 159 const AtomicString& eventName = gamepad->connected() ? EventTypeNames::gamep
adconnected : EventTypeNames::gamepaddisconnected; |
| 162 document->frame()->domWindow()->dispatchEvent(GamepadEvent::create(eventName
, false, true, gamepad)); | 160 frame()->domWindow()->dispatchEvent(GamepadEvent::create(eventName, false, t
rue, gamepad)); |
| 163 | 161 |
| 164 if (!m_pendingEvents.isEmpty()) | 162 if (!m_pendingEvents.isEmpty()) |
| 165 m_dispatchOneEventRunner->runAsync(); | 163 m_dispatchOneEventRunner->runAsync(); |
| 166 } | 164 } |
| 167 | 165 |
| 168 NavigatorGamepad::NavigatorGamepad(LocalFrame* frame) | 166 NavigatorGamepad::NavigatorGamepad(LocalFrame* frame) |
| 169 : ContextLifecycleObserver(frame->document()) | 167 : DOMWindowProperty(frame) |
| 170 , PlatformEventController(frame ? frame->page() : 0) | 168 , PlatformEventController(frame ? frame->page() : 0) |
| 171 , m_dispatchOneEventRunner(AsyncMethodRunner<NavigatorGamepad>::create(this,
&NavigatorGamepad::dispatchOneEvent)) | 169 , m_dispatchOneEventRunner(AsyncMethodRunner<NavigatorGamepad>::create(this,
&NavigatorGamepad::dispatchOneEvent)) |
| 172 { | 170 { |
| 173 if (frame) | 171 if (frame) |
| 174 frame->localDOMWindow()->registerEventListenerObserver(this); | 172 frame->localDOMWindow()->registerEventListenerObserver(this); |
| 175 } | 173 } |
| 176 | 174 |
| 177 NavigatorGamepad::~NavigatorGamepad() | 175 NavigatorGamepad::~NavigatorGamepad() |
| 178 { | 176 { |
| 179 } | 177 } |
| 180 | 178 |
| 181 const char* NavigatorGamepad::supplementName() | 179 const char* NavigatorGamepad::supplementName() |
| 182 { | 180 { |
| 183 return "NavigatorGamepad"; | 181 return "NavigatorGamepad"; |
| 184 } | 182 } |
| 185 | 183 |
| 186 void NavigatorGamepad::contextDestroyed() | 184 void NavigatorGamepad::willDestroyGlobalObjectInFrame() |
| 187 { | 185 { |
| 188 stopUpdating(); | 186 stopUpdating(); |
| 187 DOMWindowProperty::willDestroyGlobalObjectInFrame(); |
| 188 } |
| 189 |
| 190 void NavigatorGamepad::willDetachGlobalObjectFromFrame() |
| 191 { |
| 192 stopUpdating(); |
| 193 DOMWindowProperty::willDetachGlobalObjectFromFrame(); |
| 189 } | 194 } |
| 190 | 195 |
| 191 void NavigatorGamepad::registerWithDispatcher() | 196 void NavigatorGamepad::registerWithDispatcher() |
| 192 { | 197 { |
| 193 GamepadDispatcher::instance().addController(this); | 198 GamepadDispatcher::instance().addController(this); |
| 194 m_dispatchOneEventRunner->resume(); | 199 m_dispatchOneEventRunner->resume(); |
| 195 } | 200 } |
| 196 | 201 |
| 197 void NavigatorGamepad::unregisterWithDispatcher() | 202 void NavigatorGamepad::unregisterWithDispatcher() |
| 198 { | 203 { |
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| 251 stopUpdating(); | 256 stopUpdating(); |
| 252 | 257 |
| 253 if (!visible || !m_hasEventListener) | 258 if (!visible || !m_hasEventListener) |
| 254 return; | 259 return; |
| 255 | 260 |
| 256 // Tell the page what has changed. m_gamepads contains the state before we b
ecame hidden. | 261 // Tell the page what has changed. m_gamepads contains the state before we b
ecame hidden. |
| 257 // We create a new snapshot and compare them. | 262 // We create a new snapshot and compare them. |
| 258 GamepadList* oldGamepads = m_gamepads.release(); | 263 GamepadList* oldGamepads = m_gamepads.release(); |
| 259 gamepads(); | 264 gamepads(); |
| 260 GamepadList* newGamepads = m_gamepads.get(); | 265 GamepadList* newGamepads = m_gamepads.get(); |
| 261 DCHECK(newGamepads); | 266 ASSERT(newGamepads); |
| 262 | 267 |
| 263 for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) { | 268 for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) { |
| 264 Gamepad* oldGamepad = oldGamepads ? oldGamepads->item(i) : 0; | 269 Gamepad* oldGamepad = oldGamepads ? oldGamepads->item(i) : 0; |
| 265 Gamepad* newGamepad = newGamepads->item(i); | 270 Gamepad* newGamepad = newGamepads->item(i); |
| 266 bool oldWasConnected = oldGamepad && oldGamepad->connected(); | 271 bool oldWasConnected = oldGamepad && oldGamepad->connected(); |
| 267 bool newIsConnected = newGamepad && newGamepad->connected(); | 272 bool newIsConnected = newGamepad && newGamepad->connected(); |
| 268 bool connectedGamepadChanged = oldWasConnected && newIsConnected && oldG
amepad->id() != newGamepad->id(); | 273 bool connectedGamepadChanged = oldWasConnected && newIsConnected && oldG
amepad->id() != newGamepad->id(); |
| 269 if (connectedGamepadChanged || (oldWasConnected && !newIsConnected)) { | 274 if (connectedGamepadChanged || (oldWasConnected && !newIsConnected)) { |
| 270 oldGamepad->setConnected(false); | 275 oldGamepad->setConnected(false); |
| 271 m_pendingEvents.append(oldGamepad); | 276 m_pendingEvents.append(oldGamepad); |
| 272 } | 277 } |
| 273 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) { | 278 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) { |
| 274 m_pendingEvents.append(newGamepad); | 279 m_pendingEvents.append(newGamepad); |
| 275 } | 280 } |
| 276 } | 281 } |
| 277 | 282 |
| 278 if (!m_pendingEvents.isEmpty()) | 283 if (!m_pendingEvents.isEmpty()) |
| 279 m_dispatchOneEventRunner->runAsync(); | 284 m_dispatchOneEventRunner->runAsync(); |
| 280 } | 285 } |
| 281 | 286 |
| 282 } // namespace blink | 287 } // namespace blink |
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