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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/common/wm/overview/window_grid.h" | 5 #include "ash/common/wm/overview/window_grid.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <functional> | 8 #include <functional> |
9 #include <set> | 9 #include <set> |
10 #include <utility> | 10 #include <utility> |
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23 #include "ash/common/wm/overview/window_selector_delegate.h" | 23 #include "ash/common/wm/overview/window_selector_delegate.h" |
24 #include "ash/common/wm/overview/window_selector_item.h" | 24 #include "ash/common/wm/overview/window_selector_item.h" |
25 #include "ash/common/wm/window_state.h" | 25 #include "ash/common/wm/window_state.h" |
26 #include "ash/common/wm/wm_screen_util.h" | 26 #include "ash/common/wm/wm_screen_util.h" |
27 #include "ash/common/wm_lookup.h" | 27 #include "ash/common/wm_lookup.h" |
28 #include "ash/common/wm_root_window_controller.h" | 28 #include "ash/common/wm_root_window_controller.h" |
29 #include "ash/common/wm_window.h" | 29 #include "ash/common/wm_window.h" |
30 #include "base/command_line.h" | 30 #include "base/command_line.h" |
31 #include "base/i18n/string_search.h" | 31 #include "base/i18n/string_search.h" |
32 #include "base/memory/scoped_vector.h" | 32 #include "base/memory/scoped_vector.h" |
| 33 #include "base/strings/string_number_conversions.h" |
33 #include "third_party/skia/include/core/SkColor.h" | 34 #include "third_party/skia/include/core/SkColor.h" |
34 #include "third_party/skia/include/pathops/SkPathOps.h" | 35 #include "third_party/skia/include/pathops/SkPathOps.h" |
35 #include "ui/compositor/layer_animation_observer.h" | 36 #include "ui/compositor/layer_animation_observer.h" |
36 #include "ui/compositor/scoped_layer_animation_settings.h" | 37 #include "ui/compositor/scoped_layer_animation_settings.h" |
37 #include "ui/gfx/animation/tween.h" | 38 #include "ui/gfx/animation/tween.h" |
38 #include "ui/gfx/canvas.h" | 39 #include "ui/gfx/canvas.h" |
39 #include "ui/gfx/geometry/safe_integer_conversions.h" | 40 #include "ui/gfx/geometry/safe_integer_conversions.h" |
40 #include "ui/gfx/geometry/vector2d.h" | 41 #include "ui/gfx/geometry/vector2d.h" |
41 #include "ui/gfx/scoped_canvas.h" | 42 #include "ui/gfx/scoped_canvas.h" |
42 #include "ui/views/background.h" | 43 #include "ui/views/background.h" |
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66 | 67 |
67 // Conceptually the window overview is a table or grid of cells having this | 68 // Conceptually the window overview is a table or grid of cells having this |
68 // fixed aspect ratio. The number of columns is determined by maximizing the | 69 // fixed aspect ratio. The number of columns is determined by maximizing the |
69 // area of them based on the number of window_list. | 70 // area of them based on the number of window_list. |
70 const float kCardAspectRatio = 4.0f / 3.0f; | 71 const float kCardAspectRatio = 4.0f / 3.0f; |
71 | 72 |
72 // The minimum number of cards along the major axis (i.e. horizontally on a | 73 // The minimum number of cards along the major axis (i.e. horizontally on a |
73 // landscape orientation). | 74 // landscape orientation). |
74 const int kMinCardsMajor = 3; | 75 const int kMinCardsMajor = 3; |
75 | 76 |
| 77 // Hiding window headers can be resource intensive. Only hide the headers when |
| 78 // the number of windows in this grid is less or equal than this number. |
| 79 const int kMaxWindowsCountToHideHeader = 10; |
| 80 |
76 const int kOverviewSelectorTransitionMilliseconds = 250; | 81 const int kOverviewSelectorTransitionMilliseconds = 250; |
77 | 82 |
78 // The color and opacity of the screen shield in overview. | 83 // The color and opacity of the screen shield in overview. |
79 const SkColor kShieldColor = SkColorSetARGB(255, 0, 0, 0); | 84 const SkColor kShieldColor = SkColorSetARGB(255, 0, 0, 0); |
80 const float kShieldOpacity = 0.7f; | 85 const float kShieldOpacity = 0.7f; |
81 | 86 |
82 // The color and opacity of the overview selector. | 87 // The color and opacity of the overview selector. |
83 const SkColor kWindowSelectionColor = SkColorSetARGB(128, 0, 0, 0); | 88 const SkColor kWindowSelectionColor = SkColorSetARGB(128, 0, 0, 0); |
84 const SkColor kWindowSelectionColorMD = SkColorSetARGB(51, 255, 255, 255); | 89 const SkColor kWindowSelectionColorMD = SkColorSetARGB(51, 255, 255, 255); |
85 const SkColor kWindowSelectionBorderColor = SkColorSetARGB(38, 255, 255, 255); | 90 const SkColor kWindowSelectionBorderColor = SkColorSetARGB(38, 255, 255, 255); |
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445 void WindowGrid::PrepareForOverview() { | 450 void WindowGrid::PrepareForOverview() { |
446 if (ash::MaterialDesignController::IsOverviewMaterial()) | 451 if (ash::MaterialDesignController::IsOverviewMaterial()) |
447 InitShieldWidget(); | 452 InitShieldWidget(); |
448 for (auto iter = window_list_.begin(); iter != window_list_.end(); ++iter) | 453 for (auto iter = window_list_.begin(); iter != window_list_.end(); ++iter) |
449 (*iter)->PrepareForOverview(); | 454 (*iter)->PrepareForOverview(); |
450 } | 455 } |
451 | 456 |
452 void WindowGrid::PositionWindowsMD(bool animate) { | 457 void WindowGrid::PositionWindowsMD(bool animate) { |
453 if (window_list_.empty()) | 458 if (window_list_.empty()) |
454 return; | 459 return; |
| 460 |
| 461 const int kUnlimited = -1; |
| 462 const size_t windows_count = window_list_.size(); |
| 463 const base::CommandLine* command_line = |
| 464 base::CommandLine::ForCurrentProcess(); |
| 465 int windows_to_use_masks = kMaxWindowsCountToHideHeader; |
| 466 if (command_line->HasSwitch(switches::kAshMaxWindowsToUseMaskInOverview) && |
| 467 (!base::StringToInt(command_line->GetSwitchValueASCII( |
| 468 switches::kAshMaxWindowsToUseMaskInOverview), |
| 469 &windows_to_use_masks) || |
| 470 windows_to_use_masks <= kUnlimited)) { |
| 471 windows_to_use_masks = kMaxWindowsCountToHideHeader; |
| 472 } |
| 473 int windows_to_use_shapes = kUnlimited; |
| 474 if (command_line->HasSwitch(switches::kAshMaxWindowsToUseShapeInOverview) && |
| 475 (!base::StringToInt(command_line->GetSwitchValueASCII( |
| 476 switches::kAshMaxWindowsToUseShapeInOverview), |
| 477 &windows_to_use_shapes) || |
| 478 windows_to_use_shapes <= kUnlimited)) { |
| 479 windows_to_use_shapes = kUnlimited; |
| 480 } |
| 481 WindowSelectorItem::set_use_mask(windows_to_use_masks <= kUnlimited || |
| 482 static_cast<int>(windows_count) <= |
| 483 windows_to_use_masks); |
| 484 WindowSelectorItem::set_use_shape(windows_to_use_shapes <= kUnlimited || |
| 485 static_cast<int>(windows_count) <= |
| 486 windows_to_use_shapes); |
| 487 |
455 gfx::Rect total_bounds = | 488 gfx::Rect total_bounds = |
456 root_window_->ConvertRectToScreen(wm::GetDisplayWorkAreaBoundsInParent( | 489 root_window_->ConvertRectToScreen(wm::GetDisplayWorkAreaBoundsInParent( |
457 root_window_->GetChildByShellWindowId( | 490 root_window_->GetChildByShellWindowId( |
458 kShellWindowId_DefaultContainer))); | 491 kShellWindowId_DefaultContainer))); |
459 // Windows occupy vertically centered area with additional vertical insets. | 492 // Windows occupy vertically centered area with additional vertical insets. |
460 int horizontal_inset = | 493 int horizontal_inset = |
461 gfx::ToFlooredInt(std::min(kOverviewInsetRatio * total_bounds.width(), | 494 gfx::ToFlooredInt(std::min(kOverviewInsetRatio * total_bounds.width(), |
462 kOverviewInsetRatio * total_bounds.height())); | 495 kOverviewInsetRatio * total_bounds.height())); |
463 int vertical_inset = | 496 int vertical_inset = |
464 horizontal_inset + | 497 horizontal_inset + |
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553 // |right_bound| was reverted. Perform one last pass to position the |rects|. | 586 // |right_bound| was reverted. Perform one last pass to position the |rects|. |
554 if (make_last_adjustment) { | 587 if (make_last_adjustment) { |
555 gfx::Rect overview_bounds(total_bounds); | 588 gfx::Rect overview_bounds(total_bounds); |
556 overview_bounds.set_width(right_bound - total_bounds.x()); | 589 overview_bounds.set_width(right_bound - total_bounds.x()); |
557 FitWindowRectsInBounds(overview_bounds, | 590 FitWindowRectsInBounds(overview_bounds, |
558 std::min(kMaxHeight + 2 * kWindowMarginMD, height), | 591 std::min(kMaxHeight + 2 * kWindowMarginMD, height), |
559 &rects, &max_bottom, &min_right, &max_right); | 592 &rects, &max_bottom, &min_right, &max_right); |
560 } | 593 } |
561 // Position the windows centering the left-aligned rows vertically. | 594 // Position the windows centering the left-aligned rows vertically. |
562 gfx::Vector2d offset(0, (total_bounds.bottom() - max_bottom) / 2); | 595 gfx::Vector2d offset(0, (total_bounds.bottom() - max_bottom) / 2); |
563 for (size_t i = 0; i < window_list_.size(); ++i) { | 596 for (size_t i = 0; i < windows_count; ++i) { |
564 window_list_[i]->SetBounds( | 597 window_list_[i]->SetBounds( |
565 rects[i] + offset, | 598 rects[i] + offset, |
566 animate | 599 animate |
567 ? OverviewAnimationType::OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS | 600 ? OverviewAnimationType::OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS |
568 : OverviewAnimationType::OVERVIEW_ANIMATION_NONE); | 601 : OverviewAnimationType::OVERVIEW_ANIMATION_NONE); |
569 } | 602 } |
570 | 603 |
571 // If the selection widget is active, reposition it without any animation. | 604 // If the selection widget is active, reposition it without any animation. |
572 if (selection_widget_) | 605 if (selection_widget_) |
573 MoveSelectionWidgetToTarget(animate); | 606 MoveSelectionWidgetToTarget(animate); |
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1014 *min_right = left; | 1047 *min_right = left; |
1015 if (*max_right < left) | 1048 if (*max_right < left) |
1016 *max_right = left; | 1049 *max_right = left; |
1017 } | 1050 } |
1018 *max_bottom = top + height; | 1051 *max_bottom = top + height; |
1019 } | 1052 } |
1020 return windows_fit; | 1053 return windows_fit; |
1021 } | 1054 } |
1022 | 1055 |
1023 } // namespace ash | 1056 } // namespace ash |
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