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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #ifndef SkLights_DEFINED | 9 #ifndef SkLights_DEFINED |
| 10 #define SkLights_DEFINED | 10 #define SkLights_DEFINED |
| 11 | 11 |
| 12 #include "SkPoint3.h" | 12 #include "SkPoint3.h" |
| 13 #include "SkRefCnt.h" | 13 #include "SkRefCnt.h" |
| 14 #include "../private/SkTDArray.h" | 14 #include "../private/SkTDArray.h" |
| 15 #include "SkImage.h" |
| 15 | 16 |
| 16 class SK_API SkLights : public SkRefCnt { | 17 class SK_API SkLights : public SkRefCnt { |
| 17 public: | 18 public: |
| 18 class Light { | 19 class Light { |
| 19 public: | 20 public: |
| 20 enum LightType { | 21 enum LightType { |
| 21 kAmbient_LightType, // only 'fColor' is used | 22 kAmbient_LightType, // only 'fColor' is used |
| 22 kDirectional_LightType | 23 kDirectional_LightType |
| 23 }; | 24 }; |
| 24 | 25 |
| (...skipping 12 matching lines...) Expand all Loading... |
| 37 } | 38 } |
| 38 } | 39 } |
| 39 | 40 |
| 40 LightType type() const { return fType; } | 41 LightType type() const { return fType; } |
| 41 const SkColor3f& color() const { return fColor; } | 42 const SkColor3f& color() const { return fColor; } |
| 42 const SkVector3& dir() const { | 43 const SkVector3& dir() const { |
| 43 SkASSERT(kAmbient_LightType != fType); | 44 SkASSERT(kAmbient_LightType != fType); |
| 44 return fDirection; | 45 return fDirection; |
| 45 } | 46 } |
| 46 | 47 |
| 48 void setShadowMap(sk_sp<SkImage> shadowMap) { } |
| 49 |
| 47 private: | 50 private: |
| 48 LightType fType; | 51 LightType fType; |
| 49 SkColor3f fColor; // linear (unpremul) color. Range is 0..1
in each channel. | 52 SkColor3f fColor; // linear (unpremul) color. Range is 0..1
in each channel. |
| 50 SkVector3 fDirection; // direction towards the light (+Z is out
of the screen). | 53 SkVector3 fDirection; // direction towards the light (+Z is out
of the screen). |
| 51 // If degenerate, it will be replaced with
(0, 0, 1). | 54 // If degenerate, it will be replaced with
(0, 0, 1). |
| 55 |
| 52 }; | 56 }; |
| 53 | 57 |
| 54 class Builder { | 58 class Builder { |
| 55 public: | 59 public: |
| 56 Builder() : fLights(new SkLights) { } | 60 Builder() : fLights(new SkLights) { } |
| 57 | 61 |
| 58 void add(const Light& light) { | 62 void add(const Light& light) { |
| 59 if (fLights) { | 63 if (fLights) { |
| 60 *fLights->fLights.push() = light; | 64 *fLights->fLights.push() = light; |
| 61 } | 65 } |
| 62 } | 66 } |
| 63 | 67 |
| 64 sk_sp<SkLights> finish() { | 68 sk_sp<SkLights> finish() { |
| 65 return fLights; | 69 return fLights; |
| 66 } | 70 } |
| 67 | 71 |
| 68 private: | 72 private: |
| 69 sk_sp<SkLights> fLights; | 73 sk_sp<SkLights> fLights; |
| 70 }; | 74 }; |
| 71 | 75 |
| 72 int numLights() const { | 76 int numLights() const { |
| 73 return fLights.count(); | 77 return fLights.count(); |
| 74 } | 78 } |
| 75 | 79 |
| 76 const Light& light(int index) const { | 80 Light& light(int index) { |
| 77 return fLights[index]; | 81 return fLights[index]; |
| 78 } | 82 } |
| 79 | 83 |
| 80 private: | 84 private: |
| 81 SkLights() {} | 85 SkLights() {} |
| 82 | 86 |
| 83 SkTDArray<Light> fLights; | 87 SkTDArray<Light> fLights; |
| 84 }; | 88 }; |
| 85 | 89 |
| 86 #endif | 90 #endif |
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