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Unified Diff: src/core/SkHalf.h

Issue 2145663003: Expand _01 half<->float limitation to _finite. Simplify. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: typo Created 4 years, 5 months ago
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Index: src/core/SkHalf.h
diff --git a/src/core/SkHalf.h b/src/core/SkHalf.h
index 5f5575ae1aeaede7f1fd6bde72c8df549f8557bf..582fb21ed15985aa0cc1c1987b1c98487a38f279 100644
--- a/src/core/SkHalf.h
+++ b/src/core/SkHalf.h
@@ -24,10 +24,10 @@ typedef uint16_t SkHalf;
float SkHalfToFloat(SkHalf h);
SkHalf SkFloatToHalf(float f);
-// Convert between half and single precision floating point, but pull any dirty
-// trick we can to make it faster as long as it's correct enough for values in [0,1].
-static inline Sk4f SkHalfToFloat_01(uint64_t);
-static inline uint64_t SkFloatToHalf_01(const Sk4f&);
+// Convert between half and single precision floating point,
+// assuming inputs and outputs are both finite.
+static inline Sk4f SkHalfToFloat_finite(uint64_t);
+static inline uint64_t SkFloatToHalf_finite(const Sk4f&);
// ~~~~~~~~~~~ impl ~~~~~~~~~~~~~~ //
@@ -36,7 +36,7 @@ static inline uint64_t SkFloatToHalf_01(const Sk4f&);
// GCC 4.9 lacks the intrinsics to use ARMv8 f16<->f32 instructions, so we use inline assembly.
-static inline Sk4f SkHalfToFloat_01(uint64_t hs) {
+static inline Sk4f SkHalfToFloat_finite(uint64_t hs) {
#if !defined(SKNX_NO_SIMD) && defined(SK_CPU_ARM64)
float32x4_t fs;
asm ("fmov %d[fs], %[hs] \n" // vcreate_f16(hs)
@@ -44,53 +44,29 @@ static inline Sk4f SkHalfToFloat_01(uint64_t hs) {
: [fs] "=w" (fs) // =w: write-only NEON register
: [hs] "r" (hs)); // r: read-only 64-bit general register
return fs;
-
-#elif !defined(SKNX_NO_SIMD) && defined(SK_ARM_HAS_NEON)
- // NEON makes this pretty easy:
- // - denormals are 10-bit * 2^-14 == 24-bit fixed point;
- // - handle normals the same way as in SSE: align mantissa, then rebias exponent.
- uint32x4_t h = vmovl_u16(vcreate_u16(hs)),
- is_denorm = vcltq_u32(h, vdupq_n_u32(1<<10));
- float32x4_t denorm = vcvtq_n_f32_u32(h, 24),
- norm = vreinterpretq_f32_u32(vaddq_u32(vshlq_n_u32(h, 13),
- vdupq_n_u32((127-15) << 23)));
- return vbslq_f32(is_denorm, denorm, norm);
-
-#elif !defined(SKNX_NO_SIMD) && SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
- // If our input is a normal 16-bit float, things are pretty easy:
- // - shift left by 13 to put the mantissa in the right place;
- // - the exponent is wrong, but it just needs to be rebiased;
- // - re-bias the exponent from 15-bias to 127-bias by adding (127-15).
-
- // If our input is denormalized, we're going to do the same steps, plus a few more fix ups:
- // - the input is h = K*2^-14, for some 10-bit fixed point K in [0,1);
- // - by shifting left 13 and adding (127-15) to the exponent, we constructed the float value
- // 2^-15*(1+K);
- // - we'd need to subtract 2^-15 and multiply by 2 to get back to K*2^-14, or equivallently
- // multiply by 2 then subtract 2^-14.
- //
- // - We'll work that multiply by 2 into the rebias, by adding 1 more to the exponent.
- // - Conveniently, this leaves that rebias constant 2^-14, exactly what we want to subtract.
-
- __m128i h = _mm_unpacklo_epi16(_mm_loadl_epi64((const __m128i*)&hs), _mm_setzero_si128());
- const __m128i is_denorm = _mm_cmplt_epi32(h, _mm_set1_epi32(1<<10));
-
- __m128i rebias = _mm_set1_epi32((127-15) << 23);
- rebias = _mm_add_epi32(rebias, _mm_and_si128(is_denorm, _mm_set1_epi32(1<<23)));
-
- __m128i f = _mm_add_epi32(_mm_slli_epi32(h, 13), rebias);
- return _mm_sub_ps(_mm_castsi128_ps(f),
- _mm_castsi128_ps(_mm_and_si128(is_denorm, rebias)));
#else
- float fs[4];
- for (int i = 0; i < 4; i++) {
- fs[i] = SkHalfToFloat(hs >> (i*16));
- }
- return Sk4f::Load(fs);
+ // Expand the halfs up to 32 bits each, and strip off the sign bit.
+ Sk4i positive = SkNx_cast<int>(Sk4h::Load(&hs)),
msarett 2016/07/13 22:07:05 nit: I found this code block confusing because "p
+ sign = positive & 0x00008000;
+ positive ^= sign;
+
+ // For normal half floats, align the exponent/mantissa line and rebias the exponent.
msarett 2016/07/13 22:07:05 This is the simplest part, and still, this code is
+ Sk4i norm = (positive << 13) + (112<<23);
+
+ // For denorm half floats, mask in a value with the right exponent for 2^-14,
msarett 2016/07/13 22:07:05 I think the comment that would have made things mu
msarett 2016/07/14 12:39:23 Oh duh the exponent bits are all zero.
+ // then subtract it off as a float. This leaves just our original fraction.
msarett 2016/07/14 12:59:50 // Desired exponent is 2^-14 because that is the e
+ const Sk4i denorm_fixup = 126<<23;
msarett 2016/07/14 12:59:50 // Because the bias is 127 this is an exponent of
+ Sk4i denorm = positive | denorm_fixup;
msarett 2016/07/13 22:07:05 nit: Confused by the variable name. It's not "de
+ Sk4f denorm_f = Sk4f::Load(&denorm) - Sk4f::Load(&denorm_fixup);
msarett 2016/07/14 12:59:50 // ((1 * 2^-1) + value) - (1 * 2^-1) = value
+ denorm = Sk4i::Load(&denorm_f);
+
+ Sk4i is_denorm = positive < (1<<10); // Exponent == 0?
+ Sk4i merged = (sign << 16) | is_denorm.thenElse(denorm, norm);
+ return Sk4f::Load(&merged);
#endif
}
-static inline uint64_t SkFloatToHalf_01(const Sk4f& fs) {
+static inline uint64_t SkFloatToHalf_finite(const Sk4f& fs) {
uint64_t r;
#if !defined(SKNX_NO_SIMD) && defined(SK_CPU_ARM64)
float32x4_t vec = fs.fVec;
@@ -98,25 +74,23 @@ static inline uint64_t SkFloatToHalf_01(const Sk4f& fs) {
"fmov %[r], %d[vec] \n" // vst1_f16(&r, ...)
: [r] "=r" (r) // =r: write-only 64-bit general register
, [vec] "+w" (vec)); // +w: read-write NEON register
-
-// TODO: ARMv7 NEON float->half?
-
-#elif !defined(SKNX_NO_SIMD) && SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
- // Scale down from 127-bias to 15-bias, then cut off bottom 13 mantissa bits.
- // This doesn't round, so it can be 1 bit too small.
- const __m128 rebias = _mm_castsi128_ps(_mm_set1_epi32((127 - (127-15)) << 23));
- __m128i h = _mm_srli_epi32(_mm_castps_si128(_mm_mul_ps(fs.fVec, rebias)), 13);
- _mm_storel_epi64((__m128i*)&r, _mm_packs_epi32(h,h));
-
#else
- SkHalf hs[4];
- for (int i = 0; i < 4; i++) {
- hs[i] = SkFloatToHalf(fs[i]);
- }
- r = (uint64_t)hs[3] << 48
- | (uint64_t)hs[2] << 32
- | (uint64_t)hs[1] << 16
- | (uint64_t)hs[0] << 0;
+ // Strip the sign bit from each float.
+ Sk4i positive = Sk4i::Load(&fs),
+ sign = positive & 0x80000000;
+ positive ^= sign;
+
+ // Whether we'll produce normal or denorm half float results, either
+ // way we just invert the logic from SkHalfToFloat_finite() above.
+ Sk4i norm = (positive - (112<<23)) >> 13;
msarett 2016/07/14 12:59:50 nit: Still think this is clearer with constants.
+
+ const Sk4i denorm_fixup = 126<<23;
msarett 2016/07/13 22:07:05 Haven't looked here yet...
+ Sk4f denorm_f = Sk4f::Load(&positive) + Sk4f::Load(&denorm_fixup);
msarett 2016/07/14 12:59:50 // (1 * 2^-1) + small float effectively shifts the
+ Sk4i denorm = Sk4i::Load(&denorm_f) ^ denorm_fixup;
msarett 2016/07/14 12:59:50 Cool this saves us a mask. // Mask away the expon
+
+ Sk4i will_be_denorm = positive < ((127-14) << 23);
+ Sk4i merged = (sign >> 16) | will_be_denorm.thenElse(denorm, norm);
+ SkNx_cast<uint16_t>(merged).store(&r);
#endif
return r;
}

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